Nippie1995
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Everything posted by Nippie1995
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[WIP] Mining and Processing Extension [KIMP] resumed
Nippie1995 replied to riocrokite's topic in KSP1 Mod Development
Nice -
[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
Nippie1995 replied to riocrokite's topic in KSP1 Mod Releases
Wouldn't we all? -
I just want to thank you for keeping this and all the other discontinued mods alive. Great work!
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Does anyone know which mod adds servos to KSP?
Nippie1995 replied to FuryKerbal121's topic in KSP1 Mods Discussions
Infernal Robotics Rework( More and nicer part) -
It's very new. Only came out today I believe. It's literally called Konstruction. Link:
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I must say that this does look really great.
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[WIP] Mining and Processing Extension [KIMP] resumed
Nippie1995 replied to riocrokite's topic in KSP1 Mod Development
Ah. Thanks. -
[WIP] Mining and Processing Extension [KIMP] resumed
Nippie1995 replied to riocrokite's topic in KSP1 Mod Development
May I ask what program you use for texturing and modellling? -
[WIP] Mining and Processing Extension [KIMP] resumed
Nippie1995 replied to riocrokite's topic in KSP1 Mod Development
Looks nice. Is the tower on the right retractable? Because that would be difficult to transport. -
Duna is for me the most fun place to visit, so I would really like this.
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Thanks for the help
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Where can I find this settings.cfg file?
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Is there a way to turn off the wheel blocked function? Cause it's nearly impossible to drive my rover like this. It's not even blocked! Any help would be appreciated.
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[WIP] Mining and Processing Extension [KIMP] resumed
Nippie1995 replied to riocrokite's topic in KSP1 Mod Development
Wow, just wow. That looks great. You keep amazing me. -
[WIP] Mining and Processing Extension [KIMP] resumed
Nippie1995 replied to riocrokite's topic in KSP1 Mod Development
I think the Pinza Fasciati (top right) would be an excellent choice for removing old (round) parts. And a Forca Pallet Extra ( left middle, second collum) for cube alike-parts. Also I'm really pumped to hear that you're working again. -
[WIP] Mining and Processing Extension [KIMP] resumed
Nippie1995 replied to riocrokite's topic in KSP1 Mod Development
Me gusta -
Well I respect your opinion. ( Those are some real rare words right there) On another topic, @valis, why did you post the same picture with the same quote twice?
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I know it's the same, that's what I meant. I didn't know it represented itself as a different mod.
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You could also use Simple Construction, a more lightweight mod. It does the same thing but with less parts. You can use the docking port as a spawn and just build your base around it. However you will need to transfer resources between the KSC and your station to be able to build ships. Also the ships will still be designed in the hangar.
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What kind of panels? I dont get you.
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Well I dont know if you just forgot to mention it, but USI Life Support is a separate mod. Maybe it was included with USI kolonization but I dont think so.
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I dont think there are some big ones, but you could use the crypod from deepfreeze continued. Its only a bit weird to install that mod just for that.
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Well apparently I'm the only one who would like this.
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What do you mean it doesn't work? More details please.
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Im always amazed at how few people know tweakscale. It is so handy. Need smaller RCS blocks? Tweakscale. Need bigger fins? Tweakscale. Think the adapters are too small? Tweakscale. Want to know the reason why we are alive? Tell me when you find it. No but seriously, use tweakscale.