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RandomUser

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  1. Just in case anyone was wondering, our military- I mean, not at all tank rover, had a safe trip all the way to the surface of the Mun, for the conquering- I mean, scientific interest of Kerbals. Here are the tank- wait, I mean rover commanders, along with another rover.
  2. Like to use fictional flags and such, sometimes historical too. So far these are the three flags I've cycled through in my ongoing save game, representing changes in the government, etc. (adding a bit of story to it) their is another flag as well, however it is almost identical to the top one, just a different eagle, and the olive branch goes around it, as opposed to containing a sort of Swiss like cross. The 1st flag I used was the Roman like flag, with the eagle, which was the "Union of Confederacies" flag. The second flag was the Grand Union flag, using the Union Jack to show a more republic like nation. Interestingly, the Grand Union flag was the original US flag, before it was the stars. The current one is the German Empire war ensign, representing a more Monarchy like government, with a king/queen, as opposed to the emperor ruled original rendition. It also has a Union Jack on it. The Union Jack is cool looking, what can I say. Overall, I've changed it quite a few times. I've even gone to the moon with each one of the flags, and have all 3 planted next to each other, as well as the Grand Union flag and Imperial German style flag next to each other on Laythe as well. Not sure which one I will use next, maybe a Scandinavian style flag, perhaps. It'll probably be a while before I change the flag again, the current one looks pretty cool, and was a bit of a pain to Photoshop oddly enough.
  3. These would make sense, however I cite my previous points. This generally works just fine for other games, Minecraft being a great example. In Minecraft, it is possible to go with any other game version. That is with Minecraft to, which has in general has a community much younger than KSP, which would in theory make these points much more a possibility. Yet these issues have proven themselves effectively non-existent. So I simply would beg to differ.
  4. Generally what I do when merging craft for something like this is to simply re-root the module that you are trying to attach in. In the VAB and SPH, you have a three button toolbar at the top left of the screen, but to the right of the parts menu. It has Rotate, Place, Translate, etc. On the far right of that bar, is the re-root tool, which allows you to change the root part of a craft. Clicking on that, then clicking once anywhere on your merged craft, followed by clicking on the part you will use to attach, you will be able to use on the now root part to attach it to the inside bay of your spaceplane.
  5. Welp, I would have included a video, really. But I didn't record for the one time I actually managed to guide the missile into a tank a few km's away, immediately upon taking off. Didn't think it would work so I didn't record. Managed to take these screenshots of the tank and explosion, and one of the plane with it's missiles. Overall I've been doing this for a good few hours, attempting to guide a missile into a plane, tank, etc. I've only hit twice, and the other time it did nothing to the plane. Since that tank hit, I've been trying for about an hour to hit it again, to no avail. It works, it does. It is simply to difficult to guide something so fast into so small a target, so I'd say it is a partial success, barely. Stock weapons do work, but wow, are they are hard to work with. It was fun no less though, so I'm glad with these results, to see how this would work.
  6. This is really good Photoshop. The story that follows the pictures are pretty comedic as well, and add a nice touch to them. Would say nicely done, but think that is a great understatement.
  7. Yeah, I did the nose wrong a little bit while drawing it, so I had to kinda try to redraw it. Cons of using ink I suppose.
  8. My point exactly. However when people say there may be legal issues, I'd imagine it'd be because of the way the game was developed earlier on, potentially having assets from other people, this somehow violating the contract. I'm not sure. But if Squad comes and says there are legal issues, then there simply are. At the moment, we don't know though.
  9. Like the idea of Squad offering the ability to download older versions of the game if you have bought the game itself. I'm not sure what this would entail legally, nobody seems to actually mention when this idea is brought up. But plenty of other games do this, Hearts of Iron 4, Minecraft, etc. The older KSP versions were very interesting, and would be cool to play again. It'd probably be pretty simple to implement this through Steam I'm sure, given that Steam is practically setup for things like this. I doubt that they'll actually do this though. Squad has never come off as the kind of company to do things simply for the fun of it.
  10. Looks fine to me. I mean, it has effectively the same brightness as the others, from the looks of things.
  11. Had done this drawing a while back, using a picture I took at a Air and Space Museum. It took a while, and I think it turned out good.
  12. In KSP everything slides. In KSP the ground is not ground, it is ice. Generally, this is very annoying for everyone, myself included. However, I have done a Mun base, it is rather large, on a relatively flat surface, and doesn't slide an inch. I'm not sure why entirely, but I believe the fact that all the modules of the station are using wheels is the main helper, as they have brakes. Now, assuming you don't have landing gear or wheels on your base, I'd recommend sending up 2 or 3 modules with some wheels on it, setting the brakes to their highest setting in the context menus, and then deploy the brakes to see if it helps. I'm not sure this will help, it may not, but it works well enough for my base. If your base is on a slope, or hill, that may as well be the issue.
  13. Took quite a few I liked today, so I put em' in the spoiler. The shuttle missing a wing isn't so great looking, just sorta cool. The wing sheared off due to save reloading, making it a pretty difficult challenge to land it on the runway.
  14. Great work in this thread, gotta say, it is simply incredible. Did this just a few minutes ago, it took a little while. Figured it be worth a shot. Feedback is very much appreciated, critique is always helpful!
  15. 10 Minutes waiting to land on Eve... The Inflatable Heat Shield goes nuts and starts going out of control, spinning rapidly, as if it were mad; not how I imagined the developers to intend for it. All this, just to land a tiny rover. Very frustrating having it tear the rover apart after decoupling it, seeing as I'd need to deploy the parachutes. Was not very fun. Yeh.
  16. The way I generally name my craft isn't nearly as good as the other posters here. It usually consists of random characters, followed by around 4 numbers. That is for aircraft. For rockets, I'll use something like the planet's initial character, initial character of the crafts objective, and a series of numbers if applicable, or something interesting if it is a special craft. =Example of aircraft names= C-1125 Comet M1 Comet M2E FF-1120 Luft Drone 1 TS-A1 As you can see, it is nothing special. =Shuttles are boring mostly. Lithium Shuttle (Shuttle strapped to a rocket) S2-A (The regular shuttle) =Rockets= Ares Telescope DP-1 Dres (Dres Probe 1) DP-1 Duna Rover (Duna Probe 1 Rover) DSM-1 through 5 (Duna Station Module) JP-1 (Jool Probe 1) KTS-15 Laythe Explorer (Craft used for sending the "Laythe Atmospheric Landing Module and Habitat Module Mk1) Mun Net Essentially, those are just a few. Some are actually named something unique, some are named uselessly, most of which I neglected to enter in, excepting KTS-15.
  17. If you're a beginner, I'd recommend not going to either just quite yet. Not because it is impossible, in fact it is quite contrary. However, if my previous major save is something to go on, I'd say slow down a little bit. It may not be hard to get there, but if ya go there, you've practically seen it all. At which point the game simply seems less interesting. After I finished off all the Jool moons, I more or less stopped playing. I'd say, go and do more with the planets in close-ish reach, such as perhaps send a manned mission to and from Duna, or build a station around the Mun. All these can be really interesting, mostly because they are quite a challenge. In my current game I am trying to play a wee bit more realistic. As of year 31, I have only sent a single manned mission to Laythe, and a probe to Eeloo. This was only after having sent a load of probes to Jool to "scout out" the region before sending Kerbals there. I generally find it can make it a more interesting and unique experience. The only place I haven't returned my Kerbals from for an exploration mission is Laythe, which is being habitat tested, to see if colonizers would be able to survive on the planet. Elsewhere I've sent I think 2 manned missions to Duna, both of which left the surface, a major station to Duna, and a pretty big (Actually Sorta Laggy) moon base, with plenty of modules, 3 different flags from different national "eras" and an array of pods for sending Kerbals back to Kerbin at a moments notice. And after all which was said, that was barely scraping the surface. So in conclusion, I'd simply say take your time. It can be much more fun to add a story of your own to KSP, and therefore add more value to the missions themselves, which in this case would be far more monumental than a simple plant a flag and hop to the next planet sort of game. It'll take more time, but yet feel all the more rewarding in the end.
  18. When to Laythe in Science mode, got the whole way there, surprisingly. All was well, got into orbit and such, and decided to do the landing on the northern ice cap of Laythe. This was mainly due to the fact that I was to low on Delta-V to have corrected my orbit, before and after I think. When doing the landing I realized something I should have realized back in the VAB. I forgot the parachutes. Amazingly, after a few tries, I just barely landed, having had to use up every drop of liquid fuel and oxidizer at my disposal. Parachutes... Always parachutes.
  19. I see your concerns, but I don't see the need for real worry. If Squad gives us DLC worth the money, that probably wouldn't be so bad. I would prefer an expansion pack, considering those give more content, but it all depends I suppose. Truthfully I have a lot of doubt that Squad will release a DLC or expansion pack, simply because whatever they could release, someone else has likely already made a mod for. That is, of course, anything necessarily worth paying for. Of course their are still plenty of mods that would be great, but a lot of them probably are a bit of a ways out of the scope of a DLC/Expansion pack. Besides, I think if they want to include paid DLCs/Expansions, they would have done it a while ago. If they really were considering it, they could've easily called the overhauled parts and such a DLC, or the Antenna relay system a Expansion pack. But they haven't, and considering that, I doubt that they will in the future. Anyway, that is just my two cents. Very interesting stuff though.
  20. Yesterday/Today was pretty eventful. I built an entire Duna station, built Jeb a house on Runway island. Oh, and I created a flying aircraft carrier. Don't even ask how this works, because your answer is as good as mine. Though, in all honesty, I suspect this is because the deck is built entirely out of aircraft wings... As an aircraft carrier it performed terribly, but as a plane just fine.
  21. Fair enough. To me it was a little more strange cause it was a shuttle strapped to a rocket, which I didn't think would work let alone on the first try (not exactly, I did the staging wrong the two previous attempts) but you got a point.
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