Jump to content

XOC2008

Members
  • Posts

    693
  • Joined

  • Last visited

Everything posted by XOC2008

  1. I think someone else mentioned that part.. and I think he said he was probably going to work on it. I can't recall exactly though.
  2. Yeah but he's not talking about an all in one part but rather two parts.. the engine/intake, and then the nozzles as a separate piece to be added to the craft where you see fit. You could give the nozzles a custom resource needed to produce thrust, which is only produced by the engine. Therefore, no engine, no thrust.
  3. It's not hard to make the parts Tweakscale compatible, or make a custom Tweakscale patch for the parts themselves. Either go into the cfg file for the part and add at the bottom, BEFORE the closing bracket: MODULE { name = TweakScale type = stack (or free) } OR you can create a custom tweakscale cfg to put in the main Airplane+ folder, name it for example APlus_Tweakscale.cfg and add in the following lines per part you want compatible: @PART[partname found in each part's cfg] { %MODULE[TweakScale] { type = stack (or free) } }
  4. Would you be doing the older rounded version or the newer MATSh version with the longer nose? And can't wait to see it either way!
  5. Most landing gear from various mods like ALG and Retrofuture have to be redone entirely because of the new Unity. ALG especially needs a whole new code put in place. So mostly we're stuck with stock till they get around to it because the gear aren't priority compared to getting other mods functional. There is side-folding gear in Firespitter but it makes my plane jump.
  6. I'd love to have that. Even better if it had antenna or BDArmory radar functionality!
  7. They do if you make them work. I posted my C-130 earlier in this thread and it's a 1:1 "replica" with these wings. You can either go into the wing cfg and add: MODULE ( name = TweakScale type = stack } Or you can create a new cfg and put it in the Airplane Plus main folder and call it APlus_tweakscale.cfg and put in: @PART[bigwing] // C-130 Wing { %MODULE[TweakScale] { type = stack } }
  8. Oh man, I can't wait. I've been waiting to remake my Bronco for a while now!
  9. Nah I know how to edit them, just saying others might not. Plus, blackheart might just make one that looks better.
  10. @harpwner: Since you've already got the twin Gsh-23 turret, is there any chance in the future for a 12.7mm four-barrel Yak-B machine-gun like on the Hind D, and/or a GSH-30-2 surface mount like on the Hind-F(24P) or an internal (hidden) version like on the SU-25? Now that there's a Hind cockpit and upcoming extras, I figured I'd go ahead and ask since I am building my Hind fleet.
  11. @tetryds Well I did have it on cruise but the rolling was insane. I usually use reaction wheels in helos to provide the correct "counter torque" that should exist from the tail rotor, but I'll yank 'em out and give it a go. I'd love to use MAF for my helos. Makes flying even more smooth than using a flight stick. Thanks!
  12. @tetryds MAF works with helicopters? I tried it and my helo just rolled side to side and flipped and never leveled off. What did I do wrong? Is it an effect of reaction wheels?
  13. I think the mk3 parts are fine so long as I have tweakscale.
  14. Like I said, not a complaint really. Just an observation. You could probably cut it shorter and then give the end a bit more angle to hit the mk3 form factor or build Hind-specific parts if you felt froggy. As it is I can make it work. I tweakscaled it and the mk3 parts down to 3m so that I could get a more 1:1 replica. There's that M2 cargo thing in B9 (I think? Maybe SXT) that is about the same shape as Mk3 but a bit thinner, too.
  15. From looking at cfgs I can tell you that there's nothing I can see that would make these missiles differ in behavior that much as compared to BDA missiles. PEW is being maintained by Spannermonkey.
  16. How about a radial piece for those massive exhausts?
  17. Here's the one I've been working on. Had to add a tweakscale patch and scale it down a bit.. the mk3 parts are at 3m to make it a more 1:1 "replica". Looking at that picture I can say with some confidence that the model for the hind cockpit is a bit too long. (At least in my opinion.) I had to place one of the windows on it, and that's about where the gullwing doors should start, and take up 2 windows worth of space on each side. For a close to 1:1 replica, at any rate. I'm sure the length is fine for others. I think if it was shortened on the backside by about a half meter or so it would be just about perfect. However, as this is the only Hind cockpit that exists and I've been wishing for one FOREVER, I'm not about to make this a complaint. Just suggestions.
  18. Also, might as well add weapons. Maybe some alternate cockpit designs like the A version.
  19. For some reason I cannot download this. It takes me to a blank dropbox page.(nevermind this. seems to be on my end.) As for suggestions: mk3 cargo/crew section with the gull wing doors and ramps. Tweakscale compatibility for the cockpit and future possible parts.
×
×
  • Create New...