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Awaras

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Everything posted by Awaras

  1. First, have you made your rockets aerodynamic? You need to add nose cones on top of EVERYTHING or you will have trouble.
  2. I have found that it is easier to get to orbit with FAR than without it. Some redesign of your rockets might be necessarry. Can you post a screenshot of the rocket that is giving you trouble?
  3. That's it! All the supposed 'moon landing' footage and pictures are actually screenshots and videos taken from the game!
  4. Well, if they decide not to include other star systems, i hope that FTL/interstellar STL could still be an endgame tech for the campaign - make the creation and launch of the first interstellar vessel the final chalenge in the campaign, kinda how it was in the Civilization series... You just send it off and get a congratulatory message.
  5. You can actually get to Duna with extremely little fuel if you time your transfer burn right - just a little more than you need to get to the Mun. This ship made it to Duna with fuel to spare (it started with a full tank from LKO): It could almost make it back to Kerbin - it needed another 300-400 dV....
  6. Or 3. Have stars move in nearly straight lines and more-less random directions relative to Kerbol as the stars near our Sun seem to be moving...
  7. Also, does it spin even if you use ASAS? Can you post some pics?
  8. Eliminate as much of the horizontal drift as possible. Press 'X' a split second before you touch down to turn off the engines.
  9. 16. Why can't we BUILD detailed cities on the MUN with Kerbals running about everywhere and trucks and cars moving about everywhere?
  10. Here is the thread, Sal: DonLorenzos Forum Campaign - To space, the moon and beyond And there was also this: Forum controlled KSP campaign - Space race to the Mun Both campaigns had spreadsheets containing the tech tree and all the prices. Those are gone now because the forum attachments were deleted a while back but I think I have them somewhere and could dig them up if anyone is interested.
  11. They had to endure 7G's because they had only one shot at reentry - They could have made a more gradual reentry by aerobraking several times, making a full orbit between the aerobraking maneuvers but each orbit would take several hours and the command module did not have enough power and air to sustain the astronauts for more than a few hours so they had to do it in just one attempt.
  12. Actually, I really liked Outpost 2 as well... While it was a relatively average RTS, it had a few features that really appealed to me - the story written as a novella the persistent research tree and the management of colonists are among them.
  13. Upload the image to a image hosting site like imgur, and then post the link to the image here under img tags: [_img_]link[_/img_] (without the _ lines)
  14. He is active on reddit, but he seems to have given up on KSP...
  15. The maneuverability seems to depend on the 'rotation power' AND mass of the command pod/probe core.
  16. Well, you need to set up a transfer orbit to another body (the Mun for example) first, because the patched conics do not kick in when you are landed or in a simple orbit. See bsalis's link for the differences.
  17. You can use this mod to change the patched conic mode on the fly. This might help you see the differences.
  18. The number will increase by one every time there is an update. If they release update 0.34 and then say 'We are done! The next update will be the finished game!' than the next update will be 1.0.
  19. You wouldn't need a triple-helix DNA to have three sexes. In our own reproduction, the male and female contribute half of the chromosomes, but each of those chromosomes are entirely from one or the other... All that would be necessary is for three sexes to contribute 1/3 of the chromosomes...
  20. Q: Where can you land a craft capable of SSTO and traveling over 10 AU at a continual 1g acceleration? A: Anywhere you d**n well want!
  21. What do you mean then? Some sort of rock-paper-scissors combination?
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