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Everything posted by Madmax
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Madmax replied to Nils277's topic in KSP1 Mod Releases
OSE is indeed adding Dirt, ExoticMinerals and RareMetals to stock scanners and drills. Check GameData/Workshop/MM_Patches/MM_Workshop.cfg line 27ff. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Madmax replied to JPLRepo's topic in KSP1 Mod Releases
Check the OP of that mod. After the Changelog there is a link to an online Spreadsheet with the numbers you need. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Madmax replied to JPLRepo's topic in KSP1 Mod Releases
Have you checked the InGame settings? I'm not at my computer right now, but I believe there is just such an option available... -
[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
Madmax replied to Dunbaratu's topic in KSP1 Mod Releases
'WBI' is a prefix used by @Angel-125 in his mods (Pathfinder, Buffalo, ...). That module might be by him.- 1,361 replies
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[1.4+] BETA: Kerbal Attachment System (KAS) v1.0 Release Candidate 1
Madmax replied to IgorZ's topic in KSP1 Mod Releases
#3! Maybe the new RTS part that you mentioned earlier? Looks like a fuel hose to me... -
[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
Madmax replied to Dunbaratu's topic in KSP1 Mod Releases
Count the number of your PRINT statements... You are printing the mission time within your function, then you call the function in a PRINT statement. This prints 0 because you did not define a RETURN value for your function, so I assume 0 is default. Just call your function without the PRINT in front.- 1,361 replies
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Madmax replied to Nils277's topic in KSP1 Mod Releases
You have a GameData directory inside the GameData directory, that surely is wrong. The "PlanetaryBaseInc" folder needs to be on the same level as "BetterTimeWarp" and "Community Tech Tree" from your screenshot. Modders sometimes include the GameData directory in the download as a reference point, you only have to install the subdirectories then. -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Madmax replied to Nils277's topic in KSP1 Mod Releases
In the OP there's a link to the deprecated parts in the download section. Ohh, and the current release does have the flexible corridors, just not the old ones... -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Madmax replied to Nils277's topic in KSP1 Mod Releases
The door is visible on both sides. But the "outward" facing side has text on the left side of the door ("CAUTION...") and red and green lights on the right side. If you want to dock then both vessels need to connect with that side. On the image you posted I believe the right docking port on each vessel needs to be turned around... -
[1.10.x] EasyBoard v1.10 : Board key works as a toggle
Madmax replied to Dizor's topic in KSP1 Mod Releases
Yep, I'm using 1.5 without problems in KSP 1.3.1.- 114 replies
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[1.3] REKT Escape Pod Mod - v0.4.5.1 (more fixes)
Madmax replied to steedcrugeon's topic in KSP1 Mod Releases
I'm using version 0.4.5.1 on KSP 1.3.1 and it's working just fine for me. In general if a mod does not have .dll files the chances are high that it works... -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Madmax replied to Nils277's topic in KSP1 Mod Releases
@DStaal Give Flexible Docking Ports a try -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Madmax replied to Nils277's topic in KSP1 Mod Releases
@taniwha wrote up a great manual for EL aimed also at modders: EL_Manual.pdf It explains all the conversions. -
The Mod VesselMover, now maintained by @Papa_Joe, can spawn crafts for you. It hasn't been updated for 1.2 yet, but it's in the queue...
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Madmax replied to Nils277's topic in KSP1 Mod Releases
There used to be the AutoBalancingLandingLeg by @SpaceTiger, but it is not maintained anymore. See here: KerboKatz - SmallUtilities