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BT Industries

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Everything posted by BT Industries

  1. Ok good to know. Is it still working perfectly? any problems with it? And a announcement to make... lots of you have probably heard of the new mod from @kimiko if not.... I'm happy to announce that Maritime Pack will be fully compatible with this new mod.
  2. @JTpopcorn Did you use the arrestor system from InfinityDices Carrier Mod?
  3. Amazing Lots of people have been requesting that boats in Marinetime Pack can sink, I was going to make a sinking system just like yours but now I don't have to! Thanks for this mod. Oh and until I have finished updating Marinetime Pack I don't recommend you use it (It's a bit buggy because of the new buoyancy code) The link to the Marinetime Pack development thread is in my signature. And thanks again you have saved me tons of time.
  4. Sounds good. I will look into that. Thanks Yes I have found this problem as well. I will try and add some more hull adaptors which will hopefully make things easier.
  5. Once Maritime Pack is up and running again, I will try and implement naval docking ports, a tailhook and arrestor wires since I have had quite a few requests for that. In the meantime I believe Boat Parts has still has working tailhooks and arrestor wires.
  6. This is amazing!!! How did you make this?
  7. ....That sells ivy to the pharmacy ( The walmart is from this mod ) The building is a hospital....
  8. Sounds great! Help is always appreciated. (I'll PM you some details) Ahh, yet another helpful person. We are planning on making the parts tweakscalable, so you can make them any size you would like. A hanger system would be amazing and it's definitely on the list I am not familiar with these "old R3 hook and arrestor cables". Could you please explain.
  9. .....On the Mun The building is a bus stop......
  10. Not all parts will be tweakscalable, but some of the more universal part will be. Sounds good, will do.
  11. I can't believe I missed that!!! Thanks for telling me that, you have made someone very very happy today. Time to mount an attack on my undersea research station
  12. I like where this mod is going! You could make the guns run on a resource called ionized tibanna gas, which is made by putting tibanna gas into a converter which requires electricity to run.
  13. NAS doesn't have any torpedoes, floating sea mines or depth charges. Sea mines or depth charge would probably be pretty simple to make, not so sure about how to make torpedoes not explode instantly because it is already touching water. I think being able to launch larger missiles from subs would be cool something like this... Oh I get it, that would be epic!
  14. Agreed, that is probably the best option. All that means is that this mod will be dependent on Community Resource Pack which mos people are going to have in there GameData folder anyway.
  15. I don't want this mod to be dependent on too many mods. But I'm sure some of you people who use life support mods might want to sieve through water to harvest algae and then convert it into food and enjoy fishing for food or people who use FAR and the Wind mod might want to go sailing and people who use BDA would like to have torpedoes, floating sea mines and depth charges. So what I think I will do is release the mod as it was originally plus some extra parts and then have extra addon packs for people to use with other mods. What do you guys think?
  16. What do you guys think of buoyancy? How should this mod handly it? I'm thinking something like RoverDudes Sub Mod, Lead and Water. All the hull parts will be very light and you will have to put lead in them to lower the waterline and once you're in the water you can pump water around to make adjustments. This means that you could easily make subs and you wouldn't have to worry about putting none sub parts on because it no longer requires the firespitter buoyancy code.
  17. My thoughts exactly Yes but I was thinking somthing like this... You mine up sand and sieve through it to find some ore and dump the leftovers. These are just ideas, if you guys don't like them just say so and if lots of people don't like it I wont make it. So like an upside down cargo bay? I like it! I will be keeping everything from the original mod, except the bitts and blisters. Did it even have its own plugin?
  18. I'll help. I am pretty good with .cfg files and setting up part files, etc. I know what it is like being new to modding and needing some extra help. WARNING: I will not be able to donate my full time and effort to this mod as I'm currently working on Maritime Pack and another unreleased mod, but im alway here if you need some answers to questions/
  19. I like these ideas, but I think I'll steer away from the cranes. What do you guys think of a simple shipping container for putting rovers and other smaller crafts in? Or what about a Mining Boat for getting ore from the bottom of the ocean? Thanks for all these ideas people, keep it up!
  20. Thanks, I cant wait to get started I like it, good ideas. I'm sorry @craigtylerrobert, but what exactly did you mean by...
  21. Lets hope so If not there will be a lot of angry people. He has nothing to lose and everything to gain from this, I am sure he would not let everyone down like that. We will just all have to trust him. On that note though does anyone have the Submarine Pack or Maritime Pack hidden away on there computer somewhere as I can't wait any longer (and I'm sure you guys can't either) to get started and also as a backup just in case anything does go wrong.
  22. I'm thinking of this mod Yes at the moment I'm just brainstorming ideas until the files arrive from Fangist, then it's straight to business Yes this is one of my first mods I am also working on another which is yet to be released (Getting this up to scratch is top priority though) I'm concentrating my modding skills mainly on the coding and putting it all together part and my friend is working on the modeling side of things. Kerbal Krash System will hopefully be implemented later on but will not be a necessity. I don't want this mod being to reliant on other mods.
  23. I agree a wider palette of textures would be great (Added to the ever growing To Do List) Agreed Exactly what I was thinking. What do you guys think of some of the larger parts having inbuilt Hanger compatibility so that you can hide away your plane after landing it on you aircraft carrier or for storing your cargo? Yes, like it this will definitely be done. Keep it up guys, your ideas and enthusiasm is very much appreciated I will add an ideas list in the OP so none of these great ideas get lost.
  24. Yes, same here... And while we are on the subject of size, what do you guys think of making the hulls tweakscalable Thanks
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