Jump to content

MR L A

Members
  • Posts

    574
  • Joined

  • Last visited

Everything posted by MR L A

  1. I love the rt 1 and rt 2. They’re the 0.6m parts right? We so need them in stock
  2. Imagine if squad were trolling us with this artwork and the actual release is quality stuff sigh. I’m really pleased they still work on the game but Squad should stick to bug fixing and implementing features If this is the kind of art we’re going to be getting
  3. Are you using a probe or a command pod? If its a probe, you could well be running out of electricity OR, if you have comms network turned on, you could be going out of signal range/area.
  4. I think this might be fixed later on. No word on it or anything but as they recently adjusted the weight (amongst other things) of the Mk1-3 capsule I can see them addressing this in the future.
  5. Try changing the game to launch in windowed mode and then lower the resolution... hopefully the banner will stick out and you can close it. You will have to find a way of altering the launch settings somewhere in the game files though.
  6. Never seen a weekly get this slated before... but having read all the comments, I think they’re pretty reasonable with their arguments. It seems strange to me that modders have done a much better job with textures for free than the people that are getting paid to do so... maybe the team at squad should concentrate on killing bugs and let the community do the parts/textures. Hell, I’d be all in favour of squad turning to a modder like Ven and saying “here’s X amount of money, your modded textures are now stock, thanks”
  7. instead of MORE tanks we should just have one tank with selectable length, diameter, texture and contents... the part selection screen is turning into a real mess.
  8. You're running out of fuel with an aeroplane? Points to a few things ranging from bad design to bad flying. Post some images of your craft/find some threads about efficient flying and builds
  9. I too would like more scientific parts in the base game, but as people have commented above, the science points system is pretty broken in its current state. There's many ways to solve this I think, but I can't really be bothered to explain them seeing as they stand virtually zero chance of being implemented.
  10. Yeah. First thing to do: Show actuation toggles, Yaw, Pitch, Roll -> OFF, on every thruster available. Not only does keeping the orientation using SAS work, especially in 'precision control', with SAS on and rotation control through RCS active, monoprop is leaking like crazy. Wow. 2k hours in and I'd never thought of this. Currently hanging my head in shame! Just goes to show there's always something new to lean with this game
  11. I cut the rest of your response here because it is entirely irrelevant to my post and the post (yours) that I was responding to - which, I seem to need to remind you, was your comment about NASA and not going to do with OP. I’ll reiterate, you are right that NASA didn’t manually adjust fuel loads or thrust, this was done automatically - but they did NOT build a craft that was asymmetric around CoM and CoT, it was balanced in terms of where engines were placed and how much thrust was produced - they did not construct a wildly unbalanced craft then fix it with computer piloting - it was balanced mechanically from the outset - with thrust vectoring to pick up the slack as fuel depleted, shifting the CoM over time - CoM and CoT were accurately aligned at launch. in summation, my suggestion was that OP simply build a better shuttle than rely on mods to fix a poorly built craft.
  12. Erm not manual no, but they did automatically. As well as design the craft in the first place to have a proper placement of CoM and CoT. You really do not need mods to build a working shuttle. You just need to build it properly.
  13. You could also use a mod like scansat to get altimetry data might be useful, who knows?!
  14. I could have sworn it used to be possible to actually use that small optical telescope and zoom in on things... or am I thinking of a different mod?
  15. That’s actually one of the coolest things I’ve seen for a while! whats the computer terminal mod thing called? I’ve seen it used before and I think it might be the next step for me... Edit: also cool first post and welcome!!
  16. Well, the RD-107 to be picky, that's why its called the RK-7 (not 8) in KSP. The RD-108 is pretty much a twin sister though. Yeah, the RK-7 is pretty much a more expensive, later tech and worse performing version of the Reliant engine... I really think the MH parts need a balance pass.
  17. I always think this argument is entirely redundant in the suggestions section. Why? Well we've had mods for virtually everything Squad has implemented as stock/dlc recently. We had multiple mods for communication networks, mods for Apollo parts, mods for Soyuz parts, mods for particle FX and mods for texture swapping. I especially find it somewhat annoying when someone is suggesting something that would help fix a stock game issue i.e. contracts for building bases but no base specific parts and no way of building bases that isn't horrifically messy.
  18. I spend most of my time in career mode so my rockets are designed carefully around cost/performance/part count (for my abysmal PC) with the "cool" factor placing last... and honestly I've not found a use for them so far.
  19. yeah it bothers the heck out of me too
  20. They've been like this for as long as I can remember =/
  21. Is it??? Honestly, I don't think I've ever felt I need to get to orbit especially quickly. Obviously I have some designs that do so rapidly but... they don't really have any practical use other than role play.
  22. Unless you're playing career mode or have a slow PC that can't handle a huge SSTO with a huge payload. Besides, if we all used that logic, no one would ever build traditional rockets.
  23. That isn't a negative or how negatives work. That is neutral. We're essentially trading one thing for another. If we just lost one thing, that would be a negative. Yes, this is exactly how science works. Something that, despite the game being science based, people seem to forget is that science makes things easier. If we want to add irl science progression to the game (or even science now half a century old) it will make the game easier. It depends on what you want from KSP tbh.
×
×
  • Create New...