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Release KSP2 Release Notes - Update v0.2.2.0
Gurkonier replied to Intercept Games's topic in KSP2 Dev Updates
Thanks for your work despite all those sad news. I hope you're doing fine and i wish you all the best for the future. PS: I would be very grateful, if you also remove the launcher from KSP 1. -
Can ELON MUSK buy the LP and finish the game?
Gurkonier replied to RaBDawG's topic in KSP2 Discussion
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Had this with an Mk 3 Pod. But i didn't have an engine mount upside down, but an interstage fairing. At reentry the capsule had little to no drag and i crashed into the ground with over 600 m/s Minmus.json
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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Ryzen 7 7800x3d | GPU: NVIDIA Geforce RTX 4080 | RAM: DDR5-6000 64 GB I've designed a launch vehicle to send a probe into deep space, which seems to leave the Kerbol SOI. But on the map it shows the orbit as a straight line going to the exit of the SOI. If i try to create maneuver nodes by clicking the line, the popup seems to show the correct position on the invisible real orbit. Tried to show that in the screenshots. I have gone into an LKO and planned a maneuver with all the remaining fuel to fly prograde to kerbin's orbit. Burned all my fuel i had, including the probes fuel and after exiting Kerbins SOI, i saw the orbital line, as seen in the screenshots. Screenshot Series Included Attachments: Probes.json
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Release KSP2 Release Notes - Update v0.1.5.0
Gurkonier replied to Intercept Games's topic in KSP2 Dev Updates
Again a really nice update and again great performance improvements. Now I can play fluently on high settings. I'm very excited for the For Science! Update. -
Introducing For Science! - Major Content Update Out in December
Gurkonier replied to Intercept Games's topic in Announcements
Let's go! Can't wait! -
Somehow the issue went away, after reinstalling the game again this day.
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Release KSP2 Release Notes - Hotfix v0.1.4.1
Gurkonier replied to Intercept Games's topic in KSP2 Dev Updates
Thank you so much! This hotfix finally fixed my issue with orbital decays. Now I can get into a stable low orbit around mun and minmus. (Not tested with other celestial bodies) This was a game breaking bug for me, and it is finally fixed. I'm excited for future updates. I know there are many out there, who think KSP 2 has failed, but I think you're going in the right direction and i'm very hopeful for the future of KSP 2. -
Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 7 3700X | GPU: AMD Radeon RX 5700 XT | RAM: 32 GB DDR4-3600 I am missing any environmental prop in the game. There are no trees at the KSC and no ground scatter at Mun, Minmus and Duna. (The bodies I've landed so far) Previously a GTX 1070 was installed, but I don't remember, whether the bug already existed back then. Resolution steps I took so far: Try different settings for Environment Props, Environment Props Density, Environment Props Draw Distance. Try to restart the game, between changing these settings. Start a new save game. Reinstall the game. Reinstall the game and completely remove any file in the LocalLow Folder. Installed the newest driver. Included Attachments: Settings.json
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KSP2 Release Notes - Update v0.1.4.0
Gurkonier replied to Intercept Games's topic in KSP2 Dev Updates
Nice work. But sadly, this problem wasn't improved in any way for me. I still have the same problem of decaying orbits at the same rate, as before. I still can't put any probe in orbit around Mun or Minmus, because they will collide with the surface at the next revolution. This is still a game breaking bug for me. -
I like the new more transparent communication style. I like to be involved in the progress developing the game. Communicating also delays or things, that didn't go as planned is a completely normal thing and only shows, that the whole team is as human (and kerbal) as everyone else. Then i'm even more excited to hear, when the team finally resolved an issue, which was very difficult to fix before. Thanks, keep up the great work!
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Release KSP2 Release Notes - Update v0.1.3.0
Gurkonier replied to Intercept Games's topic in KSP2 Dev Updates
Thanks for your hard work. I've tested 1.3.0 for 10 minutes and i see a massive improvement in performance, despite only marginal increase in fps (I think fps is only a tiny aspect of performance measurement). Good job! It doesn't make it only (more) "playable" for me, but actually smooth. I hope the orbital decay bug will be fixed in 1.4.0, because this is one major point hindering me to play the game more often. But again, thanks to all of you! Keep up your great work! -
3/24 Discord AMA - Nate Simpson - SUBMIT QUESTIONS HERE
Gurkonier replied to Dakota's topic in KSP2 Discussion
Hi Nate, you've said, that the current game has a much bigger scope than the planned release in 2020. How much does the game differ to the originally planned version? And what are the differences? Thanks to all of you! You've done an amazing job and the great first patch proves it. -
The landing gear deployed sideways, after a suborbital flight from the KSC to the eastern continent. After i reload the savegame it was normal again. It was not only a visual bug, the landing gear also caused a lateral movement and swung the plane around. KSP Version: 0.1.0.0.20892 Operating System: Windows 11 CPU: Ryzen 7 3700x GPU: Nvidia GTX 1070 RAM: 32GB DDR4