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winproof

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Everything posted by winproof

  1. Hi Problem "new text" in settings is still here. (on french ksp version, not tested on english version) and can we use scatterer 0.0610 or only 0.055?
  2. for me, kk-ksrss is just a fun option, the core of ksp is space and while waiting for kk, you can use ksp-switcher if you need more launchpad
  3. two littles mistakes in moon.cfg & calisto.cfg, two biomes have the same displayname.
  4. hello i'm playing with KSRSS, and i've find a lots of mistake in the mars map biome (directly from RSS) , so i've used my "confinement time" to correct that. in case of you want to add this into rss-ro, you can find info here : Regards ps: sorry for my english, it's not my spoken language
  5. hello i'm playing with KSRSS, and i've find a lots of mistake in the mars map biome (directly from RSS) , so i've used my "confinement time" to correct that. in case of you want to add this into rss-ro, you can find info here : Regards ps: sorry for my english, it's not my spoken language
  6. Hi I've find a lots of mistake in the mars map biome (directly from RSS) , so i've used my "confinement time" to correct that. attached you find a corrected "marsbiome.dds" (colors changed) file and the corresponding "mars.cfg". lots of additional biomes from RCrockford https://github.com/KSP-RO/RealSolarSystem/pull/195 two new biomes from me (existing on map but no identify in mars.cfg), Sirenum & Cimmeria Terra tharsis montain & rise correctly positionned, highland moved. i've used the marsbiome.dds from rss-texture v18.1, because i dont know why, but i cannot use dds from ksrrs 0.6, open this dds provide a black&white map (plugin problems maybe) with color in the form of "index X", not RGBA (and i not know how to open file palette). all color code corrected (with https://docs.google.com/spreadsheets/d/1LmJwZPdJi2w5wdIY-KMVbwMeO5mxManG0pNPIPjWJ-Q/edit#gid=0 ) for correct work with kopernicus 1.8.1. all work now for me you can merge it into ksrss if you want (and if I didn't break anything else without seeing it ) mars.cfg Marsbiomes.dds
  7. when try to find the origin of the "Newtext" bug, i've see something strange (or not, maybe it's normal? ) in settings.cfg, line 2291 (preset for ksrss) , the first planet name is "kerbin", but all others are real solar system planet...
  8. Hi Just installed (on fresh ksp install, with scaterrer 0.0600), seems to work perfectly if i want to update my existing install (KK-KSRSS not installed), can i just replace KSRSS, KSRSS-textures and KSRSSVE folders? EDIT: ok, just replace folders seems to work
  9. hum, i've find a strange thing. on mars, according to scansat map , there is a "arean canyons" biome. (also appears in mars.cfg) but i cannot find it? it's appear on scansat big map, but not on small map... only check from space for the moment
  10. perfect! and continue your good works, it's a a "must-have" mod if you want solar system
  11. same problem. + black stripe appear/disappear when zomming/moving view in earth mods list :
  12. island airfield is not implemented, right? otherwise i did not find it
  13. and island airfield is not implemented, right? otherwise i did not find it
  14. hi maybe a little bug with trees size ? (not try on stock install) on ksp : on savanna :
  15. HI one little things, actually low/high atmosphere/orbit use rss values. i've try to change this for stock value (just for earth now) , but change flyingAltitudeThreshold/spaceAltitudeThreshold in GameData\KSRSS\KSRSSKopernicus\bodies\bodie.cfg don't work (but work with Celestial Body Science Editor) maybe i don't use the correct file? (sorry for my english, i'm french)
  16. hello nice mod, thanks, it's good to have a replacement for ssrss one question, can i play a carrer with this mod? (in term of science, contract etc...)
  17. yes, thanks you, previous version work perfectly, but this message "bad version" is annoying
  18. hello i love this mod, but do you know how i can remove the "dirty effect" on screen when i'm on kerbin? (in flight or in the sapce center) thanks edit : sorry, problem come from KS3P, not from KSPRC
  19. ok thanks, and continue you good work , i love your mod
  20. beware of sigma 0.7.0! i've just install it, and the ksp is in water. and it's not just a graphical glitch this time, if you go on water (i've try with a rover) you explode! enter a building and exit do nothing. return to sigma 0.6.3 solve the problem. (sorry for my english, i'm french )
  21. hello very nice mod, but from time to time i've a problem, my launchpad is underwater it's a ssrss bug or a ksp bug?
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