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KSP2 Release Notes
Everything posted by Esquire42
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Well, first you have to see if the tweak will work. From there, the patch would look something like the one I wrote to turn some of @DMagic's antenna parts into massive relays (DMagic, it'd be great if you threw this patch in with the install as an optional for OPM users.) Here's the patch: @PART[dmSIGINT.End]:NEEDS[DMagic] { @MODULE[ModuleDataTransmitter] { @antennaType = RELAY @antennaCombinable = True } } You'd change the @PART category to an OPT part and repeat the whole thing for each part you want, or perhaps to something from a @HAS call; maybe ModuleLiftingSurface. Then you'd plop in the electric ablator module. From the looks of it the config would be pretty easy. This should work. MODULE { name = ModuleAblator ablativeResource = ElectricCharge lossExp = -7500 lossConst = 0.1 pyrolysisLossFactor = 6000 reentryConductivity = 0.01 ablationTempThresh = 500 useChar = True charModuleName = shieldChar } Hell, since this was so easy I might publish it myself. Tell me if this works, and I'll acknowledge you as testing/inspiration I'd first add the modified ablator code to a specific part and test it, then see if it works.
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I do like the idea of offering two options. Faster download times, less bandwidth, etc. Maybe the guys at CKAN can eventually add a command line utility for decompressing .7z as part of the CKAN build.
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Most Windows users will go "huh" at a .7z. It's not really a platform issue so much as a user-level issue. .zip and .tar.gz are baked-in formats for Windows and Un*x systems, so it makes sense that those are more familiar.
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RealChutes - Auto Arm doesn't work on staging?
Esquire42 replied to Jackelmyer's topic in KSP1 Mods Discussions
There's a setting that changes when they'll deploy when staged: Deploy when Safe, Deploy when Risky, Deploy on Stage. Should be in the right-click menu for the part -
LanguagePatches 2.0 - FR/IT/DE/ES/PL/PT-BR/CZ/RU/ZH
Esquire42 replied to simon56modder's topic in KSP1 Mod Releases
Hey all, since I'm a Japanese major I'm planning on starting a Japanese language patch. So, if you speak Japanese (at least at an intermediate level) please send me a message. -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
Esquire42 replied to Nertea's topic in KSP1 Mod Releases
This same thing happened to me. Sometime this weekend I'll whip together a NFE and stock save and get a log for you @Nertea -
Are you still working on this?
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Hey Sigma, any plans to update to 1.2.1?
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[1.11.+] ESLD Jump Beacons Revived (1.4.0)
Esquire42 replied to Booots's topic in KSP1 Mod Development
I can try again sometime today just to make sure it's still not working, but otherwise I'm on the latest. -
[1.11.+] ESLD Jump Beacons Revived (1.4.0)
Esquire42 replied to Booots's topic in KSP1 Mod Development
Is there a patch for 1.2.1? That might be it. I'm using the latest version but did update to 1.2.1 last night. -
[1.11.+] ESLD Jump Beacons Revived (1.4.0)
Esquire42 replied to Booots's topic in KSP1 Mod Development
No, this is a sandbox save, it's full of it. -
[1.11.+] ESLD Jump Beacons Revived (1.4.0)
Esquire42 replied to Booots's topic in KSP1 Mod Development
I think i saw this issue in the other thread a long time ago but I'm not digging through it at midnight, so my apologies if this is asked and answered. I'm getting an error where when trying to activate a beacon the in-game text says something along the lines of "Activation Failed! - No Electric Charge" but there is f***loads of electric charge on the beacon vessel and another s***load being generated by a NFE reactor. Is there a stupid solution that I'm missing or? -
What top 10 (or less) mods couldn't you do without?
Esquire42 replied to Mulbin's topic in KSP1 Mods Discussions
1. KER 2. MechJeb 3. Filter Extensions 4. Near Future Tech (counting Cryo Engines and Kerbal Atomics) 5. AmpYear 6. SpaceY 7. Rastor Prop Monitor 8. Docking Port Alignment Indicator 9. Hyperedit 10. Mk2 expansion -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Esquire42 replied to Nertea's topic in KSP1 Mod Releases
CKAN takes a day or so to update. Give it a few days and then if there's a problem let one of the CKAN guys know, they're very friendly. Nertea doesn't deal with CKAN issues anyway. -
Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
Esquire42 replied to SuicidalInsanity's topic in KSP1 Mod Development
Could you possibly add some additional Big-S control surfaces? I always get frustrated trying to use the stock ones with your wing segments.- 863 replies
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[1.1.2]AoA Tech Aviation Parts Ver. 1.3.5 PRE 04MAY2016
Esquire42 replied to martinezfg11's topic in KSP1 Mod Releases
Either FreeIVA or stock 1.1 -
Kerbal Space Program update 1.1 “Turbo Charged” is now available!
Esquire42 commented on KasperVld's article in Developer Articles
Win, Linux, or OS X? My OS X build that i just downloaded isn't 64 bit -
I agree with this. AMRAAMs are deadly SoBs and are the thing you need. I haven't entered yet, wanting to perfect my design, but I've found that spamming AMRAAMs against the Stealth Weasel is the best way to go. Now to take on the Phantom...