-
Posts
1,782 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by AlphaMensae
-
And the last Saturn V arm, the S-IC Intertank (LOX fill I'm pretty sure) is done. Wasn't sure if the umbilical pipes actually retracted or not, so I improvised something with a bit of visual flair: And here is the full BDB Saturn V with the revamped launcher base, tower and arms (crane to be redone later):
- 2,291 replies
-
- 1
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
Arm is feeling much better, so I was able to continue the Saturn V arm revamp. Did arm 3 (S-II Aft) earlier, it had no umbilical (was just a service access p;atform), so nothing extra to animate. Finished arm 2, the S-IV Forward one, this one has one of those plates with hoses that gets yanked back by a cable:
- 2,291 replies
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
Also, for KSP 1.4.4, a new version of B9PartSwitch has been released by blowfish. I'll upload an updated version of Modular Launch Pads once Spacedock updates to 1.4.4, so in the meantime you can get the new B9PS here.
- 2,291 replies
-
- 1
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
Thank you! Yes, other modern/current pad structures will be coming. Not as individual pads, but using a new general smaller pad base that can have different towers/strongbacks attached to it. A note to all: Dev work is going slow right now due to real life issues that have resulted in my left forearm/wrist being in a splint. It's hard to do computer work with such a thing on, so I limit it to short periods.
- 2,291 replies
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
Now have the bottom umbilical finished: Now to add the inlet hoses/pipes.
- 2,291 replies
-
- 2
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
@smotheredrun Thanks! Been making good progress on the new Saturn V arms. Well....until the current one I'm working on, arm 4, the S-II intermediate arm, or the "big boy" as I've taken to calling it. I knew this one was going to be complicated, as it has two umbilicals, the upper one being the LH2 fill and drain hose, which has this big mast for retraction. It took a while, but I finally got an acceptable animation for it: The rest of the arm will follow. The key to that hose retraction was realizing that the "retraction line" object needed to stay fixed, and not moved or rotated. So it is simply rescaled to match the rotating hose object.
- 2,291 replies
-
- 1
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
The new arm 5, the S-II forward arm, is done The animation got a bit more fancier...
- 2,291 replies
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
And then revised the umbilical end of the arm, doing some comprimise to bring in a couple of elements of the real one
- 2,291 replies
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
The new arm 6, the S-IVB Aft one, is done. This one departs a bit more from the real one than the other arms, as it was quite complex, with all kinds of curving hoses and cables and other stuff that would have been way too complicated to recreat, so I distilled it down to something simpler. The yellow assembly at the front of the arm is a stylized reprensation of the extension platform for the pad workers.
- 2,291 replies
-
- 1
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
Now have the new Arm 8 (Service Module) done, this time it's not just a reuse of an existing arm....
- 2,291 replies
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
Have started work on the Saturn V-specific revamped swing arms, first up is Arm 7, the S-IVB Forward arm, which also has a connector to the LM, which made it a bit more complicated. It's greatly simplified from the real one, which had the umbilical rotate partially (with bending hoses) and the LM plug was basically yanked out and then flopped around. Much too complex for me, so it's been "tamed". I've also started to settle on the plans for the additional launch pads for v2.0. There's going to be the shuttle pad of course, and a new smaller general-type modular pad (that may be a launch clamp type) for Atlas V (with modular tower), Falcon 9/FH with animated strongback (can't be modular, but will have alternate sizes), Delta II (also with modular tower), Gemini (with its retracting crew elevator), Mercury (both Redstone and Atlas) and all kinds of smaller rockets. The American Launch Stand that I had been working on previously will become the small Saturn pad, with a smaller-width tower; it's already partially based on the original LC 34 and 37 for the Saturn I/IB. The tower arms will be center-mount, and both swing and drop types will be included. There will also be a simple Redstone/Jupiter type launch stand that will be for smaller unmanned rockets.
- 2,291 replies
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
Sounds like it's the root part, as having it as the root part (by placing it first) breaks it and it won't work like the way you described. This is caused by it being a launch clamp, but since it's node-attached, it's easy to have it be the root part. Just reroot to another part.
- 2,291 replies
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
The set of switchable umbilical+pipe arrangements are done for the new general-type swing arm, and the 1.875m/2.5m sizes are done (they share the same arm core object). Now just have to build the other arm sizes...lots of copying then editing in Unity involved
- 2,291 replies
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
Also coming in v2.0: retracting umbilical connectors for the Saturn tower swing arms. Basic WIP demo: That is also the first of the new General-type arm, with simpflied construction and a variety of switchable arm sizes and umbilical types. The existing swing arms will be reserved for the Saturn V and IB, and only come in 3.75m/4.25m and 5.625m/6.4m sizes. Update: Revised retraction animation, now with a short bounce:
- 2,291 replies
-
- 2
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
New crew arm and white room: Last thing to do with it is to make the white room switchable between 1.875m, 2.5m and 3.75m command pods. The default is 2.5m (BDB Apollo CM) and that what it was designed for, but the other options will be available too.
- 2,291 replies
-
- 3
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
New crew access section for v2.0: Like the real one, the crew walkway starts at the back exit, and wraps around the side. New crew arm will follow.
- 2,291 replies
-
- 2
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
Version 1.3.3 is now on Spacedock! Well, I thought I was done with v1.3, but a few more issues have cropped up, mainly things not working the way they were supposed to. So I've fixed them and the update--v.1.3.3--is now on Spacedock. Changelog: 1.3.3 > Revised elevator in the Saturn Tower bases, now the four height positions will arrive at the bottom at the same time, and will go up at the same time. > The Saturn Milkstool can now be changed to the red color (Overlooked that I never updated the folder for the textures to the release one from the dev folder). > The Russian Launch Stand can now actually output LF/O to fuel first stages or a single stage rocket. Other fuel resources can be outputted with the separate fuel arms. The electric charge generator is now always active. > The Soyuz Launch Pad Base can now actually output fuel resources when using the fuel arms from the Russian Launch Stand (fuel crossfeed had been left to 'False'' and never changed). The railings can now be switched off if desired (special request). > Added the Russian Launch Stand's Crew Tower to the custom category (just an 'oops').
- 2,291 replies
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
And now it is done, with all 12 heights put in. Plus the elevators in the tower base are animated now, and they are also independently switchable, and when "off" a plug is put in the hole in the launcher base. Next up: the new crew access section, top section...and the swing arms.
- 2,291 replies
-
- 1
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
The current 3-height WIP version now with the equipment box detail:
- 2,291 replies
-
- 2
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
Now with the 3x floor height: The mount rail for the swing arms is a bit more inside than before, and actually more replicates the actual position, as the tower is now a true 64% scale of the real one's width (and was square-sided as well). The original tower sections were a bit wider, based on visual estimation.
- 2,291 replies
-
- 1
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
Now have the new switchable Saturn tower modular section working, with only 2 sizes so far (1 and 2 floor). It's a start. The mount rail for the swing arms is different too, it's now based on the actual one, basically a box-truss. It's a separate object, joined with the tower section in Unity, as it made for a less complex UV Mapping process. Also because I had forgot to put it in the first few times I did the UV mapping, so I said screw it, I'll add it in Unity.
- 2,291 replies
-
- 2
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
While working on the Saturn tower revamp and other "phase 1" stuff for v2.0, I'm also starting some preliminary planning for the shuttle pad. Well, here is the very first raw check-out test of the Saturn launcher base with the Cormorant Aeronology shuttle stack: Much like the real one, extensive modifications are going to be needed. And I added a size 5 noce to the main ET, though final position of it is still to be determined.
- 2,291 replies
-
- 3
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
Working on the Saturn tower section revamp for v2 now. The Saturn V tower will now have two elevators, just like the real one did. The second one could be used to access another level while keeping the other one reserved for crew access to the spacecraft. Just finished up the modelling the "root" object, the 1x floor section. Here it is in Wings3D before UV Mapping: Reworked the elevator shafts with a cross-brace "cage" design, and added the bottom corner plates for the main cross-braces (something visible in the real tower, but didn't get put in the Unity-made version, as object count was getting high). I was going to make 12 versions of the tower section, from 1 to 12 floors, and mesh-switch between them. But I really don't want to UV Map this thing 11 more times, each time with more and more faces to pick out. So I think I'll just stack the various section height options in Unity, it still will be far far less objects than even the original 1x floor section has. But still have to do the angled base section. Oh, it's also in true 64% scale, both in height (3.9m) and width (7.8m x 7.8m).
- 2,291 replies
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
@DarkStarTX Glad you got it working! It sounded like you were just missing the required dependency mods. Yep, Bluedog Design Bureau is well worth the download, it is indeed a massive upgrade over the DLC stuff, and I love to use it to show off the Saturn pad.
- 2,291 replies
-
- launch pad
- saturn
-
(and 3 more)
Tagged with: