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Everything posted by Deizelpunk
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Clouds in stock KSP
Deizelpunk replied to justspace103's topic in KSP1 Suggestions & Development Discussion
Oooo! The Squa' knows about this now! Awesome! -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
Deizelpunk replied to tetryds's topic in KSP1 Mod Releases
How do I use the Jericho Trumpet? -
A new structural panel
Deizelpunk replied to Daveroski's topic in KSP1 Suggestions & Development Discussion
Two Likes now. Id like to see also a procedural wing panel and a procedural control surface!- 1 reply
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Yeah I see your point, What i mainly meant was to add more procedural parts along the lego style parts. Kinda like the fairings. I appreciate the comment!
- 16 replies
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- more responsove controlls
- track ir
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Yeah, I agree. Life support is basically needed now. I was imagining smaller personnel shuttles to space stations and return to kerbin and whatnot.
- 16 replies
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None at all, never even dabbled in it. I'm not necessarily imagining it to be ONLY used for aircraft, this smaller fuselage and cockpit system would have many benefits for smaller, cheaper spacecraft.
- 16 replies
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- more responsove controlls
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Oh, and for the love of god please let Shadowplay capture KSP!!!!!!!!!!
- 16 replies
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As the title said, I've only really ever wanted 4 things from ksp that it cant provide me. More responsive control surfaces. In real life, almost all aircraft have hydraulically actuated control surfaces. This gives them insanely quick and responsive reactions to the pilots commands, and its ALWAYS bothered me that the control surfaces seem to take forever to react. I understand this aids in preventing SAS wobble, but the devs should seriously consider adding a "response speed" adjustment to all of the control surfaces, well to really anything that moves (including landing gear). The other thing controll surfaces desperately lack is an SAS control toggle, just like how the gimbals on engines have. So, you could set stabilisers to be only controlled by SAS and have a slower response speed while the rest of the control surfaces be nice and snappy for only the pilot to control. 2. Track Ir Support!!!!!!! The keybinding section shows that trackir is supported, so why you no support!!!!!! 3. More adjustable parts. I've always had a problem "making do" with the parts offered to me as an aircraft designer. Yes, the devs have done a nice job with them but it just gets under my skin looking at how real aircraft are designed and then comparing it to the lego-esqe almost minecrafty lack of customisation. Aerospace engineers dont use pre fabricated parts to design their aircraft! They design their own parts! Procedural fairings were a HUGE step for ksp, and so were the customisation options within the flaps and control surfaces. I want to be able to set everything from ride height to wheel size on the landing gear, I want to be able to decide how far a traversal the suspension has and be able to outright change everything on the landing gear. Wheel and leg angles in every axis need to be available to us! Especially height options! Before you say... "But wait, Deizelpunk, what you seek is available in the form of a mod! Here friend I will even link it for you! ADJUSTABLE LANDING GEAR!" ...Remember that i'm asking KSP to provide this for me not a modder, In order to keep my ships up and running and with each update tune and care for them like a gentle maid I cannot and will not use part packs. As much as they are fun to play with I always keep a "Stock" version of my crafts in case a certain mod fails to update. Mods that implement graphical and or non part related enhancements to the game (such as clouds) are fine, but in order to preserve my well kept stock of highly tuned and personally important crafts I cannot use part mods. 4. Decently sized cockpits and a fuselage system in between the baby one and the mark one fuselage. If you look at modern medium sized aircraft (namely jet fighters) the cockpit is almost always no thicker than it needs to be to seat a pilot and have enough thickness to route wires and allow for structural components. What I mean by this is I want a fuselage system JUST large enough to seat a kerbal while sitting down with the head sticking above in a dome cockpit, like a modern jet fighter. This fuselage size would be perfect for all of us who enjoy making "kerbal sized aircraft" that are actually "kerbal sized". Rather than making a grossly enlarged fighter with a ridiculously large cockpit we could make reasonably sized fighters with reasonably sized cockpits. And before you say "but the current mk 1 fuselage system allows for kerbals to move through the interior of the ship later when they add that" I dont care about that, you dont crawl around inside a jet fighter through the cockpit! If you make a spaceplane with this new fuselage system the kerbals would have to EVA to enter a station rather than crawling through the docking ports, and i'm absolutely fine with that. To any and all who read this, I personally thank you. And if a dev reads this, I personally ask you to take my thoughts into consideration. Thanks!
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Can someone help me please? I've played ksp for just under 1000 hours now, pretty well got plane design under wraps. Got my joystick working now, and i've been using a trak ir substitute (free track opentrack) but for some reason ksp won't accept it despite the company that made what i use to headtrack showing actual footage of him using it in game as you would with any other game, such as arma 3. However even though it functions flawlessly in arma 3 for me it won't work in ksp at all! The final thing that has been liquiding me off a lot lately is that shadowplay won't pick ksp up. Thanks in advance. Here's the vid for reference: https://www.youtube.com/watch?v=hzmkJ2UWsGg
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[Airships in 1.12.3] HooliganLabs Mods
Deizelpunk replied to JewelShisen's topic in KSP1 Mod Releases
Id like to see a stockalike re texture sometime- I hate using mods with textures that just don't fit. -
[Airships in 1.12.3] HooliganLabs Mods
Deizelpunk replied to JewelShisen's topic in KSP1 Mod Releases
Thanks! -
[Airships in 1.12.3] HooliganLabs Mods
Deizelpunk replied to JewelShisen's topic in KSP1 Mod Releases
yeah, but can you try fixing it lol? building a vertical dirigible is no fun. -
[Airships in 1.12.3] HooliganLabs Mods
Deizelpunk replied to JewelShisen's topic in KSP1 Mod Releases
When i try to place things on it radially it acts as if the airship is pointing up towards the sky in the hangar even though its horizontal. -
[Airships in 1.12.3] HooliganLabs Mods
Deizelpunk replied to JewelShisen's topic in KSP1 Mod Releases
Can you try fixing the radial mounting on the massive parts? its pretty duck(ed). -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
Deizelpunk replied to silverfox8124's topic in KSP1 Mod Development
Awesome! Im hype! (never used far but im gunna make it work lol) -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
Deizelpunk replied to silverfox8124's topic in KSP1 Mod Development
Is this compatable with the most recent version? I really want to have to worry about wind, maybe even make realistic gliders! -
One sentence you could say to annoy an entire fan base?
Deizelpunk replied to Fr8monkey's topic in Forum Games!
There is no russian bias, you just suck. -
[Airships in 1.12.3] HooliganLabs Mods
Deizelpunk replied to JewelShisen's topic in KSP1 Mod Releases
Thats career mode- I dont have anything like that. -
[Airships in 1.12.3] HooliganLabs Mods
Deizelpunk replied to JewelShisen's topic in KSP1 Mod Releases
Oh, alright il take some in a sec sorry. -
[Airships in 1.12.3] HooliganLabs Mods
Deizelpunk replied to JewelShisen's topic in KSP1 Mod Releases
I made an airship, and when i eva my kerbal she just rolls back and forth on the deck. -
[Airships in 1.12.3] HooliganLabs Mods
Deizelpunk replied to JewelShisen's topic in KSP1 Mod Releases
One problem I AM having is, my kerbals cant stand on anything i set afloat! Any idea why? -
[Airships in 1.12.3] HooliganLabs Mods
Deizelpunk replied to JewelShisen's topic in KSP1 Mod Releases
Awesome! -
[Airships in 1.12.3] HooliganLabs Mods
Deizelpunk replied to JewelShisen's topic in KSP1 Mod Releases
Not for the parts in the hangar.