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KSP2 Release Notes
Everything posted by AlphaMensae
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The Saturn mobile launcher base requires an insert that goes into the large rectangular opening; it has all the extra accessory nodes. With the current release version, there's a square and rectangular version. The v2 dev version only has one multi-configurable insert.
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Thank you! Yep, the first pads I made were big free-standing one for the Soyuz and Saturn V, intended for sandbox and the tier 3 launch pad. I wasn't even thinking about early career mode or smaller rockets at the time (though the actual Soyuz pad is just an expanded version of the original one for the R-7/Sputnik). Well, I am now, starting with a whole set for the Tier 1 pad.
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Working on a rollback crew elevator tower for Mercury spacecraft (or the Mk1 pod or similar pods) with either Redstone or Atlas-height rockets. Still way early WIP, but the base and animation are mostly done: It too will be limited to under 20m height so as to be useable with the Tier 1 launch pad.
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The new pole tower and revised American Launch Stand parts are now on the Github. Little demo of an Athena II launch (from the latest Bluedog Design Bureau dev build):
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Making an additional "tower" for the stands (though useable with the other pads and stands): a pole -type tower inspired by the the Athena II pad at SLC-46, and intended as a companion to the various Peacekeeper-based civilian launchers that @CobaltWolfis making for Bluedog Design Bureau, but it's multi-height switchable and in the start tech node so it can be used with other rovckets. Uses the same drop-umbilicals as the truss tower. Both this and the small truss tower now have "Tier 1" at the start of their name, to indicate they are height-limited to be under 20m so they can be used with the Tier 1 launch pad. Likewise there will be a Tier 2 tower limited to under 36m; the main variant will be a Gemini-Titan II tower. Also going to make a Mercury crew elevator, basically a sort-of blend between the ones used for the Redstone and Atlas. It will be an animated roll-back type instead of using a crew arm.
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Ok, updated textures and one new one uploaded to the Github's AlphaDev branch. Default color for the tower is still the red&white version, with the rest of the colors (starting with red) being solid.
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Yeah, it is possible...quite easily, actually. And after some more thought, I'll make the red+white version a single separate variant, and the other color variants will be a solid-colored. The red-white alternating pattern was used on the Vanguard tower, and is still used on some other towers today. However, it doesn't really work well with some other colors.
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The American Launch Stands--both round and rectangular versions--are now finished, and they, the tower and associated parts are now on the Github, AlphaDev branch. One major change is the addition of an integrated service pole into both stand versions. It's the same pole as the separate one (only the short mount type for the rectangular stand), but with a built-in pole the stands can actually be a complete 1-part launch clamp "pad", much like the Russian Launch Stand. Two more colors were added, the green and gray-drab from the Soyuz and Russian Launch Stands.
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Now working on the rectangular version of the round American Launch Stand, simply called the Rectangular Launch Stand. It's not a full-size rectangular shape, which would be too much like the full-size launch pads, so the intent was for rockets with small side boosters...well, actually the BDB Atlas was the target. Got the 1.875m configuration done, so did that little test.
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The American Launch Stand now has the side clamps as an option: Yeah, Redstone didn't use side clamps like these, but an Atlas won't fit on this round stand...will need the rectangular one. The yellow color is just for the red version of the stand, the other versions get bluish-gray clamps.
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Been busy at work (as well as work ) on the American Launch Stand. All the core size configurations are put in, the service pole finished, and a new tower with drop umbilicals has been added. This is a custom tower for the stand, as it's limited to 18m max height due to the 20m height limit for the Tier 1 launch pad in career mode. The umbilicals are actually the prototype for what the new general swing arms and drop hoses will be like: they are "stretchy", i.e. have a telescopic extension that can be adjusted with a deploy limit slider, so far easier to adapt to various tank sizes and tower positions. These umbilicals even have a retracting end connector. Still more work to be done, like adding color variants to the umbilicals, putting in the rest of the stand and tower color options, and adding integrated side clamps as an alternative or addition to the bolts. And here's a litle demo of it, with a BDB Vanguard launch at the end (done normally ):
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The American Launch Stand now has the service umbilical pole, with switchable heights and umbilical connector lengths. It was inspired by the pole (or maybe it's a stiff hose) that falls away during Redstone/Jupiter launches, like here in Freedom 7's launch (Alan Shepard). More than one can be added to the stand, and you don't have to release it at engine start. It and the stand are still WIP, more features are coming.
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@Beale Thanks very much! The big Soyuz pad is the oldest one of mine, and while it was given a partial remake for the initial release of Modular Launch Pads, it's due for a full remake as it's still largely assembled in Unity out of custom-made small bits. I also want to make the two main service arms that envelop the upper part. And add a 6-way setup for Proton.
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In the midst of all the work on the general pads, I decided to finally make the long-delayed American Launch Stand, a simple ring-style launch clamp inspired by that used for Redstone and Jupiter and probably others. Still a WIP, more features will be added, but the basic hold-down bolts are working:
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Yep, I do have plans to make those, just not sure when it will happen. The big Soyuz pad is due for a remake anyway (it was given a partial remake, but being the oldest pad of mine it's still mostly assembled in Unity out of small bits), so I'll make them then. One expected feature is a 6-way hold-down arrangement for Proton.
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New General Crew Access Arm! Multiple lengths (including 25m) and three different types of hatch interface ends are available. I will be adding a smaller-size option as well, it will be same lengths, just narrower an lower height for smaller towers/spacecraft.
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Ok, firs go to the AlphaDev branch, either by this direct link or selecting it from the "Branch" drop-down menu Then click the green "Clone or download" button and select download. This will downoad a copy of everything in this branch as a .zip file. Put the AlphaDev folder from the .zip into GameData, as a separate folder; do not put into the ModularLaunchPads folder. These dev builds are standalone, but they don't have other things in the current release of Modular Launch Pads. The folders with the launch clamp versions of the Saturn mobile launcher base and shuttle launch platform can be merged (or copied into) the AlphaDev folder. Craft files and subsassemblies go into their respective folders in your KSP save folder. The v2 Saturn parts can be searched with "saturn v2", and the shuttle pad parts can be searched by "shuttle launcher". The part descriptions are still a bit rough and unfinished, so there might be confusing bits in them.
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Yes, the shuttle pad is part of the version 2 development build on the Github, in the AlphaDev branch.
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The tower has reached the Apollo CM on the Saturn IB Using the 2x crew access section puts the elevator (with adjusted deploy limit) at hatch level.
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Started work on the new Small Saturn Tower, the little brother to the big Saturn tower, and useable with all the launch pads. Early WIP demo: More heights are coming.
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