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Everything posted by Delta_8930
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personally I would like it to follow the kerbal spaceport theme
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Hmm. I've made the cfg so that it goes from 1.25 up to 7.5 m. I'll take a quick look at that tomorrow (I am not near my PC right now)
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I think shutting down Kerbalstuff was COMPLETELY WRONG by the owner. Kerbalstuff has many more mods than curse, and some mods are unique to KS as well. Now CKAN is also down, which leaves many players without access to their favorite mods. I have always used KerbalStuff over curse because it reminded me of the now defunct Spaceport. Ever since squad chose curse to store (half of) their mods, I never used their mod site and I never will. Maybe we can start Kerbalstuff 2 with the source code and the torrent...as a tribute to the now defunct Kerbalstuff.
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Why?!?! Kerbalstuff has been my go-to place for all of my mods. Never even visited curse just because of this. i just hope that someone rebuilds kerbal spaceport or ckan that is built onto a permanent database...
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Yeah, I think that's how it should be. The LES will deploy but there will be no thrust. On the other hand, if the command module separates, then....
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Ok, here is the first version of the patch: Installation instructions: 1. Create a new CFG file in your 'GameData' folder and name it anything you wish. 2. Copy all of the code below to the CFG file. 3. Run KSP. SCALETYPE { name = TaurusHCV_Probe freeScale = true scaleFactors = 1.25, 2.5, 3.75, 5, 7.5 scaleNames = 1.25m, 2.5m, 3.75m, 5m, 7.5m defaultScale = 1 } @PART[TaurusHCV] { %MODULE[TweakScale] { type = TaurusHCV_Probe defaultScale = 1 } } @PART[stackSeparatorHuge] { %MODULE[TweakScale] { type = TaurusHCV_Probe defaultScale = 1 } } @PART[TaurusScienceBay] { %MODULE[TweakScale] { type = TaurusHCV_Probe defaultScale = 1 } } @PART[TaurusHitchhiker] { %MODULE[TweakScale] { type = TaurusHCV_Probe defaultScale = 1 } } @PART[Size3SASBatt] { %MODULE[TweakScale] { type = TaurusHCV_Probe defaultScale = 1 } } @PART[XLOreTank] { %MODULE[TweakScale] { type = TaurusHCV_Probe defaultScale = 1 } } @PART[taurusNuclearEngine] { %MODULE[TweakScale] { type = TaurusHCV_Probe defaultScale = 1 } } @PART[TaurusHeatshield] { %MODULE[TweakScale] { type = TaurusHCV_Probe defaultScale = 1 } } @PART[Size3TinyTank] { %MODULE[TweakScale] { type = TaurusHCV_Probe defaultScale = 1 } } @PART[TaurusOrbitalEngine] { %MODULE[TweakScale] { type = TaurusHCV_Probe defaultScale = 1 } }
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Since when did they choose the dark knights over the F-1B based liquid fuel boosters?
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[1.7.2] KK Launchers - Delta, Atlas Pack
Delta_8930 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
There is one in development by @Tristonwilson12 and @liquidhype for their Real KSC mod, but development has stopped due to KerbalKonstructs being broken in 1.0.5. If you look at earlier posts (way earlier than this, back in the first release of the Atlas V) you can see a video by Kartoffelkuchen which apparently shows an Atlas being launched on that launch tower. -
This mod doesn't use up a whole lot of memory. Have you tried turning your graphics settings down?
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I can whip up some tweakscale configs probably sometime this afternoon
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Modded Comunity Space Station (Not an ISS replica)
Delta_8930 replied to GoldForest's topic in KSP1 The Spacecraft Exchange
My module will have 10 seats minimum -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Delta_8930 replied to Angelo Kerman's topic in KSP1 Mod Releases
Any conflicts with the USI mods, planetary base systems or the stock scanners?- 3,523 replies
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- geoscience
- colonization
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(and 1 more)
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Has anyone noticed that commercial aircraft registrations in the US follow specific patterens? Delta usually has its registrations with the prefix "N" (I think that signifies the plane is registered in the United States) followed by usually a three digit number and a prefix, usually "DL", "DA", "DZ", or "DN". I've also noticed that some of their 757s have weird registrations that incorporate the fleet number of that plane. For example, ship 6704 is registered "N6704Z" and ship 6717 is registered "N67171". Some of their 737-800s follow a different registration format, with N as the prefix and then a four digit number that is the fleet number of that plane, followed by a random letter. For example ship 3741 is registered "N3741S". Like Delta, American's planes also follow the "N + 3 digit" format (with suffixes AA, AN, or AC, etc..) with some exceptions. I've noticed a MD-83 registered "N474" with 474 being the specific fleet number of that jet. American's former A300s also followed an "all-number" registration format composed of an "N" followed by a five digit number. American's A319-115 aircraft also seem to follow an interesting fleet number format that varies in term of a general pattern. For example ship 001 is registered "N8001N" and ship 003 is registered "N93003". Southwest's planes mostly followed the "N###WN or N###SW" format (where the #s stood for numbers), but this has changed recently. Apparently Southwest shifted their registration format to a format not unlike Delta's 737-800 format. New planes that come into the Southwest fleet are registered with "N", plus a four digit number that is the fleet number, and a random letter. All Southwest 737-800s use this registration format, and certain 737-700s (new ones starting from the ones that came from AirTran) are registered this way. Prior to the United/Continental merger, all United planes followed the "N###UA" format, where the #s are numbers. Continental, however, decided to use an all number registration format with N followed by a certain 5 digit number ( I think the last three digits make up the fleet number and the first two digits are random numbers). Haven't figured out why this happens. It might be that if Continental registered its planes like everybody else, their registrations would follow the "N###CO" formats, where the "CO" could be misinterpreted as "C0", which would not make it a valid registration. Your thoughts and opinions are welcome guys!
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BUG: If you transfer crew to this pod they stay there-you can't transfer them out again by right clicking and selecting "transfer crew".
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Modded Comunity Space Station (Not an ISS replica)
Delta_8930 replied to GoldForest's topic in KSP1 The Spacecraft Exchange
Alright then does anyone mind if I add Porkjet's inflatable modules and NFS to the mod list? -
Modded Comunity Space Station (Not an ISS replica)
Delta_8930 replied to GoldForest's topic in KSP1 The Spacecraft Exchange
I'll have a second module ready just in case -
Modded Comunity Space Station (Not an ISS replica)
Delta_8930 replied to GoldForest's topic in KSP1 The Spacecraft Exchange
The only other mods I'm using are porkjet's habitat pack and NF solar. Do I absolutely have to use the mods that are listed in the OP? ( I use CX aerospace instead of the station parts expanded and tantares) -
Modded Comunity Space Station (Not an ISS replica)
Delta_8930 replied to GoldForest's topic in KSP1 The Spacecraft Exchange
After I send up the inflatable hab module I might send up a large solar farm module next week (complete with extra-large blanket panels from Near Future Tech!) -
Also Tarsier Aerospace and ResearchBodies
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Modded Comunity Space Station (Not an ISS replica)
Delta_8930 replied to GoldForest's topic in KSP1 The Spacecraft Exchange
I'll send up a modified BA330 -
[1.7.2] KK Launchers - Delta, Atlas Pack
Delta_8930 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
The fairings and decouplers have problems because they use concave colliders which aren't supported by 1.0.5. Currently, only the SpaceX pack and the Atlas V pack are fully updated for KSP 1.0.5. -
Probe size heat shields
Delta_8930 replied to lukeoftheaura's topic in KSP1 Suggestions & Development Discussion
A deployable/inflatable heat shield that can fit onto the botton of a HEXS or an OKTO would be pretty cool. Some mods like Chaka Monkey have them but they are meant for 2.5m or 3.75m diameter crafts. I'm thinking about the possibilities of a sample return capsule...