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Everything posted by Delta_8930
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I'm probably going to model some Chinese rocket engines for a mod I'm making. Can I add them here when I'm done?
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Hi. Is it possible to make the inflatable heat shields (BC-003 folder under Aero) scaled for stock sizes? (1.25m, 2.5m, 3.75m)
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I actually would like to see the commercial Soyuz (Soyuz-2 Fregat) and the 2-1v, along with other versions such as Soyuz 5 and Soyuz-3. b14643.de and russianspaceweb.com contain excellent reference images of these rockets.
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[1.7.2] KK Launchers - Delta, Atlas Pack
Delta_8930 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Can you please make textures that say "Of course I still love you" and "Just read the instructions" on the ASDS? -
Dat SIGINT Dish doe... Also, a very quick question: I've used this mod along with ScanSat, and I came across a few things that said that some of the DMagic science parts could interfere with SCANSat equipment. How do they interfere with ScanSat? Can this be prevented (with a simple MM config or something like that)
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I think each plane has its own unique MSN number or line number (something like that), for example the first 737 MAX has MSN 1A001.
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FPS and Screen Recorder
Delta_8930 replied to Delta_8930's topic in KSP1 Gameplay Questions and Tutorials
Okay, I've got my computers updated so it runs between 35-40 fps almost all of the time. The only thing I can't even figure out is how to make OBS work. How can I make it so it only records video from KSP? -
Can anyone figure out what's wrong with this article?
Delta_8930 replied to Spaceception's topic in Science & Spaceflight
The article thinks that ExoMars is made up of "three interplanetary spacecraft"... -
Space Center bug
Delta_8930 replied to TheSpaceManiac's topic in KSP1 Technical Support (PC, modded installs)
What I do is I go out back to the start screen and re-load the saved game. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Delta_8930 replied to erendrake's topic in KSP1 Mod Releases
Can your script target certain vessels (such as the LZ1 and the drone barge) as well? -
[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
Delta_8930 replied to NecroBones's topic in KSP1 Mod Releases
Lol. I was gonna make a re-engined version with RD-181s before I discovered that here. Also, are you planning to make other Asian launch vehicles (i.e. the Chinese rockets)?- 966 replies
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That might require a plugin in order to increase lift, slightly increase drag, and deploy separately from the air brakes.
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A300 looks awesome! Can you make commercial airline liveries for it (i.e. Air France, American, etc..) Another question: Do the flaps deploy by themselves and provide more lift, or do they deploy with the airbrakes?
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Modded Comunity Space Station (Not an ISS replica)
Delta_8930 replied to GoldForest's topic in KSP1 The Spacecraft Exchange
Well Chaka monkey is semi stock alike. The dragon 1 and 2 mods that I've mentioned are stock alike. There should be a button that says "download" at the top. -
Modded Comunity Space Station (Not an ISS replica)
Delta_8930 replied to GoldForest's topic in KSP1 The Spacecraft Exchange
Chaka Monkey exploration odyssey can take care of SLS, Ares, and Orion, among other things. Falcon 9...if Laztech dosen't update then we can use Launchers Pack. I'll try to push for realistic dragon v1 and v2 mods, but we can also use Phoenix Industries cargo resupply system and Tundra Exploration -
Most likely. The Russians have switched to Rokot (and Soyuz 2-1v in the future)
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parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
Delta_8930 replied to sumghai's topic in KSP1 Mod Releases
Can you also add a patch for the KURS style docking camera (from OLDD)? I think it involves adding the following code in a new MM config (IIRC). @PART[*]:HAS[@MODULE[ModuleDockingNode],!MODULE[DockingCameraModule]]:Final { MODULE { name = DockingCameraModule allowedDistance = 1000 nightVisionArgs = 0.5,0.7,0.5,0.5 targetCrossColor = 0.9,0.0,0.0,1.0 targetCrossColorOLDD = 0.0,0.0,0.9,1.0 noise = true } } -
I would say modifying the launch clams and Dang it to support these failures...or modify MechJeb to cut the engines off when Dang it sends a random failure to the engines
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I would say it's COTS C2+ over again...
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Delta_8930 replied to Angelo Kerman's topic in KSP1 Mod Releases
Do you have the Extraplanetary Launchpads mod installed? That mod is required for the stockyards to work properly.- 3,523 replies
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Wobbling Orbits
Delta_8930 replied to Delta_8930's topic in KSP1 Technical Support (PC, modded installs)
Yeah, that's what I tried to do. I don't have the orbit decay mod. Even if I change scenes the wobble still comes back. I was in a circular orbit of approximately 8000km and the orbit decayed to 7940km. -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
Delta_8930 replied to Claw's topic in KSP1 Mod Releases
Can you fix the KSP bug in which the apoapsis and perapsis of the orbit wobbles and changes for no reason? -
Wobbling Orbits
Delta_8930 replied to Delta_8930's topic in KSP1 Technical Support (PC, modded installs)
Will the orbits eventually decay or will they move slightly above and below the original apoapsis? Is this a KSP bug or not? -
My apoapsis and perapsis always wobble and change for no reason (when the craft is not under any thrust). Can anybody explain why?