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JoeSchmuckatelli
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Everything posted by JoeSchmuckatelli
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I honestly think it will start out as a potential functionality with a ad-based profit sharing for the developer and Unity (if not the GPU / Personal data mining already mentioned). Potential in that Developers can choose to add the functionality or not. So if you are playing Super Modern First Person Spaz Shooter, as you round the corner to shoot RedPlayer in the corner of your eye is a personalized ad for FluffyBunny PJs... All because you watched a FluffyBunny video on Meta yesterday with your daughter. However when playing AncientBattleTrolls with your son, an ad for the Convertibles and I'm a spambot, report me. Club for Men would seem anachronistic. Edit (Lol! I used the word for a male pill starting with the letter V and look at the results!)
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I suspect that anything that might affect Unity in the future is not a danger to a current developer. Who knows - terms of service might change (Unity demands all developers add a subroutine that mines every game's user data? (just to make up something obnoxious but possible)) Still - I wouldn't worry about a game coming out in a year - but maybe those coming out after the merge is complete and the new business practices in place?
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A heavy sigh just totally does not reflect how annoying I find this. Especially with the recent news that GPU tracking is being used to bypass privacy settings. Like why in the living F would they do that?
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For Questions That Don't Merit Their Own Thread
JoeSchmuckatelli replied to Skyler4856's topic in Science & Spaceflight
Yeah - funny thing; I used the chemistry analogy to describe what I hoped would work via nuclear... Buuuut, apparently it does not work that way. No slow burning a stick of uranium as a candle (rocket). Interestingly enough, the closest thing to what I was looking for appears to be the NSWR. You use a moderator to feed the fissiles into the combustion chamber - they go supercritical and flash the water to steam and you use the expansion as thrust. Nasty... But potentially effective. -
The James Webb Space Telescope and stuff
JoeSchmuckatelli replied to Streetwind's topic in Science & Spaceflight
Speaking of which: https://www.discovermagazine.com/the-sciences/first-image-of-micrometeoroid-damage-to-the-james-webb-space-telescope- 869 replies
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What have you been playing recently? (Other than KSP)
JoeSchmuckatelli replied to a topic in The Lounge
For those familiar with Universe Sandbox... Is there any point in trying to terraform a planet? I put Kepler 62f at 1AU from the sun and tried dumping water on it. Judiciously. I wanted continents. Set the atmosphere to 1 (earth). Set the sea level to half the terrain gradient (6.7 of 13km). Watched the water 'level out' (fun) and the continents freeze over and a polar cap start to form... then as temp rose, watched the continents thaw... but then my temp kept rising to past 100c. So... my seas should have boiled off, right? I'm guessing the simulation is to throw moons and planets at stuff rather than seeing what happens at a given planet, but perhaps I should ask here if I'm missing anything. Otherwise - I'm just gonna go back and smash stuff. -
My delving into this suggest the Nuclear Salt Water Rocket has potential. I basically started with @Spacescifi's interest in Orion (which I don't like b/c it's always seemed a crude / desperation solution ala Footfall) and tried to 'step down' to something sub-explosive with a more constant and controllable thrust (mind you, for space travel, only - not take off /landing). Check out Scott Manley's vid Scott Manley had a video on that as well: I think the title screen sums up his opinion of it. But it is clear that the answer wanted isn't "can we make a nuclear reactor more like a bomb (supercritical)", but really "can we increase a nuclear reaction at a level that remains stable but at a higher rate of energy production". I believe this does this, but maintaining that stability is questionable. ment&comment=4155085
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The James Webb Space Telescope and stuff
JoeSchmuckatelli replied to Streetwind's topic in Science & Spaceflight
I would say 'big sky, little bullet' but then Webb's already been hit...- 869 replies
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Okay - I've been doing this for a day now. Thanks for the suggestion! Thing I'm learning is how bloody difficult it is to get planets to merge! Seriously, watching how stuff behaves in this game is fascinating. Sometimes it does what you intuitively figured it would - and sometimes does something crazy (and then when you figure it out... Makes sense)
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KSP2 Hype Train Thread
JoeSchmuckatelli replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
8-10 months from now we can start getting antsy... Anything before that and we are just setting ourselves up for frustration -
The James Webb Space Telescope and stuff
JoeSchmuckatelli replied to Streetwind's topic in Science & Spaceflight
ahem... occasionally, and then briefly. (Unless you were thinking about the Moon's Lagrange Points with Earth?) From this: It looks like the 'sides of the triangle' (diamond?) will be at least 1AU per, so we'd get a lot of angular distance limited only by the size of individual receptors. Information could be combined in relative real time. Unlike how we do 6-month orbital parallax observations now.- 869 replies
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What have you been playing recently? (Other than KSP)
JoeSchmuckatelli replied to a topic in The Lounge
That was my 'thank you' gift by my dedicated flying friend. I like it. (But then, what do I know!!!) But yeah - when I see him play, he's mousing over a dial or a button, and you just know he would kill for a sim setup. I'm like you; I grab something with a big glass cockpit. He's got Prem Deluxe like you and has bought add'l aircraft. Frankly - what I really wish there was - was a helicopter. I've always wanted to learn that kind of flight, and Hueys et.al. fit with my 'flight profile' (nap of the earth). -
What have you been playing recently? (Other than KSP)
JoeSchmuckatelli replied to a topic in The Lounge
I've a copy of of it - and oddly, all I use it for is to occasionally fly places I've been before and look at the ground. I know I could just Bing Map those areas - but it's relaxing to do it with the game. I built a computer for a friend of mine who plays like you do. He loves the big boys and has a bunch of associated apps that let him simulate being a real airline pilot doing all that you described. A300 / 747 etc - he loves that stuff. But for me - that seems like work. I have more fun flying probably too low in a plane that should not be in the mountains as I try to remember if the road I'm following is the same one I drove up 30 years ago -
totm dec 2019 Russian Launch and Mission Thread
JoeSchmuckatelli replied to tater's topic in Science & Spaceflight
Explain? -
The James Webb Space Telescope and stuff
JoeSchmuckatelli replied to Streetwind's topic in Science & Spaceflight
yes, but the subscription costs are absurd. I mean, who has Tilaxian Simars lying around? Much less 30/month?- 869 replies
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The James Webb Space Telescope and stuff
JoeSchmuckatelli replied to Streetwind's topic in Science & Spaceflight
I know that three is a small number... But if we had scopes at L2, L4 and L5 - would that be enough to get useful data for a relatively low cost?- 869 replies
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For Questions That Don't Merit Their Own Thread
JoeSchmuckatelli replied to Skyler4856's topic in Science & Spaceflight
Yes it does. I am a bit confused by the line in your link about people using it on earth ('leave a glowing blue crater for hundreds of years') - I'd never suggest that... But as a space only ship? Seems like an engineering problem. (that website is interesting... But it also seems like a hot mess!) -
Voyager 2 now has five remaining functioning instruments, and Voyager 1 has four. All are powered by a device that converts heat from the radioactive decay of plutonium into electricity. But with the power output decreasing by about four watts a year, NASA has been forced into triage mode. Two years ago the mission's engineers turned off the heater for the cosmic-ray detector, which had been crucial in determining the heliopause transit. Everyone expected the instrument to die. “The temperature dropped like 60 or 70 degrees C, well outside any tested operating limits,” Spilker says, “and the instrument kept working. It was incredible.” The last two Voyager instruments to turn off will probably be a magnetometer and the plasma science instrument. They are contained in the body of the spacecraft, where they are warmed by heat emitted from computers. The other instruments are suspended on a 43-foot-long fiberglass boom. “And so when you turn the heaters off,” Dodd says, “those instruments get very, very cold.” How much longer might the Voyagers last? “If everything goes really well, maybe we can get the missions extended into the 2030s,” Spilker says. “It just depends on the power. That's the limiting point.” Record-Breaking Voyager Spacecraft Begin to Power Down - Scientific American (The whole article is really well done - highly recommended!) ... Now I'm wondering if KSP2 will have these features - Not read anything about them, or have a clue how they'd model them... but with interstellar travel? Maybe a DLC?
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totm nov 2023 SpaceX Discussion Thread
JoeSchmuckatelli replied to Skylon's topic in Science & Spaceflight