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XOC2008

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Everything posted by XOC2008

  1. As one of @SpannerMonkey(smce)'s testers, I apologize for not finding these issues. I don't generally look at colliders, nor do I use FAR, so I would not have noticed these problems. I just make certain things load, textures are applied, all primary animations(if any) function as they should, and generally make sure there aren't any complications with other mods.
  2. Mil Mi-8AMTSh: A little tweakscale, Airplane+, FS for the nose, SMM for the armor plates, and a sprinkling of B9, BDA, Retrofuture, and SM Stryker.
  3. Yeah. Among missing parts it threw continuous nullrefs. And it's not just a part or two, there's some serious code issue here. I would get rid of all but one part, trying several parts, only to have it do the same thing.
  4. Sure, but we get all the bugs and have to spend time testing and reporting. You get the all fun part of getting the cool parts at their functional level.
  5. It's true. He shows us stuff and then cackles with mad glee: "MUAHAHA You cannot have it!" And then we sob like children who have lost their favorite toy.
  6. It's only a few posts above yours where its explained that some parts show module = strut in the cfg. Just change it to module = part.
  7. Having the front wall removed from the LCS stern hangar would be nice too.
  8. I've found I have to lower spring/damper numbers to get a handle on the jitteriness when loading onto a vehicle or, much like Jester, working with a bridgelayer. (We were working on one simultaneously, his beats mine!) sometimes have to lower it to zero. Most vehicles I have are at around .75 each until I need to adjust, on 20t+ vehicles.
  9. That's cool. I was just curious if it was going to be available maybe as just a greeble. I could use that dozer blade on anything without the animations. I know nothing of coding and the like though, so I doubt I'd do anything with it myself.
  10. Side gear! I have been waiting ages for these! Also, looked back a ways and I either missed it or it wasn't brought up.. There was a dozer blade lo-fi was working on. Will that make it into the mod or will these be parts like that in the future in a separate but related mod? Asking for a friend. (It's for me, who am I kidding?)
  11. Sounds like something might be interfering with it, because I have vehicles using the targeting pod while on the ground with no issues.
  12. @SpannerMonkey(smce) In answer to the question of IVAs, with the scaled up bridges, the IVAs are nonexistent and portraits are blacked out.
  13. I never checked, because I don't usually use the IVAs myself. I prefer 3rd person view. I'll have a look and see.
  14. Thus far they behave fairly well. I have to make some adjustments with ballast because their buoyancy increases and they bob a lot more than they would under normal circumstances, but nothing unmanageable. And not a pain to build, nah. Not with hangar extender. Mostly the scaling is applied to the bridge sections, and I added it to some weapons too. For the ships themselves, I don't believe I scaled anything up too much. Since they are at 65% "real world" size they didn't have far to go.
  15. Here's some stuff I got so far. @SpannerMonkey(smce) Your CK is joined by the DDG-1000, LPD-17, and LCS-1. (All ships are tweakscaled to real world sizes, if not weight.Some weapons are also tweakscaled, and some are going to be as soon as I add the module to their cfgs.) http://imgur.com/a/ZCqS4
  16. I know. I use it in my main game but for some reason anything with a free pivot still behaves like it does not. So, no KJR.
  17. Yeah no KJR in the install I am using it in, as it seems to play havoc with pivoting joints.
  18. Not sure if this is the same thing being mentioned, but when I put the flak on anything, it's fine till I try and use it. When I select it from the weapon manager, it becomes "debris" and is no longer in the wm menu. I can switch vessel to it as if it is its own vessel, but it is inoperable.
  19. Looking forward to it! If I need to test anything else just let me know.
  20. @SpannerMonkey(smce) I see the UGM-109 in there too. Is the radar guidance on it working?
  21. I tweakscale engines depending on what I'm building, but I usually limit speed in the BDAc AI to prevent it from being OP.
  22. Hollow inside from front to back for command seats?
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