XOC2008
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Will there be any plans to add something like a procedural oblong shape to the mix? I like the Firespitter shape but for some purposes it's too skinny, and doubling up to make it wider doesn't suit me since I like as few parts as possible, so the ability to scale one, make it a little wider or even skinnier, would just be perfect.
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Malfunc's Armory. Wraithforge. SM Armory.
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Here's some WWII planes using some AP engines as well as from some other mods: (The Corsair and Black Widow use the 4-bladed P&W 2800 proxy from SXT I believe.)
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No, you're right. Something maybe along the lines of the Retrofuture parts but stockalike. Still taller than 1.25 if you consider the engine booms being 1.25 in size. Plus the hump.
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1.25 might be too small for a P-61, but it wouldn't have to be much bigger. I tried to make something using the Firespitter oblong parts but they're still just a bit too skinny.
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So on suggestions, what about something midway between 1.25m and 2.5m parts in the 1.5m range? You could make some nice P-61 fuselage/cockpit parts that have that oblong shape rather than just round.
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You've made one of my dreams come true sir. I hope someone adopts that into their mod!
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Scratch that. I made it work, but I had to go into the cfg and move some stuff around. Something in the organization of it must have been messing it up but I couldn't tell you what.
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Not sure why.. but the falcon cockpit won't appear. Everything else is fine though.
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I know Scoundrel planned to add a medium bay, that would probably have both a small and large bay in one piece to fulfill the F-22-type- role. But as he is busy doing government work, he hasn't been at the mod in months. TMasterson is doing upkeep in Scoundrel's absence.
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If Blackheart isn't making anymore mk1 cockpits, I know Stryker's Aerospace has a radial bf-109 I think, and there's coffee industries but you'll have to do a search for it.. I'm on my phone and lazy.
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Can't wait for the update, My P-40 needs a proper cockpit.
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Are you planning to add to, or just maintain the mod? If you plan to add to it I got lots of suggestions.
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[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
XOC2008 replied to FreddyPhantom's topic in KSP1 Mod Development
Pretty sure the medium cargo bay hull and the ramp tail are still there and have the same module = strut issue as other parts. -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
XOC2008 replied to Eskandare's topic in KSP1 Mod Releases
As long as it's a current firespitter there shouldn't be any issues. What problems are you having exactly? -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
XOC2008 replied to Eskandare's topic in KSP1 Mod Releases
It's not terribly difficult, there's only a few parts. Grab the hull, slap the island and tower on the deck, slap the engines and rudders on the bottom and autostrut everything. Boom, you have a carrier. -
Say, have you given any thought to making a quad-50 turret like you'd find on a P-61 Black Widow?
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[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
XOC2008 replied to FreddyPhantom's topic in KSP1 Mod Development
Some stuff you have to check the cfg files for. If it says module = strut it won't load so you need to change it to module = part. -
Oh man, I forgot the most obvious thing: You made a Chinook rotor, are you planning on a Chinook cockpit as well?
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If you're taking cockpit suggestions, how about an SU-24, SU-27, SU-34, MiG-29.... I so love me some Russian planes.
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Yup, Fantom Works with some tweakscale patches. Had to edit the cfgs on the cargo section and tail too as they said module = strut instead of part. That's cool, just figured I'd ask. Now I just have to hunt down a 6 bladed prop for my ac-130j.
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@blackheart612 Since you made the C-130 engines, are you planning to make the C-130J 6-prop versions as well?
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Wings and engines make my AC-130U happy. Excellent mod, and great additions.
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[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
XOC2008 replied to Eskandare's topic in KSP1 Mod Releases
Use KJR and autostruts. -
To whomever continues this mod.. when you get to the P210 engine (I think that's what it is), the 'afterburner' engine, could you make it a true dual-mode dry/wet engine?