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Delta_8930

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Everything posted by Delta_8930

  1. True. Procedural fairings are by any means not realistic. IRL most launch providers only manufacture one or two different fairings, all based on a core design. Some companies such as SpaceX only have a single type of fairing, instead of building custom fairings, which can cost a lot more money. This is why DSCOVR, a refrigerator sized spacecraft, flew with a giant fairing. Having two-piece clamshell ogive fairings in this pack would make it much more realistic. @NecroBones When you are done with the current boosters, can you do a stockalike Falcon 9 as well?
  2. After looking at the AIES config, I found that it had a line that said @PART [top?00a1ur5*] which is not the name of the part. The MM config data for the other fairing bases and fairings are missing. That's probably the reason why my rockets keep on flipping even with this plugin installed. I will try to add the new fairing data to the config...though I'll still need to find the data of the drag cubes and such...
  3. Maybe the landing module was missing the module in the CFG that allowed it to have a hatch? Also which landing module are you talking about? I'll have a look at it ASAP.
  4. These models are really nice. Suggestion: How about making some launchers that not many people did? Such as Angara, Soyuz-2, etc...
  5. Separation motors? I probably forgot to put them on...but the "side b" fairing always hangs on top of the fairing base. That being said if you look at the fairing separation picture on the album in the OP it shows one fairing decoupling nicely and the other one hanging on the fairing base.
  6. The fairings have interesting effects when I attempt to decouple them. I get two messages that say "Fairing cannot activate when stowed" and the extended PLF (side A) just seems to slide off. The other fairing (side B) just stayed there. Could there be any conflicts here with the old school fairings mod?
  7. Can anyone please tell me what KM Gimbal is and what it does? Thanks
  8. I've been looking at a lot of mods recently. Some of them had a "KM Gimbal" module for their engines. Can anybody please tell me what the KM Gimbal module does, and how to incorporate it into engines?
  9. Do the AIES fairings work with this plugin installed? My rocket keeps on flipping if I travel more than 300m/s at an altitude of 10km or lower. Maybe it's an issue with the reaction wheels, but I'm suspecting the fairings...
  10. Also I think it would be easier to implement the Niagra into sciencepanda's launch towers.
  11. You mean the "Niagra" thing at the SpaceX launch pad that sprays water onto the pad right before ignition?
  12. Not completely sure but from the looks of it the AMLV looks like its around 3.75m diameter.
  13. You mean the Starliner? I think the Dreamliner refers to the Boeing 787
  14. You mean the AV 551 (and maybe 541)? ULA decided to stop developing the AV-heavy because Delta IV Heavy could carry payloads in its range and Vulcan would be able to carry more
  15. It's a Boeing 377 Stratocruiser modified with an extra large cargo bay, similar to the Airbus A300-600ST (Airbus Beluga).
  16. The S-IVB stage of the Saturn V was transported by the Super Guppy plane
  17. ULA has a boat called the Delta Mariner that they use to transport 3 Delta cores at once.
  18. SO excited to see the Atlas back with us again!
  19. The upper stage is supposed to have a lot of fuel and operate for a long time, just like IRL. It operates for 6 minutes and can still deliver payloads to orbit, albeit at a slower rate.
  20. After I installed this my modded parts loaded fine without no problems, but the stock parts are just gray models in the game and they are missing their textures.
  21. Which version of the CZ-9 are you planning to make? This picture shows a version with LFBs and another version with SRBs. If you need any help, you can let me know and I can help you.
  22. Does Dragon v2 come in a cargo version? I thought that Dragon v1 was the only one that carried cargo.
  23. Quick question: How do you switch between textures for the main tank and the interstage? I right clicked on the octaweb and the legs for the burned textures, but when I do that for the tank and the interstage, the "next paint" button dosen't show up.
  24. Kartoffelkuchen created a special decoupler for decoupling the boosters. It contained joints at the top and the bottom for attachment.
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