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KSP2 Release Notes
Everything posted by Zosma Procyon
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It's more a problem with my Macbook Pro. I can't get the game to consistently run fast on it. And I can't get 1.5.1 to work at all, but that's another ongoing saga.
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That was two notches. It got hung up on the clamps.
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I tried to launch a rocket to Mun at an angle to reduce the amount of maneuvering required. Looked good, but... it REALLY didn't work. I obviously reverted to the VAB.
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We're talking about a video game universe populated by little minions that get their nutrients through photosynthesis and have no self preservation instinct. I think it would be easier to program a nuclear jet engine that will simply breath whatever air is present around it.
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Can Mechjeb handle docking maneuvers on or very near the surface of the lower gravity worlds, like Minmus, Dres, Pol, Bop, or Gilly? I'm interested in building a tall multi segment vertical tower on one of those. The base would be a massive heavy ore loaded thing to provide a steady anchor to build on.
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Does anyone have a table or list of calculator with the upper limits of the Delta-V require to go from say a 50-100km orbit to a safe landing. I get it wrong too often. I just landed a base segment on Minmus with literally 10 times the Delta-V it needed. I ended up just throwing away all that fuel because it was late at night and I had to get to bed. It would also help if the resource you supply me with also listed optimal acceleration figures for landings. That's been on of my problems in these 155 years too. Help me improve my game, please.
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I don't use it through steam. I installed it from the installer downloaded from the KSP store page. I am not going to buy the entire game again to get it through steam. I also do not want to have to start over, or try to open my saved game without two of the mods that include parts, that would destroy all of my current craft. I'll look into the config files. Can anyone who works for squad help me out, preferably with an idiot proof itemized list of things to try? I'm not very capable or lucky when it comes to manipulating application mechanics or anything resembling coding.
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I added the third segment to what I'm calling the "Minmus Long Base"; I know, a brilliantly creative name. I accept all of your implicit adulation. The idea is to see how long a base can get before either the curvature of the moon becomes a problem, the game slows to the point movement in the vicinity is essentially impossible, or it summons a Kraken. If something doesn't go wrong, I intend to keep adding to the base every time a contract to do so pops up until is stretches across this section of the Minmus lesser flats...and I deliberately chose a narrow point in the flats to build it. Here is the third section landing. Yes I use MechJeb, it makes space travel more realistic. As a genuine astronautics engineer I can tell you that even with manned spacecraft computers do most of the flying. Anyway I only took this screenshot because for a few seconds it looked like the transfer stage of this spacecraft was going to hit the base. In the end it missed by a safe, roughly 100 m margin (!). The landing stage in this craft has massively more fuel than was required to land. Even after 155 years I'm still not good an estimating how much fuel I need for landing. After landing the landing stage was jettisoned using 16 sepatrons per side on trajectories leading far away from the base to reduce the amount of clutter. This is the base so far, the newly added third segment is on the far left. And here is a better angle.
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I'm on a mid 2017 Macbook Pro running Mojave. I have four mods: Mechjeb2, Kerbal Alarm, BonVoyage, and World Stailizer, all of which are up to date. I have tried three clean installs of 1.5.1 and the MH version that goes with it, and every time I enter the game and try to go into the tracking station the game freezes and I have to force quit and restore the old version o the game from my backup drive. The same problem might occur if I try to go into another building, but the tracking station is always my first stop on starting a gaming session.
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[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
Zosma Procyon replied to maja's topic in KSP1 Mod Releases
I just added a BV module and a better antenna to my oldest mobile base, and sent is a quarter of the way around Ike. It got there, but even with World Stabilizer it was partially inside Ike when I loaded back into it. It ended up the right way up, but the ordeal still broke it a bit. Still since I didn't have to drive it 174 km, it's fair trade. -
Sorry to keep beating this dead horse, but I just upgraded to Mac OS Mojave and did a clean install, replaced my saved game and mods, and the game still freezes solid when I try to go into the tracking station. So I have to restore the earlier version fro my backup drive again. Is anyone else having this problem?
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When MechJeb does Delta-V calculations in atmosphere, does it assume the rocket stays at the same altitude/pressure, or does it assume a more or less vertical launch?
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2017 Macbook Pro 15 inch running High Sierra still. I think I'll upgrade tonight. 3.1 GHz Intel Core i7 16 GB 2133 MHz LPDDR3 Radeon Pro 560 4096 MB Intel HD Graphics 630 1536 MB And I have 4 mods: Mechjeb, Kerbal Alarm, Bon Voyage, WorldStabilizer (to make BV work better).
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Update 10/31/18. Did a clean install of the game on my Mac. Still freezes when trying to enter the tracing station.
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Electric propeller parts
Zosma Procyon replied to Pds314's topic in KSP1 Suggestions & Development Discussion
I second this suggestion. I have tried to copy several designs for stock electric propellers, but they never work. Might be a Mac problem. -
Are there any ways to make the game run faster on a Mac? Mine takes almost a minute to switch between buildings, and my craft typically run at around 50% speed.
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[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
Zosma Procyon replied to maja's topic in KSP1 Mod Releases
Do you have it for the last release of 1.4? I haven't updated yet as the Mac version of 1.5 doesn't seem to work yet. -
[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
Zosma Procyon replied to maja's topic in KSP1 Mod Releases
When I say it was falling through the surface, I mean it was IN FREE FALL under the surface, and I don't actually know how to edit the save file on a mac, or PC for that matter, but I use a Mac. I'll look into this "world stabilizer" when I get the chance. -
[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
Zosma Procyon replied to maja's topic in KSP1 Mod Releases
I just used CHEATS to attach a BV module to one of my rovers on IKE. Hope it works. UPDATE: After it reached its destination I reloaded to it, and it was falling through the surface of Ike. I now have to reload the game from my backup drive. Has this mod been abandoned? -
Has Bon Voyage, the rover autopilot, been abandoned?
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Is there a good up-to-date in flight action bar manager/editor that isn't part of a larger mod with its own dependencies?