Drakenred65
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KSP2 Release Notes
Everything posted by Drakenred65
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List of new propulsion systems
Drakenred65 replied to bartekkru99's topic in Prelaunch KSP2 Discussion
given that the book Rocket ship Galileo used a surplus missel mail rocket, a thorium reactor, and Zinc for fuel..because they could use the cast Zinc cookware knives and forks and dinner plates for emergency fuel...no I’m not kidding....there’s s lot of old sci fi stuff that is almost too Kerbal for ksp. Granted Ed they also has moon pedants...... -
List of new propulsion systems
Drakenred65 replied to bartekkru99's topic in Prelaunch KSP2 Discussion
Ok guys. I do hate to remind you but look carefully in the first 20 or so seconds of the announcement trailer. it clearly says NOT ACTUAL GAMEPLAY! Note you may need to just let it play because that disclaimer was DELIBERATELY PLACED to be completely obscured by the you tube time slider overlay. seriously its a old advertising trick. Make the game look better than it actualy is then pretend you made it obvious that the trailer is non representative. -
Actualy to me it sounds like they were referring to two separate things. namely better acceleration is one thing And a couple more levels of third zoom is another
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Wacky concepts and ideas for KSP 2 craft
Drakenred65 replied to GoldForest's topic in Prelaunch KSP2 Discussion
It gets crazier. https://www.nytimes.com/1964/12/19/archives/atomic-excavation-of-a-canal-favored-by-many-as-economy.html the article points out that they knew fallout would happen yet the were openly considering building a sea level Canal....across 4 other country’s! granted it would only be one of those country’s but still! -
Wacky concepts and ideas for KSP 2 craft
Drakenred65 replied to GoldForest's topic in Prelaunch KSP2 Discussion
Well let’s be fair....this was not the only crazy project. How about a nuclear bomb powered solar sailer. https://www.centauri-dreams.org/2012/07/20/medusa-nuclear-pulse-propulsion-and-the-sail/ And let’s not forget operation plowshare! https://en.m.wikipedia.org/wiki/Project_Plowshare seriously makes you realize that the world of the Fallout games was not as crazy at it sounds! -
Wacky concepts and ideas for KSP 2 craft
Drakenred65 replied to GoldForest's topic in Prelaunch KSP2 Discussion
Actual test footage, note they used conventional explosives as propellant got this.. Remember also this was prior to the Starfish prime tests. -
Wacky concepts and ideas for KSP 2 craft
Drakenred65 replied to GoldForest's topic in Prelaunch KSP2 Discussion
Actually.....it was. The assorted Saturn booster proposals came later -
Necessary sacrifice or just money fraud...?
Drakenred65 replied to Vegatoxi's topic in Prelaunch KSP2 Discussion
lets drop it, someone is trying to argue that he wants and is entitled to a free game, There's lots of Free games out there for him to play. unfortunately all of those "free to play" games have a catch in that most of them they really suck if you insist on them being free, and they have lots and lots of ways to get you to pay and pay and pay. Or its pokemon go. Wot for just one example?? Totally free to play! so long as you don't mind being stuck in a hell of a slow grind unless you pay them 14 a month oh and even if you do your stuck having to play teir 7s at best. and when that shuts down well your Left with memories because its ALWAYS ONLINE. oh and grinding up the tec trees in that game is loaded with crap tanks you have to grind through, or they can sell you tanks that even the developers have admitted are overpowered for cash. that is if you can avoid buying the crap tanks they also sell for cash.... -
How are Rask and Rusk going to work?
Drakenred65 replied to EnderKid2's topic in Prelaunch KSP2 Discussion
Recommended initial reading https://en.m.wikipedia.org/wiki/Roche_limit also see universal sandbox on you tube, a couple of people will be trying to replicate this! -
Solar sales and solar powered ion engines have the same problem. Th e. y. a. r. e. s. l. o. w ahem to accelerate and the further out you get the slower they get shesh just doing that little bit took to long for me.
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Alcentar Rescue system v1.1 new details and KURAN 24.06.2017
Drakenred65 replied to Alcentar's topic in KSP1 Mod Releases
Wait. . . you added rocket fuel to the heat shield? WHY IS THIS NOT IN THE BASE GAME~!~ -
oh Its my newest hobby. Balloon Dropping Jets kick starting the engines and Stress testing, let me finish up this contract and I will see if i can load a audio free version of it (Tune was Dangerzone)
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More like this. . . FOR SCIENCE!
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[1.12.x] Near Future Technologies (September 6)
Drakenred65 replied to Nertea's topic in KSP1 Mod Releases
THANK YOU! WOOOOOOOO! -
yes thats 4 TTK38K 4 Modular Girder Segments 4 FTP Ds1 Stack Decoupler 4 Kerblinger Orbiter Envelopes and a TT18A to keep everything pinned down untill all of the balloons are at max lift as my first stage.... Get up to the max altitude and kick them loose and they get out of the way and the best part? you can add as many as you like!(Granted after 30 its probably a pain to make sure they all get max lift before launch Basicaly the Radial Seperators kick the struts away from the booster, The Struts were needed to keep the in line seperators from damaging the booster and the micro rockets in the seperators then push the balloons enough to let then clear the rest of the assembly (See Video here) So whats your bit of insanity.....
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[1.10.1+] Contract Pack: Field Research [v1.2.2] [2020-09-20]
Drakenred65 replied to nightingale's topic in KSP1 Mod Releases
Typo I suspect.- 469 replies
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Drakenred65 replied to Angelo Kerman's topic in KSP1 Mod Releases
Norton judt Quaranteed the folowing Filename: airshiputils.dll Threat name: WS.Reputation.1Full Path: c:\program files (x86)\steam\steamapps\common\kerbal space program\gamedata\gamedata\wildblueindustries\heisenberg\plugin\airshiputils.dll ____________________________ ____________________________ On computers as of 6/14/2017 at 2:00:46 AM Last Used 6/14/2017 at 2:02:46 AM Startup Item No Launched No Threat type: Insight Network Threat. There are many indications that this file is untrustworthy and therefore not safe ____________________________ airshiputils.dll Threat name: WS.Reputation.1 Locate Few Users Fewer than 50 users in the Norton Community have used this file. Very New This file was released less than 1 week ago. Medium This file risk is medium. ____________________________ Source: External Media Source File: airshiputils.dll ____________________________ File Actions File: c:\program files (x86)\steam\steamapps\common\kerbal space program\gamedata\gamedata\wildblueindustries\heisenberg\plugin\ airshiputils.dll Removed ____________________________ File Thumbprint - SHA: 8c555f5e2ac5b1813caa54a8f798452513b15985fb759bd08e3b9a2bde46d121 File Thumbprint - MD5: 13dc353af9e3c976358884dd3fe91a48 -
Contract Pack: Sounding Rockets 1.4 - 3/17/18
Drakenred65 replied to inigma's topic in KSP1 Mod Releases
Just a quick follow up, Modding the Booster by cloning the Antenna info seems to work- 62 replies
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Contract Pack: Sounding Rockets 1.4 - 3/17/18
Drakenred65 replied to inigma's topic in KSP1 Mod Releases
ok test running this in 1.3 .................... The only problem I have is that I cant launch with Remote tech installed, but the sounding rockets make interesting RATO units. other than that the Science packets, rockets, and everything else seen to work fine.- 62 replies
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has anyone checked this on 3 yet?
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Спасибо, самый замечательный !! (I may have misspelled the last part)
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WOOOSH thanks For the update! just in time