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About me
Veteran Aircraft Engineer
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Location
North Yorkshire, England
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Astronomy, physics and military history nerd. Aspiring astrophysicist.
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[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
doxlulzem replied to tetryds's topic in KSP1 Mod Releases
I'm not sure if it's 1.4 that's causing it, but when I use MAF now, my plane rolls from side to side constantly and increasingly severe. I don't recall it ever being an issue before, and it certainly doesn't do it with regular control, and obviously I can't use SAS to prevent it, so I'm at a loss. Has anyone experienced this and can name a solution, or do I have to wait and hope that the BDAc team pick it up and release a 1.4 compatible version? -
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[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
doxlulzem replied to BigNose's topic in KSP1 Mod Releases
You're right. For one reason or another I didn't install the Plugins folder. Thank you so much for your help- 799 replies
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[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
doxlulzem replied to BigNose's topic in KSP1 Mod Releases
Thank you very much for showing me this! Here is my output_log.txt file. Now that you mention it, it does feel like a DLL is missing...- 799 replies
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[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
doxlulzem replied to BigNose's topic in KSP1 Mod Releases
Yeah sure. http://imgur.com/a/UjkPu What do you mean by logs? The 'KSP.log' file it generates when loading?- 799 replies
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[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
doxlulzem replied to BigNose's topic in KSP1 Mod Releases
Just downloaded this, and I have used it before, but now, none of the lights activate when I press 'L' for lights, when I right click I nothing happens and when I go into action groups there's nothing there. Is this a bug?- 799 replies
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Will the new update still be compatible with 1.0.5? BTW Love the new small modern hulls and such, will be building some sick af frigates in the near future!
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
doxlulzem replied to BahamutoD's topic in KSP1 Mod Development
Advantages of a 'potato' (It's current gen love off) PC: ??? Cheap? Disadvantages: Can't do that Or even have a big ship Or fire more than 12 missiles at a time without severe FPS drop -
[1.1] VesselMover v1.5 (+Vessel spawning, toolbar ui) - Apr 25
doxlulzem replied to BahamutoD's topic in KSP1 Mod Releases
I had this problem too. Use the Launch Stability Enhancers or whatever they're called. They will auto decouple when you click to pick up, but your ship won't fall to bits if you put one on every hull segment or so -
This is officially crowned 'The most un-KSP related thing in KSP'
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Those are the new hulls right? So is NAS still pretty much compatible with 1.1? Also just wanted mention that for some reason the cruiser platforms hover over the hull segments
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
doxlulzem replied to KillAshley's topic in KSP1 Mod Releases
Not sure if this has been mentioned before but when I load in on a new or previous save, I get a black screen with a white dot on, and the default KSC background audio plays as normal. Is this a bug? [IMG]http://i.imgur.com/1CeBzxq.png[/IMG] UPDATE: I was pressing some buttons and ended up timewarping till morning, but cancelled halfway through. This is what my screen is now [img]http://i.imgur.com/kzQ7vDt.png[/img] -
Aegea - Crew resque/passenger hyrdofoil
doxlulzem replied to Zwolff's topic in KSP1 The Spacecraft Exchange
Looks really neat. Does the new mechanics actually raise it out of the water when you go faster? Either that's some serious dedication from Squad or they're technically lifting it through the air and it's 'flying' so to speak But then again I don't know much about the KSP physics engine -
I'll try that next time I play career then sounds like a good idea to stop my engine clusters from overheating
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PSA: Aerospike is the new best 1.25m engine!
doxlulzem replied to Temeter's topic in KSP1 Discussion
Outside of sandbox? It's pretty much the AWP of KSP. It has a high thrust but is expensive, heavy and late in the tech tree so not possible until later on