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InfiniteAtom

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Everything posted by InfiniteAtom

  1. You do NOT need to apologize, also I liked your "Mother Krussia" joke. Here: You must provide images of your rocket in the following places/situations: 8a. On the launchpad. 8b. a few hundred meters off the launchpad (Void if replica is a mini Soyuz and cannot fly.) 8c.Right after the first stage boosters have separated. (Void if replica is a mini Soyuz and cannot fly.) 8d. In orbit with map view open showing trajectory. (Void if replica is a mini Soyuz and cannot fly.) 8e. Landed after re-entry. (NO CHEATING!) (This means splashed down or on land, or reasonable slow enough to imply that it survived the landing) 8.1: OPTIONAL images of your creation: 8.1a. With parachute deployed 8.1b. With crew next to the rocket. 8.2: Bonus points!! If you use similar engines on your rocket to what is actually used (looks wise) then you get bonus points!! (Provide a image from the vehicle designer in the VAB) If you transport the rocket to the launchpad by train you get bonus points. This however, will require a picture for proof and I hope you have a means of lifting the rocket up vertically. A video would be desired but you are not required to use a video. 9. Any other images are allowed but please make it clear that they are extra images
  2. You did not upset me. You are fine. I just felt compelled to get scienc-ey about it. Bonus added.
  3. Please help me, people cannot connect to my DMP server. The problem is as such: When people try to connect to my modded DMP server with the right mods and no whitelist, they get this error: "No connection could be made because the target machine actively refused it." Please help me. Ask for files if you need them. If you would prefer to help me on the thread I posted with the issue shown here, use this link: http://forum.kerbalspaceprogram.com/index.php?/topic/145496-nobody-can-connect-to-my-dmp-server/
  4. When people try to connect to my modded DMP server with the right mods and no whitelist, they get this error: "No connection could be made because the target machine actively refused it." Please help me. Ask for files if you need them.
  5. I hit over 130 m/s upward speed (i set it to 130) and it did not work.
  6. How does one use the Jericho Trumpet in this mod? I click on it and I cannot get it to do anything even in flight.
  7. ATTENTION: AM I MISSING ANYONE'S MODDED SUBMISSION OR SUBMISSION? DID I MISS ANY? IF SO PLZ TELL ME. Oh I did not realize that you forgot to post that picture, but yes go ahead and relaunch it, a ocean landing or one on land is fine. I said sorry for ranting.
  8. Oh please don't start the "Jet fuel can't melt steel beams" argument. Because it can melt steel beams and this is not a thread for starting arguments. Also, rockets do NOT use jet fuel, they use Nitrogen tetroxide combined with hydrazine, OR liquid hydrogen combined with oxidizer, or kerosene along with oxidizer. Nitrogen tetroxide can also be used with Unsymmetrical dimethylhydrazine as rocket fuel. Jet fuel is not kerosene anymore. (Sorry for ranting)
  9. Is this modded? If no, how did you do the gantry arms? Pictures of landing or splashdown for proof? ATTENTION: AM I MISSING ANYONE'S MODDED SUBMISSION OR SUBMISSION? DID I MISS ANY? IF SO PLZ TELL ME.
  10. Can you please give me the craft files?
  11. Does the orbital stage include stages used after i have went over 36km high?
  12. I need help. This one moderator is locking threads for no reason. His name is DuoDex. Please tell him to stop it and review my report.

    1. InfiniteAtom

      InfiniteAtom

      Dont tell him to review my report.

  13. Hey why did you lock the adjustable landing gear thread?! There was no reason you should have done that that you put in the post. Please explain yourself. Btw is it ok to report a moderator for locking threads for no reason?

  14. Kerbquake is a really nice mod, and I must have it. Also BDA version v0.11.0.1. Also, my firespitter is out of date?!
  15. Its a challenge because docking and getting a encounter is a pain in this ass. I still have not been able to dock or encounter my orbiting crafts in my 400 hours of ksp gameplay.
  16. Necrobones plz make a whale version and a kerbal version. PLZ? OH! True! Yea He should make those have a option to shoot out those animals Yes! I agree, also a kraken version! (Plz dont make it crash the game)
  17. do I enter that into the ckan command line and delete the other stuff or add it to the command line with the other stuff?
  18. I tried using that launch window planner. what does this even mean? How do i use this data?! (Btw i have 400 hours on ksp) Selected transfer details Departure Year 1, day 236 at 4:19:12 Arrival Year 2, day 70 at 2:38:24 Time of flight 259 days 4:19:12 Phase angle 36.49° Ejection angle 160° to prograde Ejection inclination 3.69° Ejection Δv 992 m/s Transfer periapsis 13,267 Mm Transfer apoapsis 19,748 Mm Transfer inclination 0.15° Transfer angle 159° Insertion inclination -1.50° Insertion Δv 638 m/s Total Δv 1,630 m/s
  19. How much of the rocket has to be reusable? Crew return lander? Does it have to be a lander like one for the mun or can it be a capsule that re-enters kerbin's atmosphere and splashes down safely? Also, may we use mods to a reasonable extent?
  20. This is all my ksp crash logs since i installed the mod. Here you go! https://www.dropbox.com/sh/9y1lyp8f6zv1l5c/AADfRQN01fqDijj3FOrUXojEa?dl=0
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