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MR L A

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Everything posted by MR L A

  1. Honestly... probably planning transfers. Simply because the stock manoeuvre node tool sucks Oh, also landing on the Mun. I use KER and the suicide burn readout seems to be miles out but only for the Mun :S
  2. Yes, "direct" and "relay" (afaik on relay) antennas stack, but with diminishing returns i.e. 10 Communotron 16s will have better range than a single 16.. but it wont even be close to 10x range. Realistically, you want one direct antenna with the maximum possible range you have access to, to keep costs down. If range is turning out to be the main problem, you could do with creating a relay, and bouncing the signal around to your target, though this is inherently expensive (not as expensive as catastrophic mission failure due to lack of probe control, mind). It's also worth checking to see if you have probe control enabled in difficulty settings or not. It means you will retain some control over your probes with 0 signal, but only max or zero throttle etc Finally, if you're that strapped for cash in career mode, you could do with doing a few contract missions for easy wonga
  3. Wouldn't it be simpler just to turn off auto-updates for the game in steam rather than moving folders about and junk?
  4. MM updated fixed the issue, cheers! Also, why does it matter which instance I mod? That's a genuine question, not meant to sound narky haha
  5. There's my data folder.. I removed all other mods (KAC, KER, Chatterer and ScanSat - I would have been surprised if any of those caused conflicts tbf). Also, can I share the output log with you via google drive? If so, here's the shareable link https://drive.google.com/file/d/0B_aq0uDM5LNZbmgzSXJBYXRoSnM/view?usp=sharing
  6. I cant figure out why but this mod is no longer working for me.. at all. It's like I haven't installed it, but I definitely have. I've tried redownloading from all sources of the mod, extracted the files, placed the contents of the gamedata folder into my KSP gamedata folder, all 4 components are moved successfully (the three folders and MM). As far as I can tell, all the files moved too.. The annoying thing is, I've had the mod working many times before, and recently too. Also, the description added to engine parts in-game is missing too, like i said its as if its not even in the gamedata folder. But it is Kod Damn it!
  7. Backspace has always been Abort unless you're in map mode Just to avoid some confusion with that one
  8. I use what I call "Stock+" which means I use a few mods that don't really alter the game in a significant way or just improve the exiting components of the stock game i.e. I have KER, Chatterer, RealPlume (when it works) and KAC installed I would use Scatterer but my PC is too low-spec to run it at an adequate frame rate
  9. I like my ships to be organised. Currently, I have family names for craft in alphabetical order. "Balthasar - LS1" to "Balthasar - LS3", being the smallest family with size increasing with the Launch System number i.e. LS1 is the smallest, LS3 is the biggest. This family is followed by "Centurion" LS1:LS3, then the Delta family which is a series of shuttles. I then have "Module" for miscellaneous pre-assembled builds such as "Module - CM Daytona", a fleshed out 3 man Command Pod ready to be attached to a rocket and launched. Occasionally I have a series of missions specific pre-builds, for example, a series of rockets that are to be launched in sequence for orbital construction. These rockets, however, will belong to the Centurion or Balthasar families etc, and not a unique family of their own. What I would like to see in the game, when opening craft files in the VAB, is instead of a long list craft files grouped only by their name, is the ability to create sub-folders for specific families or project. I imagine the pathway looking something like "...ships/vab/Centurion Family" or "...vab/Project Dres". It would just be really nice to have my 3 Balthasar/Centurion/Delta craft in a single, expandable/dropdown family folder instead of a single, long and messy list
  10. Wow... I never actually noticed how bad KSP shadows were until you pointed them all out and fixed them! Incredible work and really insightful (I have extremely limited knowledge of game development - had a go at making mods for Skyrim, I could create worlds, new items, spells etc, but lighting/shadows/cameras were never something I really got my head around at all).
  11. but I'll forget to look at the screenshot! I've been meaning to do this for... well since we had the option to play x64. I just keep forgetting haha
  12. I know what you're talking about dw. I've had some really weird sliding glitches and related phenomena... It's highly annoying when a perfectly stable lander decides to fall over. On a flat. When I haven't touched it. At all. I had a weird slide down a slope before too though. I could spin the kerbal round on his/her axis but could not walk in any direction and nor would it allow me to RCS off the surface... one time the issue seemed to happen on a proximity to the lander craft basis. I went to tracking station and back... seemed to fix the issue.
  13. Do you specifically mean cockpit or just any crew capacity? Personally, if its just cockpits then I agree with you. Nearly all of my SSTO's are drone controlled but have one of the crew cabins on board.
  14. How on earth is this "false goodwill"? They decided a LONG time before the announcement of the DLC who would be getting DLC and who wouldn't and when the cut-off period was.
  15. Just clip it downwards... it fits beautifully then
  16. I've had Elon, which was cool. But also Lana.. LANA.. LANAAAAAAAAAAA
  17. Splitting it up is a VERY good idea. I was just talking about adding the whole thing in one dollop.. that's what would be overwhelming imo
  18. It can be ignored and should. I'm telling you to ignore what the dev notes said and look at it logically. One part has a progression that allows it to transfer fuel bidirectionally. Another part becomes available that forces one way fuel transfer. They aren't really related to each other in any meaningful way beyond that.
  19. I get this sometimes too, often with my shuttles. Either the front or rear RCS will just completely stop for no apparent reason.. its like the game somehow loses the connection between the port and the fuel.
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