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wadena

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Everything posted by wadena

  1. OpenGL was indeed the culprit, When I removed it the icons worked just fine. Thank you so much for solving this for me :-)
  2. I have a small problem I was wondering if anyone could help me with? In the VAB the thumbnails on the top line in the parts selector are cut in half (se links) and it's driving me nuts. Does anyone know what could be causing this? I have the latest version of the (Steam) game and all DLC's installed. Link #1 Link #2
  3. I'm just curious, why do you not recommend downloading via CKAN? ((I have no problem downloading from the links provided. I'm just wondering)
  4. Does this mod work with KSP 1.4.2? I get a message when loading that I have to use 1.4.1 but everything seems to work just fine.
  5. I'm on version 1.2.1 and have the same problem! - Nevermind... After some Googling, I found the culprit. I'm using KIS/KAS and my backpack was full. After emtying out my personal inventory all was back to normal. - How stupid am I... Of course, the gravity affects me (my kerbal) hauling four 24-77 "Twitch" engines + 3 extra EVA tanks probably would effect me
  6. Okay, @dueb Just wanted to let you know I fixed it, and it was in fact not the .dll file's fault per say... I had unzipped the wrong version of it (the one you updated to KSP v. 1.2. - So all my frustration with both docking and .dll's are all on me Have a look at what's on my NavBall: https://www.dropbox.com/s/x1oyxcie6mlcfch/NvBall - TEST.jpg?dl=0 THANK YOU, for updating the file(s), and taking the time to sort this out with me!
  7. I think you are right. It's some kind of UI problem. I had the same thing happen when having the problems with the missing KIS/KAS .dll files. Then the "EVA" tab went missing in my VAB until I restored the file(s). But with this NavBall mod the file is there ( NavBallDockingAlignmentIndicator.dll) and everything looks good except that I don't get that little (and essential/extremely) handy red indicator on my NavBall. - It clearly works for you, when recreating. Oh, man... I guess I just have to check all my mods one by one (there goes the night, lol).
  8. Here is a link to the log file: https://www.dropbox.com/s/rentj6q8nrkljg6/KSP - Log 14.11.16.log?dl=0 I have no problems with any of the other mods, except KIS/KAS .dll that Norton absolutely hated and put in quarantine (had to restore, and all was good). I double checked the .dll file for this mod and it was there with the rest of the files. - The docking port I was docking to, I had to EVA and use KAS with my engineer. Maybe this could have caused some problems? LOL, yes I did remember to set the docking port as target (and control from docking port, after attaching it with KAS).
  9. I tried, but it's a no go for me on version 1.2.1.1604 Win 64bit. (https://www.dropbox.com/s/zczsz3h5xu87ce0/NavBallDockingAlignmentIndicatorCE_Recompile_1.2.zip?)
  10. Does this AWSOME mod work with KSP version 1.2.1?
  11. Thank you, I'll keep this in mind and read the pictorial tutorial. I can't do much with the inclination on the target ship since it's out of fuel. Hadd to burn it all pro grade when I realized I had forgotten the chutes (I calculated the reentry just after SOI to Kerbin. Had it at a steady 30Km thinking it's all good for aerobraking). Edit; Ps. I'm also using TAC LS so I "only" have 50 days... Photo of my problem: https://www.dropbox.com/s/0kwfuw674lgta8j/20161113173109_1.jpg?dl=0
  12. Hello, I have a "tiny" problem with my scientist beeing stuck on return from Minmus (I forgot to pack parachutes, lol). So I've launched a rescue vessel with a mechanic to use KIS/KAS to attach the (missing) part. The problem is; I su** at rendezvous. I have matched the planes/inclination with the target. Do I also have to match the targets Ap and Pe (Ap= 7.87166Mm and the Pe= 85.975Km @ 5.989 inclination)? (I'm playing on the 1.2.1.1604 Windows x64 bit version).
  13. Hello, First of all, let me just say thank you for this mod! My question is; Is there any way of changing the currency from £ to $ ?
  14. Hello, Is this mod updated for KSP 1.2.1? Nevermind, just read the last post before me... Thank you for a GREAT MOD!
  15. Fantastic! Thank you for adding the parts, no need to stress with it
  16. @JPLRepo Thanks again for having a look at this. I`m using a wide range of engines, and I don`t want to complicate things for you so I`ve selected just the one that I use the most and the Fusion Reactor I`m using: "Closed Cycle Gas Core Engine". "WB-MF Micro Fusion Reactor". I`d be happy if you could add those two, and, of course, thrilled if you decide to add any more from that mod (or any mod with nuclear that provides EC). I`m still building relatively small rockets and I`m only planning a mission to Duna, but I was hoping I could use nuclear engines for that journey and beyond . I`ve tried to go trough my inventory in the VAB and most of the nuclear engines I use has an EC output only, but I guess the problem is that they are always on/producing EC? The dark-Side calculations look great! Definitely include solar panels by default. I don`t know about other players but I`m most likely to forget to tick that box and get my EC Calculations wrong ;-)
  17. I`ve got a weird problem, need help.

    I have been using MechJeb 2 without problems for 300 in-game hours and it`s been working just fine up until now. When I`m in the VAB the TWR is 1.69 and good, but when I hit launch and enter the launchpad the TWR drops to 1.26

    So I tried installing Kerbal Engineer Redux (for KSP 1.0.4, but it works just fine with the 1.0.5.218) and it show me the same numbers. Anyone had this problem before, or know what's going on?

  18. My current mod-list as of 23.01.16:

    [x] Science! (xScience 4.12)
    Active Texture Management - X86 - Aggressive (ActiveTextureManagement-x86-Aggressive 5-0)
    Alternate Resource Panel (AlternateResourcePanel 2.7.4.0)
    AmpYear Power Manager + Reserve Power + Ion RCS (AmpYearPowerManager 1:V1.1.1.0)
    BahamutoD Animation Modules (BDAnimationModules v0.6.2)
    CapCom - Mission Control On The Go (CapCom 1.4)
    Chatterer (Chatterer 0.9.7)
    Community Resource Pack (CommunityResourcePack 0.4.8.0)
    Community Tech Tree (CommunityTechTree 2.3)
    Connected Living Space (ConnectedLivingSpace 1.2.0.1)
    Contract Configurator (ContractConfigurator 1.9.3.1)
    Contract Pack: Advanced Progression (ContractConfigurator-AdvancedProgression 4.5.1)
    Contract Pack: Anomaly Surveyor (ContractConfigurator-AnomalySurveyor 1.4.2)
    Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.1.4)
    Contract Pack: Grand Tours (ContractConfigurator-GrandTours 1:0.1.10)
    Contract Pack: Historic Missions (ContractConfigurator-HistoricMissions 1.6.4)
    Contract Pack: RemoteTech (ContractConfigurator-RemoteTech 2.0.1)
    Contract Pack: Rover Missions Redux (ContractConfigurator-RoverMissionsRedux 0.1.3)
    Contract Window + (ContractsWindowPlus 5.5)
    Craft Import (CraftImport 0.8.1)
    Crossfeed Enabler (CrossFeedEnabler v3.3)
    Crowd Sourced Science (CrowdSourcedScience v3.0.2)
    Deep Space Exploration Vessels (DeepSpaceExplorationVessels 1.0.6)
    DeepFreeze Continued... (DeepFreeze V0.20.1.0)
    DMagic Orbital Science (DMagicOrbitalScience 1.1)
    Engine Lighting (EngineLighting 1.4.1)
    Enhanced Navball (EnhancedNavBall 1.3.6.0)
    Environmental Visual Enhancements (EnvironmentalVisualEnhancements 1:EVE-1.05-4)
    Environmental Visual Enhancements - Config files (EnvironmentalVisualEnhancements-HR 1:EVE-1.05-4)
    EVA Transfer (EVATransfer 3.0)
    Filter Extensions - Default Configuration (FilterExtensionsDefaultConfig 2.4.1.3)
    Filter Extensions - Plugin (FilterExtensions 2.4.1.3)
    Final Frontier (FinalFrontier 0.9.8-1882)
    Firespitter Core (FirespitterCore v7.1.5)
    Fuel Tanks Plus (FuelTanksPlus 1.6)
    Graphic Memory Monitor (GCMonitor 1.3.0.0)
    Heat Management (HeatManagement 0.26.3)
    HeatControl (HeatControl 0.2.1)
    Hot Spot (HotSpot 0.4.4)
    Hullcam VDS (HullcamVDS 0.51)
    HyperEdit (HyperEdit 1.4.2.0)
    Interstellar Fuel Switch (InterstellarFuelSwitch 1.18)
    Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 1.18)
    KabinKraziness (KabinKraziness V0.3.2)
    Karbonite (Karbonite 1:0.6.7.0)
    KarbonitePlus (KarbonitePlus 0.5.3.0)
    Karibou Expedition Rover (KaribouExpeditionRover 0.1.2.0)
    Kartographer (Kartographer 0.1.0.2)
    keepfit (KeepFit 0.8.4.3)
    Kerbal Alarm Clock (KerbalAlarmClock v3.5.0.0)
    Kerbal Attachment System (KAS 0.5.5)
    Kerbal GPS (KerbalGPS 1.0.23.5.01)
    Kerbal Inventory System (KIS 1.2.3)
    Kerbal Joint Reinforcement (KerbalJointReinforcement v3.1.4)
    Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v0.2.10)
    Kopernicus Planetary System Modifier (Kopernicus 1:beta-06-3)
    KSP AVC (KSP-AVC 1.1.5.0)
    KSP Interstellar Extended (KSPInterstellarExtended 1.6.1)
    Lithobrake Exploration Technologies (LithobrakeExplorationTechnologies 0.3.1)
    MechJeb 2 (MechJeb2 2.5.5.0)
    Modular Rocket Systems - Parts Pack (ModularRocketSystem 1.11)
    Module Manager (ModuleManager 2.6.17)
    Navball Up Default (NavballUpDefault V0.1)
    Near Future Electrical (NearFutureElectrical 0.6.1)
    Near Future Electrical Core (NearFutureElectrical-Core 0.6.1)
    Nuclear Rockets (USI-NuclearRockets 0.1.2.0)
    OctoSat  (OctoSat 0.6)
    Olympic1's ARP Icons (Olympic1ARPIcons v0.7.2)
    OSE Workshop (Workshop 0.12.1)
    Outer Planets Mod (OuterPlanetsMod 1:1.9.2)
    Pathfinder (Pathfinder 0.9.7)
    PlanetShine (PlanetShine 0.2.4.2)
    PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.4.2)
    Portrait Stats (PortraitStats 7.0)
    QuickSearch (QuickSearch v1.14)
    RasterPropMonitor (RasterPropMonitor v0.24.2.1)
    RasterPropMonitor Core (RasterPropMonitor-Core v0.24.2.1)
    RCS Sounds (RCSSounds 4.4)
    RealChute Parachute Systems (RealChute 1.3.2.6)
    RemoteTech (RemoteTech v1.6.9)
    REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.1.1.0)
    RLA Stockalike (RLA-Stockalike 13.3)
    S.A.V.E (SAVE 1.2.4-1314)
    SCANsat (SCANsat v14.7)
    Ship Manifest (ShipManifest 4.4.2.0)
    Solar Science (SolarScience v1.03)
    Spacetux Shared Assets (SpacetuxSA 0.3.9.0)
    SpaceY Expanded (SpaceY-Expanded 1.1.4)
    SpaceY Heavy Lifters Parts Pack (SpaceY-Lifters 1.8.2)
    Supplies backpack  (Suppliesbackpack 1.0)
    Tarsier Space Technology with Galaxies  (TarsierSpaceTechnologyWithGalaxies 1:5.6)
    TextureReplacer (TextureReplacer 2.4.11)
    Toolbar (Toolbar 1.7.10)
    Transfer Window Planner (TransferWindowPlanner v1.4.0.0)
    TweakScale - Rescale Everything! (TweakScale v2.2.6)
    Universal Storage (UniversalStorage 1.1.0.8)
    USI Asteroid Recycling Technologies (USI-ART 1:0.7.1.0)
    USI Core (USI-Core 0.1.4.0)
    USI Exploration Pack (USI-EXP 0.4.4.0)
    USI Freight Transport Technologies (USI-FTT 0.4.4.0)
    USI Kolonization Systems (MKS/OKS) (UKS 1:0.32.2.0)
    USI Life Support (USI-LS 0.3.2.0)
    USI Survival Pack (USI-SRV 0.3.3.0)
    USI Tools (USITools 0.5.5.0)
    Water Sounds (WaterSounds 1.2)
    Waypoint Manager (WaypointManager 2.4.4)
    WildBlueTools (WildBlueTools 1.0.27)
     

    :)

  19. Update; Something happened to the text in my previous post.. Point was, don`t sweat it, it works good enough, but if you someday get around to add calculations for producing parts that would be awesome. It would make it a lot easier to add parts and just keep and eye on the red numbers until they change to white.
  20. :-) I hope you add support for Interstellar Extended. AmYear is extremely useful for both long and short trips, and it adds a whole new level of realism (with KabinKraraziness it got even better). to add parts to see how many or how big of a fuel cell is needed for the numbers to change from red to white :-)
  21. Like he said... I tried everything last night to get it operational but so far it says "not in orbit" (I got it in a perfect 100km orbit around Kerbin).
  22. Hello, and thank you for an awesome mod! I LOVE IT! Can`t live without it, and the KabinKraziness is hilarious. You said in the text that if I had any other mods that I use and would like this to work with I could drop you a line... Well here is the line: I would love if AmpYear could calculate EC produced by "KSP Interstellar Extended " nuclear rockets and fusion generators. I`m using the "WB-MF Micro Fusion" Reactor and the "Closed Cycle Gas Core Engine" on my current mission. I got 3 screenshots (I think, I`ve never used DropBox sharing before) (IMG1), (IMG2), (IMG3 ) to show you my problem. On another note, When I`m in the VAB doing dark-side calculations AmpYear does not refresh. I have to add the part and exit/enter VAB to get the numbers.
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