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AVaughan
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Everything posted by AVaughan
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I only know what is in the linked threads. (And I haven't visited any asteroids in my 1.3.1 campaign yet). But I would assume that asteroids getting reseeded on every load would have to be a bug.
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Well we haven't seen Emiko Asteroid in what 18 months or more now? Last time I recall you mentioning Emiko Station, you wanted to rebuild the station. So just find another seed for a monster E-class asteroid, and build your new station, and we will probably not be able to tell the asteroids apart.
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Do read the forum thread that quote can from as there is some good info in that as well. Worst case, you can probably generate a number of seeds (or hyper edit your way to a number of asteroids to find one with a decent seed), until you can find a seed that will reproduce an acceptable substitute for your existing asteroids.
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@Just Jim My comment was based on what Squelch (a member of Squad staff) wrote I'm assuming he was talking about some asteroids changing seeds, when first loaded in 1.3.1, and not about them changing seed every load, but I'm not sure. From that thread the appropriate bug is https://bugs.kerbalspaceprogram.com/issues/16087 .
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Also I'm not sure that this will get fixed in 1.4. Based on what someone from Squad wrote in the linked thread, the change is intentional and necessary, so I'm guessing Squad isn't intending to revert it.
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Asking for opinions on coolest way to do an Eve return
AVaughan replied to A_name's topic in KSP1 Discussion
How about with a 9 ton rocket? (9 tons on the kerbin launchpad, with refueling on Minmus and Gilly). -
Is KSP effected by the Meltdown performance patch?
AVaughan replied to Technical Ben's topic in KSP1 Discussion
Whilst the exploits won't, the patches to fix them are expected to have performance implications (although they might not be big enough to be noticable). -
Is KSP effected by the Meltdown performance patch?
AVaughan replied to Technical Ben's topic in KSP1 Discussion
Not sure whether each draw call to graphics drivers would be affected. I'm pretty sure that in the past graphics drivers ran in ring 0 and were effectively part of the kernel. That had security implications, so it might have been changed since then. -
ALIEN SKIES: A 6.4-scale playthrough of GPP/Rald
AVaughan replied to CatastrophicFailure's topic in KSP1 Mission Reports
Seriously, I think this and all three parts of Whispers/Shadows/Revelations of the Kraken are TOTM worthy. Indeed I'm surprised that none of the other three have tags TOTM tags.- 445 replies
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I'm far from an expert, but the most I expect a private citizen to get under the Trades Practices Act for something like KSP is the ability to force the retailer to refund your purchase. (Even there it is probably easier, simpler and faster to get your credit company to do a charge back). If the company attempts to mislead consumers about their right under Australian Law they might also get fined (and possibly ordered by the courts to run ads and/or display signs detailing consumer rights under Australian Law). It is not clear that a court would consider that KSP is defective enough that Squad/Microsoft/Sony should be forced to offer refunds. I don't own a console version, but since it does run, and you can play (build and launch rockets) a court might decide that the game mostly works. There is also a concept of getting what you paid for. Does the game do everything Squads advertising claimed? Do you as a consumer get entertainment value from KSP?
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I played a bit in New Horizons in 1.3.0. I had a few cases of ships which where in stable and nearly circular orbits of the gas giant suddenly changing orbits to highly elliptical orbits. I'm guessing that there is a Kopernicus bug there somewhere, however I could never reproduce it, so it seemed pointless to report it.
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More likely so new players learn that there is a throttle control. Setting the throttle to zero isn't going to help most of my rockets if I accidentally hit space. Unless I'm playing RO, if I stage with zero throttle, most of my rockets will detach from their launch clamps and fall to the ground.
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I was. I'll fix my comment above to reflect that in a minute.
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It's actually common practice for early access games with online rankings/progress/xp tracking to reset everyones online rankings/lvl/progress when the game does actually releases. If nothing else, the new players that buy the game on release day expect a level playing field. (It doesn't matter whether you only play pve, just seeing players who obviously have lvls/xp earned from before the game released might be off putting to new players who just bought the game. So typically companies will either segrate new players on new servers, or reset everyones progress or close the early access servers and make you start a new character. I wouldn't expect to be able to transfer my existing progress to the new servers, unless the company has explicitly said they would allow that. I've also participated in several beta ftp games where everyone's progress was regularly reset without warning, anytime the developers decided that was the easiest way to fix something.
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Personally I'll be surprised if they release 1.2 for consoles and not 1.3. (But hey I've been surprised before. It wouldn't be the first time). The most significant change between 1.2 and 1.3 was localisation support, which is something I think they'd want to have on consoles. And it makes little sense to spend this much money on redoing the port, if they aren't planning on supporting the game on consoles going forward. That means that they would want to be support whatever DLC the PC version gets. Which means they will want to be able to port changes from the PC version accross to the consoles on an ongoing basis.
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I won't even attempt to run EVE, SVE or scatter, because they bog down the game's performance too much (on my 7 year old hardware). If you want decent performance on older hardware, then ditch the graphics mods. Alternatively you can have low performance, with a much prettier game. Ultimately pick the tradeoff you prefer.
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If you are getting poor fps with a 30 part rocket, then I'd suggest turning down the graphics settings/removing graphics mods. If that helps, then your fps was probably limited by your graphics card. (And laptops often have either no graphics card or an underclocked and undervolted graphics card to save power). Personally my seven year old i7 can easily launch a 30part rocket with the clock staying in the green, provided I drop the defaults graphics settings down one notch, and don't use things like scatterer/visual enhancements.
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Fractional Radial Symmetry Placing
AVaughan replied to MalkContent's topic in KSP1 Suggestions & Development Discussion
@sevenperforce you have actually misread the request. Your example is talking about adding 6 landing legs attached to 3 drop tanks. The OP is about wanting to be able to add 6 radially attached tanks, and then attach a total of 3 landing legs, one to every second tank. -
Fractional Radial Symmetry Placing
AVaughan replied to MalkContent's topic in KSP1 Suggestions & Development Discussion
This is something that annoys me. One workaround I sometimes use is to place the parent object in say 2x symmetry, then place it again with 2x symmetry 90 degrees offset from the first set. -
[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] KW Rocketry Rebalanced
AVaughan replied to linuxgurugamer's topic in KSP1 Mod Releases
Ckan listed the old forum thread as the homepage for this version. -
@linuxgurugamer I'm pretty sure that some mods have fixed it. Kerbal Alarm Clock comes to mind. (It even has settings to turn click through protection on and off). It would be good if Squad could provide a simple way for all mods to do the same thing. Tagging @TriggerAu to see if he could perhaps explain how he did it, and maybe even get Squad to support an api so that other mod authors easily add click through protection.
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I found the 1.875m Home Grown Rockets parts to be useful early on in my x3.2 career game. (You will want the community fixes as well. http://forum.kerbalspaceprogram.com/index.php?/topic/131556-12-hgr-community-fixes-home-grown-fixes-for-home-grown-rockets-v151-02016-oct-29/&page=1 ). Amongst other things that adds a good general purpose 1.875m engine (and 1.875m tanks) to the Advanced rocketry node that is sort of half way between a Swivel/Reliant and a Skipper (and available before the Skipper and 2.5m tanks).
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[1.0.2]HGR 1.875m parts(v1.3.0 released)
AVaughan replied to Orionkermin's topic in KSP1 Mod Releases
Look 2 posts above yours. -
Is the water recycler switched on in the vab?