zoaz123
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just manually installed animated decouplers. gonna try again when my game loads in about 30 minutes
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- launch pad
- saturn
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ill have to check in ckan. if it didnt ill manually install it
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i dont know if this has been asked before theres alot for me to read through the pages. how do i set clamps to fall back by staging? i currently use the soyuz pad and clamps but i couldnt figure it out for it or the general launch pad parts
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
zoaz123 replied to Paul Kingtiger's topic in KSP1 Mod Releases
dont know if this has been asked already but is there any way to fix the combatibility issues between this mod and universal storage 2? right now if i run one of the science modules on U.S.2 through xscience i cant retrive the science because it says the science module is full, but if i do it by just clicking it works just fine. i posted this in the xscience thread but just wanted to reach out here as well- 1,553 replies
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dont know if this has been asked already but is there any way to fix the combatibility issues between this mod and universal storage 2? right now if i run one of the science modules on U.S.2 through xscience i cant retrive the science because it says the science module is full, but if i do it by just clicking it works just fine.
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[1.8.x] ScrapYard - The Common Part Inventory 2.0 (07/12/2019)
zoaz123 replied to severedsolo's topic in KSP1 Mod Releases
in lamens terms how does this integrate with KCT? should i be doing KCT recoveries or normal to get the parts listed so they reduce my build time? -
does this work in 1.8.1? i dont see any dependencies so i would assume so?
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- mod
- experience
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[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] KW Rocketry Rebalanced
zoaz123 replied to linuxgurugamer's topic in KSP1 Mod Releases
so im assuming as long as i have the dependencies up to date this should work for 1.8.1? -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
zoaz123 replied to K.Yeon's topic in KSP1 Mod Releases
by commented out do you mean you just took out that file or do you mean something else? -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
zoaz123 replied to K.Yeon's topic in KSP1 Mod Releases
so i want this in 1.8 but im not as savy as most of the people here. can someone explain to me in lamens terms what i need to do for this to work in 1.8? -
so i have 2 questions. can i change the build times after i selected a config on first run (the one i chose is a tad too long for me) my 2nd is: can you put parts from a recovered vessel in your "inventory" without the whole vehicle? i notice when i recover something if i recover it to one of the builders its only what i returned and i have to remake everything in the editor or if i normal recover it just disappears. is there a way to just store the individual parts instead of a whole recovered vessel?
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[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
zoaz123 replied to blowfish's topic in KSP1 Mod Releases
is there anyway to make this work in the latest ksp version? this was one of my all time mods when i played early last year and i was curious if there is a way to make it work with an up to date game- 640 replies
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[1.1.0] Flight Manager for Reusable Stages (FMRS x1.1.0 [Experimental])
zoaz123 replied to SIT89's topic in KSP1 Mod Releases
can soemone please make a small guide on how to install all these community patches to make this work with 1.2