XOC2008
Members-
Posts
693 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by XOC2008
-
My mistake. LHA-6 doesn't have a well deck. The well deck image above I mistook as the USS America, but is in fact the Essex.
-
Not a modder myself. No patience or know how! I just meant that I'll stop building mine till there are more parts for it!
-
Does this mean I should stop working on my LHA till you guys are done with it? Lol
-
@SpannerMonkey(smce)Do you want some images of an LHA? Or pictures of what I had to do in order to get that thing up there? I have the medium hull parts scaled up to 174%, then I have a raised section with medium modern middle cut superstructure parts and a small bow, scaled up to 150% and 275% respectively. The CVE bow and decking, I doubled the rescale value to 2.0 in the cfg, then scaled up to 300%. The elevators work fine, I only scaled them to 102% to reach the deck. Realistically, the hangar decks should sit higher on the hull, the port hangar should be further back, and the starboard hangar should be part of what is the LCS stern. but that's a minor nitpick really. I also had to offset the stern and the forward hangar into the surrounding pieces, but that was for me to get as close to the actual length as I could without making it look stupid. USS America, LHA-6 has a length of 257m, and a beam of 32m. To have the hangar in the right place I'd have to do this: But then I get this: The height appearance is more accurate to me, that way.. but it makes things more difficult too. LHA-6 USS America for Reference: Starboard: Port: I couldn't find a bigger picture of the well deck, but it's basically the same as the LCS helo stern, but taller due to the hangar above the well deck, plus the overhanging structure over the doors for weapons and crew to walk around: Found a video that gives a decent look around the whole ship exterior: I hope that's what you were asking for.
-
NOW I'm getting somewhere!
-
I countered the asymmetrical balance with ballast tanks. That's not the issue for me. It's that the carrier parts are meant to be huge, and the LHA is much smaller. So resizing the carrier parts makes it look like a teeny carrier, instead of an LHA.
-
Working on an LHA, too. Not too happy with the way it's looking.. resized carrier parts sit too low in the water and it looks pretty dumb. I may combine some LBP parts with some of Fengist's carrier deck parts.. might work better for what I want.
-
Some more detail on the LPD.
-
LPD vs LCS-1 Size Comparison(Thanks to the new parts!)
-
A bofors mk 110 57mm turret, and a bushmaster 30mm turret would be great for the ships. (adding it here as commanded ) MK110 57mm (57 mk3) Bushmaster 30mm (Basically a Bradley turret minus hatches, launchers, etc)
-
@SpannerMonkey(smce): These are great additions! Now you need a hangar without a bottom that can go over the hull section with the elevator so you can raise/lower stuff from a deck hangar! And I need a mk 110 57mm gun.. and a bushmaster turret. I need a lot of things, actually. Haha
-
Glad to hear it! Don't get me wrong, I love what Laythe created here, but it always had a lot of room for improvement! Looking forward to it!
-
Hey @SpannerMonkey(smce), are you planning to redo the trimaran bow at all and give it that 'crooked nose' look to it or keep it as is?
-
Thanks! I actually ended up firing on one ship with the other. After 5-10 shots, the entire front section (two medium hulls, revised bow, and some superstructures all welded together) blew up as one piece. Then the hangar went, and finally the stern piece exploded. But yes, the weld makes one cfg and calls for all the pieces to be loaded in as one.
-
Weld, Burn Together, Airpark, LBP, SM Marine, MTW, Malfunc... Helo deck is a stern hangar with the SM Marine 2x2 deck plates. The whole hull minus weapons is 3 parts thank to Ubio weld. (Still over 100 parts in total) Need more hulls...
-
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
XOC2008 replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
No worries. I'm getting ahead of myself, and should just be patient. I just really wanna sink some ships! Also, I want some of the stuff Spanner shows off on his ships that aren't available anywhere. At least not that I've found. Like the above command pod for his ship up there.. or those smokestacks. -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
XOC2008 replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
I figured it out. It was the waterjet engine that is in LBP for the submarine. Set off a chain reaction that destroyed the rest of the sub. -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
XOC2008 replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
That might explain a lot! I'm just impatient and wanted to sink some ships! -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
XOC2008 replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Oh it definitely was the crush effect. It warned me right before the explosion, and at 50 meters exactly, everything but the tower being annihilated. I'm wondering if it was the engines I used that caused it. -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
XOC2008 replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Hm, not sure what parts I used that were in that patch, all I used were the sub parts in LBP and stock control surfaces for dive planes. I didn't see any of those in the cfg file. And man, it obliterated the sub. It crushed everything but the conning tower pod. Whatever the reason, it did it. So I had to remove the mod for the time being, which sucks cause I like it a lot otherwise. Hopefully I can figure out what is happening. I'll give it another test run and see if I can record some video of it happening. -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
XOC2008 replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Hullbreach is cool but some of my hulls gained heat inexplicably right after launch, and it crushes my subs at 50 meters. I know it's wip so I figured I'd mention it. -
I've got hundreds of suggestions, but most are probably aesthetic changes like adding the helo deck to the med hull stern hangar, adding the helo deck with a stern hangar to the trimaran, bow thrusters/pods/azimuth thrusters, a jump carrier ramp bow for the carrier, etc. Get air park and KAS, attach the air park anchor to a winch. Launch ship. Right click on anchor and click the button to park the ship.
-
I haven't had any ships take flight since using the airpark anchor.
-
@SpannerMonkey(smce): Loving what you've been doing with these parts, as LBP has been one of my favorites since Laythe started putting it together, and I can't wait for the sinking portion to be added. I think we need some bow thrusters for these big ships. Something that functions like a big RCS but uses liquidfuel to help steer.