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Delta_8930

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Everything posted by Delta_8930

  1. I just tried replicating what you did in AIES, in 1.1.2 with the only other mod being hyperedit. The fairings cleared the vehicle easily, but they collided into each other after tumbling once. Did you accidently use the T2000 fairing instead? The T2000 and the T1000 work fine, but the T1500 is the one that I'm having trouble with.
  2. Unity 5 has been awfully buggy with landing legs, with AIES aerospace being an excellent example. I'm not sure what causes this though. I'm pleased to see that everything is progressing nicely with the dragon and the ULA mod!
  3. I only want to use the solar panels in this mod, but when I deleted everything except for the solar panels, only the biggest one is showing up. What can be causing this? Are you guys having problems with some parts not showing up? EDIT: Nvm solved the problem
  4. I am very pleased to see that this mod is now being maintained by the KSP community.
  5. Are you making realistic textures for all rockets in the ULA pack? I heard somewhere that EJ_SA wants to use stockalike textures, but I don't remember where I heard it...
  6. Wait, Felbourn, did you activate the fairing in the atmosphere? I got the problem while the rocket was burning prograde and out of the atmosphere.
  7. I'm currently running 1.0.5.1024. I might give it a try on a new install and see what happens.
  8. Cacteye Telescopes; really hope someone would continue with it as it is one of my favorite mods and I only have experience with 3D modeling - I have little to no experience with plugins.
  9. My issue with the T1500 seems like an issue with where the decoupler module is placed. It might have to be moved either higher or lower than the current location. Can I change this by changing the attachment nodes in the cfg file?
  10. Awesome work! I love the new docking ports! Really looking forward to the parachute-integrated docking port!
  11. The decoupler force is in fact pointing the right way (separates like all other AIES fairings but they clip at the top (pointy end)). I'm not sure if it uses the anchored decoupler module, but it probably is due to the decoupler module and/or the attachment nodes.
  12. I will send some pictures soon (I will be very busy during the next week and I probably wont have free time until Friday though).
  13. Felbourn, I am having an issue with the T1500 fairing from AIES. Whenever I decouple that fairing, the four quarters collide with each other after separating. In other words, the meshes "pass through" each other at the top (pointy end). Sometimes, they knock one off to the side and it starts spinning like crazy. How should I adjust my cfg file to prevent this?
  14. It is possible to program a suicide burn attempt in KOS
  15. The Old School Fairings plugin is required for the fairings to decouple properly.
  16. Are you going to make the flaps as airbrakes or simply an animation? On the A300/Octosat development thread, Nookos mentioned that right now it isn't possible to use flaps as the proper way as they should, so he made the flaps act as airbrakes on his A300. However, if Squad adds a module that makes it possible to add flaps to aircraft.... (I haven't tried 1.1 beta yet)
  17. I'm guessing that's either KSP 0.18, 0.19, or 0.20.
  18. Yay! The other launch vehicles will finally be updated!
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