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Everything posted by swjr-swis
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April 1st came early this year...
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- totm july 2019
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[1.2/1.3] Real Scale Sea Dragon 0.3.4 (2016-07-12)
swjr-swis replied to NecroBones's topic in KSP1 Mod Releases
Jeb's first reaction: "We're gonna need a bigger launchpad..." -
No necesitas disculpas, se te entiende estupendamente. Te animo a continuar practicandolo - es la manera más eficaz de aprender un idioma. Un pequeño consejo: la letra 'ñ' se puede escribir en PC usando el teclado numérico con la code Alt-164 (keep Alt pressed, type 164 on the numeric keypad, works on std US keyboards). Hay otras combinaciones para acentos, pero en especial la 'ñ' es importante de aprender: hay gran diferencia de significado entre las palabras 'año' y 'ano'...
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KerbalX.com - Craft & Mission Sharing
swjr-swis replied to katateochi's topic in KSP1 The Spacecraft Exchange
My advice, for what it's worth: don't try to do this automatically. As you already said, a checksum/file comparison would not suffice, since the part order in the file can easily change as well. Nearly identical craft, if the changes are trivial, can be considered an infraction too, but a direct comparison would not catch that. There will be times when uploading an identical/nearly identical craft is not an infraction. I have uploaded nearly identical craft of my own a few times. But I've also uploaded a slightly adjusted copy of someone else's craft, as a way to pass on some suggestion for improvement. Or a challenge might call for re-using the same starting craft to achieve something. Just saying, you don't want to algorithmically cut off appropriate 'reuploads' of craft. The procedure/mechanism to identify an infringing copy should allow for reporting copies of originals hosted somewhere other than KerbalX (people host craft anywhere else??). Given the above, I think a 'Report' button with a couple of fields (URL to the allegedly copied original, 'Are you the author of the original? Y/N', and a free text field for any additional comment) that generates a message to you or a moderator to investigate and act as required, would work better. I could see myself not even wanting an actual 'take-down' if I see some merit in a reupload of one of my craft... I think there's authors out there that would be fine just seeing a little credit in the text or a link back to the original. Or not care at all. Take-downs are a pretty aggressive measure, should definitely not be a weapon wielded by a cold hard piece of code. Just my .02π to the matter. -
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More hosts is a good thing. I applaud the initiative. Keep in mind though that mod and craft makers need a bit more than just a server being up and fancy page coding. What I mean is, before you spend a lot of effort on the technical aspect of this project, you may want to take a bit of time to write a few words about you, your intended service, what your hosting conditions are going to be, and present them here and see what the reception is. Inform yourself. Seriously. At the very least, you seem to be running slightly behind the facts. Do a few searches on kerbalstuff, spacedock, kerbalx, curseforge, and several others that you will find mentioned in messages and signatures in these forums. You really want to take a look at what is already available, before putting up something else. What do you want to do the same? What do you absolutely want to do differently? What is the added value of your site going to be to make mod and craft authors go to the (additional) effort of (also) uploading to your site? Build up some trust. No trust will get you no mods or craft uploads. At the very least, tell us who you are and what good reasons we have to trust our creations with you. The thing is, we know little to nothing about you other than this thread here, which for all we know is your very first activity to do with KSP. It will take a little more than just dropping in with 'tadaa! A whole new host, gimme your files, I promise it'll stay up!' for authors to feel safe and start uploading. Good people have tried before and had to give up. What gives us reason to believe you will succeed where others couldn't? Inform yourself. I mention it a second time, because seriously, it's important. This community is much more heavily into licensing forms than other mod sites you may know. Are you sure you understand this clearly, and are ready to deal with it properly? Have you included for yourself what procedures you plan to follow to support and/or enforce correct license use, or how to react when people do not? Check out the mod/plugin section of the forum, and read a bit about this. It may be you have already done this and have it all planned out, but then you need to let us know how that's going to work. By all means, go ahead with this and I hope you succeed and we can welcome and use another option for hosting mods and craft, but all I'm suggesting is, you seem to be starting this off at the wrong end. The coding needs to be the last part.
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Hola Stego, bienvenido a KSP. No te desanimes, lo que describes es muy común para los que empiezan. A menudo la causa es que la información disponible en wikis y youtube todavía es mayormente de varias versiones atrás, y han habido cambios importantes que hacen que esas pautas ya no den los mismos resultados. El modelo Sputnik de ese wiki tiene es problema, que no corresponde con la versión actual. El problema más importante es que la resistencia de la atmósfera tiene mucho más efecto que antes. Necesitas diseñar los cohetes de manera aerodinámica: el mayor peso tiene que ir hacia delante, y las partes que causan más resistencia hacia atrás. O sea: en el VAB, usa el indicador de centro de masa, e intenta de que siempre esté hacia arriba - no solo en el cohete completo pero muy importante, también cuando separas los laterales. Cuando has hecho lo posible por avanzar/alzar el centro de masa, puedes añadir unas aletas pequeñas al extremo fondo del cohete. Eso ayudará a mantener el fondo apuntando hacia abajo. Un cohete diseñado con esto en mente casi se pilota a sí mismo. Un buen tutorial en inglés:
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Very useful, and I like the alternative views. Goes to my permanent KSP link-bucket.
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Frage: kOS autolaunch script mit heading. Schon mal gemacht?
swjr-swis replied to inoculator's topic in International
No problem, I'm glad I understood and could give some helpful information. -
KerbalX.com - Craft & Mission Sharing
swjr-swis replied to katateochi's topic in KSP1 The Spacecraft Exchange
Just a quick mention that that link works in Firefox 44: it brings up the page for the craft. I don't think it's intended to automatically download though, is it (not ending in .craft)? In any case, clicking the Download on the page downloaded the craft without issue. -
Awesome work as usual, Azimech. Now I'm sad I didn't manage to quite finish my own attempt before having to take a break from KSP. Hopefully soon again I can spare time to get back into it.
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I like the initiative, but make sure to check on the dev notes of a week (or two?) ago: Squad mentioned that they are working on something similar already integrated in the game. It may not exactly cover the scope you mention (they're looking at it more from a backwards compatibility perspective, loading old saves when KSP is upgraded), so a more general fixer/parser of the savefiles may still be very useful. In any case, the type of information you gather to make this possible would be very welcome as well in the KSP wiki, either as update to the often older information already there, or to fill the current gaps. As a side effect, once you start, others may feel like assisting with bits and pieces of details they found out over time. Something to consider.
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Me gusta, y admás se nota que lo haces a gusto, lo disfruté. La calidad estaba bién en mi pantalla (1920x1200). En cuanto a los subtítulos: casi diría que hasta pueden ser un grado más pequeños, porque a veces ocupaban bastante espacio de la imagen. Una cosa me confundió un poco: los edificios del KSC no eran los mismos que recuerdo, pero en la lista final de los mods no vi mención de un mod que los cambia. Así que al final la curiosidad me hizo empezar un juego para ver por qué me fallaba la memoria. La explicación: me hice tanto a atravesar la primera parte de mis carreras a la carrerrilla para expandir los edificios lo más rapido posible, que ya no me acordaba explorar el KSC con los edificios todavía en sus primeros niveles... Un saludo, y espero que sigas disfrutando creando esta serie.
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Completely forgot to adapt my follow and notification settings... man do notifications pile up quickly. Anyway, thanks. I really don't expect to vanish entirely, I just need to manage the time, which unfortunately means restricting my participation. As much as I like KSP, the forum and the people, Life has priority. Anyway, up and away again.
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KerbalX.com - Craft & Mission Sharing
swjr-swis replied to katateochi's topic in KSP1 The Spacecraft Exchange
I did not know this. I wish I had. Tip: make an explicit 'Reupload craft' button somewhere. Or make the above explanation easily available somewhere. I bet there's a lot of us that didn't know this was possible. Good, about time they did their part. Doing good work, @katateochi. -
KerbalX.com - Craft & Mission Sharing
swjr-swis replied to katateochi's topic in KSP1 The Spacecraft Exchange
Good work. Learning new tricks to get things done is my preferred way to gain new knowledge. As for imgur: hard to do, but I advice patience dealing with them, not simply in time but in how you communicate with them. I use them because their way of image hosting suits my purpose and my way of working, but support-wise... it requires patience and calm to deal with them. -
Short but sweet: I need to divert time and energy from less indispensable activities to get myself back into gainful employment. I expect to be much less active in these forums for the time being, but that's all it's about, no nefarious reasons or disgruntlement or anything like that. KSP is one of the best games I know, and has one of the best communities I know, I have very much enjoyed my time so far. I only became active in the forum very recently after a very long time of lurking anonymously, but in that short time I've tried to be a positive and helpful contributor, if not always with actual helpful stuff, at least by provoking a smile or two. I hope I succeeded. Recent events have taught me it's important to express gratitude, which is why I decided to not simply fade silently: my thanks go to Squad for the awesome game, everyone involved in supporting the community, modding and non-modding alike, directly or indirectly. And thanks in general to the great community of KSP players - I've learned a lot about KSP and Real Physics and engineering subjects from too many of you to name. Not unimportantly: I've had a great deal of fun at the same time. Thank you. I hope I will be able to check in now and then to stay informed, and my intent is to get Life sorted out so I can spend more time with the game and the community soon again. swjr-swis
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Es posible que te hayas quedado sin carga eléctrica: si no tienes paneles solares o un generador isotópico (RTG), tan pronto como apagas los motores y el generador en ellos, la carga que tengas en la batería (o aun más limitado, en la cápsula) se ira acabando. Una vez te quedas sin carga, nada responde. Contrólalo en la parte superior derecha, hay un indicador para el combustible y la carga eléctrica. Las estrategias al parecer no son muy populares. Hay bastantes preguntas al respecto en la sección inglesa. Cuando piden pautas de cómo usarlas, por lo general les responden que no las usan para nada. Los que si las usan no son muy unánimes, lo que creo que indica que no hay maneras indicadas para usarlas. Ya bastantes han sugerido que necesitan un cambio fundamental para darles más valor. Yo he experimentado un poco con ellas en algunas carreras, pero la verdad es que no he encontrado buena manera de incorporarlas.
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@Stone Blue: the mod is a pure parts mod at the moment, there is no dll to compile or load. So if you go to the github link in the first post, which still works: Click 'Download ZIP' at the top right of the table Open the zip file, go into the folder blackleg-industries-master Then from there, extract (or drag and drop) just the blackind folder into your KSP GameData folder. That's all, the parts should show in your game after restart. The sources and other files are only needed if you intend to edit the parts in Blender or other 3D software.
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Why can't I attach this booster??
swjr-swis replied to Loren Pechtel's topic in KSP1 Gameplay Questions and Tutorials
Welcome to the curse of KSP. -
Forcing a save (not a quicksave)
swjr-swis replied to RocketSquid's topic in KSP1 Suggestions & Development Discussion
Look beyond the main title of the mod and you will find it does a bit more than just screenshots. Perhaps it fills your need: Special Events The following are the special events which the mod can sense: Crash Spashdown Crew Killed Crwe on eva Flag Planting Launch Part couple Part die (explode) Joint breaking undocking activating stage stage seperation changing vessel making orbit escaping orbit SOI changed Automated Saves The mod will now do automatic saves at specified intervals. it will only keep a specified number of save files. Automatic saves is turned on by hitting Ctrl-F5 -
Perhaps it would be best if they qualify that to 'registered users'. I am already a user of the site, but I am not very likely to register for an actual account any time soon - the only reason I see for doing that is if I planned on uploading a mod. I am sure I'm not the only one using the site without registering.
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You go wash your mouth with soap right now, mister, and take a good long think about what you just said...
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KerbalX.com - Craft & Mission Sharing
swjr-swis replied to katateochi's topic in KSP1 The Spacecraft Exchange
Confirmed on Firefox 44, all numbers show without pixels lost. -
Amen. I learned pretty quickly to take contentment from having an empty inbox... it meant everything was working as it should. The odd appreciative word every now and then was still nice though.