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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
CanOmer replied to tony48's topic in KSP1 Mod Releases
I installed both Reborn and EarthHomeWorld branches. Reborn branch has same textures around KSC like before. EarthHomeWorld branch is also same but with missing clouds and KSC being partially underground: Texture problem is fixed after I copied files from the KSRSS-64k folder. (Using Reborn branch) GameData branch is newer than Reborn, and copying files from KSRSS-64k works too. EarthHomeWorld is newest but has two other problems. I am thinking GameData branch is the one to use and is also set as default in Gitlab? EDIT: I have EVE Redux installed without stock planet configs but I have no clouds. Any solution?- 1,966 replies
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- totm mar 2022
- rss
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
CanOmer replied to tony48's topic in KSP1 Mod Releases
Thanks, I will try now. I saw GameData branch as default and installed that.- 1,966 replies
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- totm mar 2022
- rss
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Reaction wheels are still powerful as before and new RCS thrusters have no textures.
- 173 replies
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- reaction wheels
- rotation
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[1.12.5] WaterDrinker - Stockalike Propeller Engines [0.4][09.08.2024]
CanOmer replied to Beale's topic in KSP1 Mod Releases
These parts should be unlocked earlier in UnKerballed Start tech tree. -
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
CanOmer replied to tony48's topic in KSP1 Mod Releases
Textures around KSC is like this: Is it normal or bug? I installed from here: https://gitlab.com/ksrss/KSRSS (is it recent version?)- 1,966 replies
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- totm mar 2022
- rss
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[1.12.5] WaterDrinker - Stockalike Propeller Engines [0.4][09.08.2024]
CanOmer replied to Beale's topic in KSP1 Mod Releases
Drag seems high on the engine: -
There are two nice upscalers that work with any game that hasn't naturally; Magpie (free) and Lossless Scaling (not free). I have both but usually use Magpie. If I didn't know of these I probably replaced my old GTX 1080 by now because it is not enough for 4K resolution.
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Celebrating the holiday by roasting Kerbal stuffed 'Onion' for the great Kraken.
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
CanOmer replied to Starwaster's topic in KSP1 Mod Releases
Thanks, I didn't unlock that tech yet. So, will this tech improve heat resistance for wing parts, fuel tank parts..etc?- 5,919 replies
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- reentry
- omgitsonfire
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[1.12.5] Restock - Revamping KSP's art (August 28)
CanOmer replied to Nertea's topic in KSP1 Mod Releases
Any plans for electric propeller engine(s) for Restock+? Stock propellers do not work properly with time acceleration and unnecessarily complex. Electric propeller propulsion is important for planets like Duna and Eve. Firespitter and KAX are old/outdated or not very well balanced. Airplane+ has no electric propeller engine. WaterDrinker's Stockalike Propeller Engines mod is currently my favourite but especially the electric propeller engine uses very little electric which feels terribly unbalanced. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
CanOmer replied to cybutek's topic in KSP1 Mod Releases
Dark transparent background goes away after few minutes. Any solution? -
[1.12.5] WaterDrinker - Stockalike Propeller Engines [0.4][09.08.2024]
CanOmer replied to Beale's topic in KSP1 Mod Releases
I built a light (1 ton) electric aircraft for Duna using "Stylophone" electric engine. Its electric usage is 0.001/sec (max) and producing 17.0kN thrust. Isn't it too overpowered? Because my plane flies at +100m/s on Kerbin with one smallest solar panel which gives 0.3/sec (max) electric. -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
CanOmer replied to Starwaster's topic in KSP1 Mod Releases
Which upgrade? I couldn't find it. I play career mode.- 5,919 replies
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- reentry
- omgitsonfire
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[1.12.5] Restock - Revamping KSP's art (August 28)
CanOmer replied to Nertea's topic in KSP1 Mod Releases
Hello, I like Restock+ parts and use them. But I noticed some Restock+ parts can't be placed in inventories. It says Construction Only Part. This usually happens when trying to place a big part in inventory with stock parts. Also, I installed KSP_PARTVOLUME mod which allows an engineer kerbal to attach/detach modded parts. Few Restock+ part examples that can't be placed in inventories because of being Construction Only Part while being small enough to be placed in inventories: Oscar-A Liquid Fuel Tank Oscar-C Liquid Fuel Tank PRBE-4 Liquid Fuel Tank PRBE-9 Liquid Fuel Tank FL-T50-R Hemispherical Liquid Fuel Tank ....etc Apparently these are fuel tanks but I haven't check all Restock+ parts.