Jump to content

MR L A

Members
  • Posts

    574
  • Joined

  • Last visited

Everything posted by MR L A

  1. IIRC it unlocks really late in career mode too. Like stat-wise its somewhere between the mainsail and the skipper... so shouldn't it unlock before them rather than after?
  2. I just wish we had consistent texture styles... I like the new stuff but now we have EVEN MOAR art styles that don't match each other. Even the damned white parts aren't the same white as the old white parts :'(
  3. Do you mean an actual landing speed rather than glide speed? Because ram air parachutes (the kind ksp uses) will have you gliding at around 11 to 13 m/s (25-30mph). Also, this is a game. Not real life. We have Kerbals surviving freefall from space occasionally, so lets be honest 9m/s might be too fast for a Human, but it is nothing like too fast for a Kerbal But I guess being able to land without rolling across the floor would be nice... though having said that, it would be far too graceful for a Kerbal to be able to do that.
  4. Well given that Woomera is in the Southern hemisphere... yeah, it might be a little "too north". Other than that it's fine where it is.
  5. Last time I checked, neither mod had been updated to 1.4.1
  6. Because they aren't essential. At all. The lack of KER or KAC is much more unfathomable, especially considering they're both a lot easier to implement. Also your comment about "if a modder can do it, why not Squad" seems a little condescending towards Ferram4 and modders in general. You seem to be implying that there hasn't been a hellish amount of work put into FAR and that it is somehow easy to create AND that Ferram4 is not a highly talented and patient modder. Besides, FAR is an improvement on something KSP already has and, as it stands, neither KER nor KAC have ANY stock equivalents.
  7. I agree entirely, I'd just sooner have that than FAR, MJ or procedural parts
  8. I'd argue for KER, KAC and even chatterer integration before those three tbh.
  9. DV read out is the one on that list I'd consider anything like essential. Realistic aerodynamics just takes ages to code, uses up valuable cpu time (results in lower part count), frustrates a lot of players, and only really allows for things like ground effects - as cool as that is, I'd sooner they leave aero alone and fix/build other things. Trajectory... I've only played one playthrough with this. Useful for other planet missions but even the modded version isn't all that accurate and I can certainly live without it. NEVER used procedural parts.
  10. Yeah, I'm currently playing without KER and honestly it feels horrible not knowing exactly what my new craft designs are capable of... very much stumbling about in the dark BUT I can totally see why they weren't added in the base game. If I came new to KSP and saw all those numbers straight away I'd have felt overwhelmed. Big enough learning curve as it is. BUT then again, it would be nice if KER was unlocked in the tech tree or was under "advanced tweakables".
  11. Yeah I've seen this a few times on my travels Usually happens when I don't actually want anything to do with the Mun I assume you've got your maximum patched conics cranked up? Might be worth checking if there are any mods that can bump this value up beyond normal (6 afaik) but I'd assume the accuracy drops off
  12. Hello fellow Leicester person!
  13. Yikes... I'm very 50/50 on this update. IMO it really needs some polish, specifically on the textures. We seem to have yet another set of non-matching textures to play around with. Yes, the new ones are quite nice, apart from the orange tanks don't seem to fit together properly (just the textures leave a weird gap), the large orange tank doesn't look great imo and the black and white tank textures really need rotating externally so the stripes match with cardinal points/axis w.e. Engine shrouds and the new decouplers (which are sexy compared to the old ones) also look weird next to the new white tanks. Can we have the same texture options for those too eventually please? Parts like nosecones and structural 1.25 to 2.5 cone also look bad placed on the new tanks I'm sure someone may have already mentioned this but I've not read all 15 pages, so my bad. Do love the Kerbal chutes though and the new pod is great for getting part count down.
  14. I find it runs slightly slower during launches BUT 1.4 may have reset some settings.... not sure yet.
  15. Personally I make sure first stage debris never makes orbit and all other stage are going elsewhere... occasionally this isn't possible so I have a designated "dirty orbit" where such debris piles up without me having to worry about it hitting anything important I also like the simplicity of your design there and the fact you didn't just abandon that particular mission (or send up a crew)... I've never built a ship for sea landings... might give it a go!
  16. Well I tried to quicksave in real life the other day...
  17. This is in absolutely no way, shape, or form proof that the TARDIS does not appear in this game. There are plenty of references to it and similarly trademarked items in other games up and down the land, sold globally. A reason to not believe it exists would be if somebody has a peek at game code shenanigans and found no reference to it whatsoever.
  18. I see what you did thur. Not sure anyone else did Moon In Non-Malevolent Universe Society Mint Is Not My favoUrite Sorbet Most Iguanas Near Mountains Undulate Saucily My Interesting Nanny Makes Uber Spaghetti
  19. I'm not sure it does mean less trips to be honest. Its the same amount of tips or more, just spaced out differently. It's often just much more efficient to launch refuelling craft directly to whatever needs refuelling - rather than launch them to a fuel depot which then needs to be rendezvoused with by whatever wants refuelling (at greater docking expense due to the mass of the depot OR the mass of the interplanetary craft). Just cut out the middle man.
  20. I run it on an AMD APU which runs now ancient FX architecture... so yes.
  21. hah OP got owned in this thread. I agree with every comment regarding exceptional value for money, hours played and supporting Squad.
  22. I'd sooner they spent the 5 minutes it takes to implement this on literally fixing anything else in the game. I couldn't and shouldn't give two hoots about the "gender equality" of a fictional species that doesn't eat, sleep, age, survives freefall from over 20km and only possesses aerospace infrastructure. As far as I'm concerned, apart from the hair and eyes, they're a bunch of sexless little green minions. I'm also highly against interfering with the original four and their orange suits. [snipped by moderator]
  23. Ngl I saw this post and expected to be like "not this topic again" but I'm relatively relieved to see it is not yet another request for MP Congrats!
  24. I've been meaning to ask on the MJ forums but basically I have a LOT of issues with the mod not working as described. Nothing major, but little thing like being in orbit, asking MJ to land at the KSC and it actually landing at the exact opposite side of the planet... rover autopilot being a bit... iffy? Amongst others that I cannot remember right now. But yeah.. thats a HUGE difference between RT and in game time. You should consider removing Scatterer... yeah its beautiful but I decided its not worth the fps hit on my also potato machine
×
×
  • Create New...