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Everything posted by Deizelpunk
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When tf are you going to fix the only right earphone audio thing? It totally breaks this whole mod for me! ;-;
- 4,296 replies
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- helicopter
- parts
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(and 1 more)
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[Airships in 1.12.3] HooliganLabs Mods
Deizelpunk replied to JewelShisen's topic in KSP1 Mod Releases
Nevermind, much simpler than I thought. Yeah my bad i was using the heisenberg part pack, didnt realise i needed one of your parts for the Ai. Really happy this is updated for 1.2 tho man! -
[Airships in 1.12.3] HooliganLabs Mods
Deizelpunk replied to JewelShisen's topic in KSP1 Mod Releases
So how do i control the airship now? Without the UI i have no idea how to fly... -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Deizelpunk replied to Angelo Kerman's topic in KSP1 Mod Releases
OMG THANK YOU! I HATE THE HOOLIGAN LABS TEXTURES! Your my god now! -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Deizelpunk replied to ferram4's topic in KSP1 Mod Releases
I love you ferram- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
Deizelpunk replied to tetryds's topic in KSP1 Mod Releases
OO! Nice thanks! Gonna try it right now! -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
Deizelpunk replied to tetryds's topic in KSP1 Mod Releases
Im not sure what you mean? I was just saying that they have a release that works in 1.2.1, so i was inquiring to find out if they were aware and or working towards an update so we can use our beautiful ww2 planes. -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
Deizelpunk replied to tetryds's topic in KSP1 Mod Releases
Bruh yeah it is... -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
Deizelpunk replied to tetryds's topic in KSP1 Mod Releases
BD Armoury Continued is out for 1.2 now, ETA on aviator? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Deizelpunk replied to ferram4's topic in KSP1 Mod Releases
Would it be possible to set it so that stock turbo props still work when you update to 1.2? Im really sad that i cant use my propeller planes with FAR on.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Stock Contra-rotating Turboprop
Deizelpunk replied to NightshineRecorralis's topic in KSP1 The Spacecraft Exchange
My Loard... -
Ok yeah, good point. I PERSONALLY try to make realistic planes.
- 28 replies
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I strive for realism, considering your commenting in a FAR related page, I thought you would understand thats why we get FAR.
- 28 replies
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[1.12.x] WASD Editor Camera Continued - New Dependencies
Deizelpunk replied to linuxgurugamer's topic in KSP1 Mod Releases
Amazing man, Thank you so much! -
But thats not really realistic... Is it...
- 28 replies
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Sorry for the language, I wasn't actually angry at him, I was just joking. Il refrain from that in the future.
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WW2 Flying wings* They used drag flaps to stay stable but we cant really do that, and i sure heck cant put 6 anthers on the back lol.
- 28 replies
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Looks neat, I like the cut outs where the engine sits.
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I've been working on some flying wings only FAR, although its essentially impossible to make them stable without using tiny little finlets on wingtips (if you want to build ww2 style ones)
- 28 replies
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Ray & Ray HS flying wing
Deizelpunk replied to Dr Farnsworth's topic in KSP1 The Spacecraft Exchange
Cool, love flying wings. -
Il try when i get home, the space-dock version inst updated.
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Yeah, FAR yaw doesn't really cut it either.
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Well the same problem everyone has with flying wings, no yaw stability. Im just trying to figure out how the real life ones work. So far from what i can tell its a combo of differential thrust, wing sweep and wing twist. Not exactly sure still tho.