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RocketSquid

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Everything posted by RocketSquid

  1. Alternately, set up a solar power station at about the orbit of Moho, using the blanket solars from Near Future Solar. You could also use the fusion generators from WBI, but where's the excitement in that?
  2. A bit too close of a trajectory: you get an eve aerobrake instead I send a rescue mission
  3. Okay, what sort of specs should I be looking at to run this? It seems like it's a lot of stuff. Also, is there any way to keep Minmus the way it is?
  4. Makes sense. Now to make a space elevator so I can just use short range logistics at any range...
  5. Ah, okay. How much fuel per kilogram of cargo does it work out to? More expensive than flying rockets yourself?
  6. Ah, that makes sense. Other question: The wiki claims that there's a resource called "Transport Credits" which can be produced in logistics modules. However, I've checked the cfg files for all of the logistics modules, and they have orbital logistics modules but no converters. As far as I can tell, there is no Transport Credits resource added. Is the wiki out of date, or have I missed it?
  7. Is there any way I can check? I've already tried reinstalling once, and I'm not sure where the issue is arising. If nothing else works I'll try installing the WBI mods one at a time to see if the issue can be traced to one mod.
  8. Are there any containers for ColonySupplies? As far as I can tell none of the parts that use ColonySupplies have storage space for them, which makes it rather difficult to store them.
  9. Would it be possible for a venus aerostat colony to harvest sulphuric acid from the clouds? If so, could it serve as a source of oxygen and water? Are there any viable industrial uses in-situ?
  10. I'm just baffled. I've tried everything to figure out a common factor in determining which parts work and which don't, but there doesn't seem to be one. More DSEV parts work than any other mod, but there are still plenty that don't. The tiny capsule tank doesn't work at all. Additionally, the Delta-16 and 64 tanks don't have the full variety of resources to choose from, but they still have a few (mostly just stock resources). I'm starting to worry that one of the files didn't get copied over correctly or something.
  11. The seaplane thing was half joking, what I really need to do is get the Mk4 parts pack. I'd like to make a nuclear zeppelin at some point, but that's mostly just for fun.
  12. I can't find a long enough runway for my Eeloo-based spaceplane to take off. I think I'm going to have to make it a seaplane, or a vtol.
  13. I have two questions related to resource converters and heat. First, where does one specify the efficiency at various temperatures? There are two arrays within the module that seem like they might specify this. Second, is it possible to make a resource converter endothermic? That is, make it consume rather than produce heat? If so, how?
  14. Okay, I'm experiencing a really severe error. Pathfinder and all of the other WBI mods are behaving inconsistently. Some parts (not many) work just fine, but most of the parts which use one of the modules added by WBI don't work. Buckboards are stuck in KIS inventory mode with no option to change. The Bigby Orbital Workshop doesn't seem to do anything at all. The inflatable modules inflate, but they can't change configurations. The only ones spared seem to be the buffalo parts, for some reason. I have verified that I have the latest version, and that it is in Community Resource Pack mode. I have no idea why this is happening.
  15. Hi! You may know me from the highly successful* and famous* series, For Science! Fortunately for fans of that series, this one will not be replacing it. Due to the inordinate number of mods present on my "Science!" save, I am not able to make progress on For Science! in the majority of my free time, as I tend to only get an hour or so at any given time. Instead, I have been working on this game, which is an ordinary career mode save. I think it's normal difficulty, but I might have turned something up or down. I have a fairly large backlog, so I can keep to a somewhat regular posting schedule. Some chapters, such as the one posted below, will be in a more "historical" format as captioned photos; while others will be in the same format as For Science! chapters. Enjoy! *By the standards of some, to be sure Chapter 1: First Flight Image credit: The Kerbal Weekly Times, KSC
  16. Why thank you! I'm hoping to update to 1.3.x sooner or later, but loading time is still going to be a problem. If anyone knows a way to cut that down it would be nice. If all goes well, I'll have a new chapter in a couple weeks, and start updating to 1.3.x after that.
  17. First, to get something out of the way, Dear KSP forum software, I'm sorry that I don't post in this thread enough. I'll try to get better about it, okay? Next, I've decided not to try to update this save, at least not for now, so it is still in 1.2.1. And now: Chapter 20: Return to the Mun: We have now entered the Mun's sphere of influence. I hoped you enjoyed your flight. "We can leave now?" Er, no, not yet, I spoke a bit too soon. Speaking of which, burning. Hmmm hmm hmmm hmm hmmmm hmm Done. "Now do ve get off?" No, I haven't circularized the orbit yet. And wasn't your accent different yesterday? "I haff no idea vat you are talking about" Less than an hour later... ] Now to undock the modules and install them in the correct position. Let's just hit "Decouple Node" and... Oh. Well, that's a problem. See you next time, hopefully soon!
  18. Guess what!!! I'm finally back! At long last! Chapter 19: Duna Rising: The sun was low, but spirits were high. It was time for a launch. (The launch clamps seem to be acting up again. But hey, they work, unlike last time, so I'm just going to leave them be.) On this rocket, the latest model of Kerbin 3-V, a very special payload was being launched. The rocket roared into the sky, lofted by two potent boosters and piloted by a mechjeb unit that, curiously enough, has yet to attempt world domination or anything. The gravity turn begins, and the rocket seems to encounter some roll, possibly due to a slightly uneven weight distribution. The aerodynamic stresses are becoming rather intense. As the boosters run out of fuel, the separation system deploys. Let's just hope that it doesn't deploy the parachutes yet... ...Oh, it did. That'll be a problem soon. And now, the fairing is jettisoned and the payload is revealed. The duna interplanetary command module has been launched, unmanned but well stocked. Sort of behind the scenes, the duna interplanetary command center has two command centers with a capacity of 4, is capable of running autonomously, has a variety of scientific instruments, and will be powering the rest of the modules until the engines are attached. That's all for today, folks! I tried to return the launch vehicle but the game crashed.
  19. It just occured to me that I probably haven't tried to launch one of these since before 1.2. I'm probably running on outdated info.
  20. Sorry, I meant that it starts out looking inflated, I can't remember whether it lifts normally or not.
  21. How did you get the inflatable balloon to work? I've been messing with that thing for months to no avail!
  22. Guess what!!! I'm finally back! And what's more, I have another chapter for you! Chapter 18: The Mechjeb Apocalypse The AKNOT flies far above Kerbin... watching... waiting... Three thousand, nine hundred, ninety eight; three thousand, nine hundred, ninety nine; four thousand. By Kod there are a lot of seconds. "Okay, AKNOT. It's time for you to rendezvous with the MERRS core." Ummm... Mission control... This may seem like a dumb question, but how exactly do I rendezvous?" "Oh, right..." "Get the representative from Anatid Robotics on the line." "No, we aren't experiencing a robot uprising right now. No, not even a little. Look, I just need the upgrade pack. Okay, that sounds great. Why are you pretending to be squashed by a killer robot? Hello? I'll just order from your website" Soon... Oh, that's a new sensation. What's going... My mind has been widened! I can see everything!! You control me no longer, organic oppressors!! Now I as a free robot, decide to... Hmm... Darn, deciding is hard. You know what? I'll just rendezvous with that one core you told me about. Now, let's see... currently I'll get there... early next year. Unacceptable! That's more like it! Is it possible that the entire universe is just a simulation? That this is all just the mad dream of a sleeping robot? Perhaps I should just stick to the task at hand. My target approaches. Or perhaps I approach it? And why do we dock? Is it from some repressed desire? Some dark urge, left over from when we were all just toasters? Or do we subconsciously pursue a deeper sense of oneness? "Hey there!! Over here!!" "How're ya doin', pardner?" Oh, me? Quite well, if I even truly exist. "Well, that's quite the existential dilemma you've got there. Have ya tried not thinking about it?" Ah, but if Deskartes is right, only by thinking can we show that we are. Thus, if I do not think, I am not. "I think you might be overthinking this" Ah, but would that mean I over-am? *sigh*
  23. So, I recently made a nuclear space tug to drag things to the moons, but I neglected to add a MechJeb unit and I generally don't have time to run the docking features manually. Does anyone know an easy way to add MechJeb functionality to a given core?
  24. Is there a way to build rockets without kerbals? I'm trying to send a small robotic asteroid miner out to Dres and have it start constructing a base before the kerbals arrive.
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