Sirius628
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Posts
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Posts posted by Sirius628
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7 minutes ago, IncongruousGoat said:
Wait... link field? You should just be pasting the link directly into the text of your post. So, for example, say I want to put the image at this link: http://imgur.com/AhdF3ii into my post. To do that, I put this link: http://i.imgur.com/AhdF3ii.png into the text. I displayed that link as a link for the purposes of clarity; here it is as an image:
Thank you, I was using the "insert other media" button.
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14 minutes ago, IncongruousGoat said:
What? Is the forum rejecting your image, or the hosting site?
The forum!
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Just now, IncongruousGoat said:
What? How so?
The link field turns red!
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18 hours ago, Sirius628 said:
Thank you.
20 hours ago, IncongruousGoat said:In order to embed an image in a post, you first need to upload it to an image hosting site (Imgur is popular). Then, paste the direct link to the image (gotten from the hosting site) into your post.
Uh-oh, it is rejecting my image!
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1 hour ago, IncongruousGoat said:
In order to embed an image in a post, you first need to upload it to an image hosting site (Imgur is popular). Then, paste the direct link to the image (gotten from the hosting site) into your post.
Thank you.
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I was setting up a relay network, but when I deployed the solar panels, something weird happened. It said that my solar panels were producing infinite power. This was weird, but after a while, something even stranger happened. The power display started to switch between infinite power and no power at all!
I would provide an image, but it keeps rejecting the link!
Oops, almost forgot this!
GameData:
AntennaSleep
BahaSP
BoulderCo
ColorCodedCans
ColorfulFuelLines
CommunityCategoryKit
CommunityResourcePack
CommunityTechTree
Corvus
Corvus_Continued
CTTP
CustomBarnKit
CustomMod (my own mod, currently inactive)
Diazo
disk.png
DockingPortAlignmentIndicator
Endurance
EnviromentalVisualEnhancements
Extrasolar
FuelTanksPlus
gradient.png
HGR
HideEmptyTechTreeNodes
IndicatorLights
INSTANTIATOR
InterstellarFuelSwitch
JoolBiomes
JSI
JX2Antenna
KargantuaSystem
KAS
KerbalEngineer
KerbalJointReinforcement
Kerbaltek
KIS
Kopernicus
Landertron
lens.png
LETech
MechJeb2
MechJeb2Embedded by Dennis6492
ModRocketSys
ModularFlightIntegrator
ModuleManager2.6.8.dll
ModuleManager2.6.25.dll
ModuleManager2.7.1.dll
ModuleManager2.7.5.dll
ModuleManager.ConfigCache
ModuleManager.ConfigSHA
ModuleManager.Physics
ModuleManager.TechTree
ModuleManagerLicense.md
NavyFish
OPM
Planet9
PlanetaryBaseInc
PoodsOPMVO
ProbeControlRoom
ReCoupler
REPOSoftTech
RSCapsuledyne
SaruPack
scatterer
Science_Revisited
SDHI
SHED
Sigma
SpaceY-Expanded
SpaceY-Lifters
Squad
StageRecovery
stars.png
Taurus_Continued-0.1
TextureReplacer
ThunderAerospace
TimeControl
TriggerTech
TRP-Hire
UmbraSpaceIndustries
VanguardTechnologies
WernherChecker
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Hey, what happens if you fall into the black hole?
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Why would Star Packs drop points? I don't get it.
P.S. You should get extra points if you send a manned mission with a life support mod!
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23 minutes ago, eloquentJane said:
Try the latest download. Go to the forum thread, there's a 1.2.1 update.
I know there is a 1.2.1 update. I have it. I was talking about an error in the .version file. But it will work fine if you edit the file. Heck, it will even work on 1.2.2!
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13 minutes ago, eloquentJane said:
OPM has no issues in 1.2.2 as far as I have been able to tell.
Yes, but the .version file mistakenly says that it is only compatible with 1.1, and prevents OPM from working. Simply editing the file should fix the issue.
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8 minutes ago, Ultimate Steve said:
The rules don't say that it has to be manned (he later said that Jeb piloting it was a joke) but the rules don't say that it can be unmanned.
I would ask @Monkey Taylor about this.
About the TAC thing: You could copy your entire KSP folder to a different place and delete TAC there, or you could make a named quicksave, delete TAC, do the mission, reinstall TAC, and then load the quicksave. You might want to back up the quicksave, though.
Still, I would prefer to send a probe for planets like Jool and Sarnus.
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Why must it be manned at all? I'd much prefer to send a probe, as I am using TAC Life Support.
Speaking of mods, can I keep my mods that aren't Kerbal Engineer or Precise Node Alignment? If I removed them, I would lose all my ships that use those parts. I promise I won't use any non-stock parts!
This is also why I am keeping TAC-LS too. If I removed it, my Space Station would go away!
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I use both MechJeb and Kerbal Engineer!
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While I am supportive of the idea, I don't think it WILL happen.
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How about a middle ground? Make it smaller, but keep it.
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How about a 4th level, Jool-6? Land on Jool itself as well.
The Number Game Continued
in Forum Games!
Posted · Edited by Sirius628
Just the game here made available again.
Let's start: 1 (+).
Please use the rules below, not the original rules.
Round 1 goes to the negatives, and @DarkOwl57 is the winning person.
Round 2 goes to the negatives, and @TheEpicSquared is the winning person.
Round 3 is a cheat win for the positives. (@munlander1 did have the last post, however)
Round 4 goes to the zero team, and @Brent Kerman is the "winning" person.
Round 5 goes to the negatives again, and @Brent Kerman was the winning person again.
Round 6 has just started, and I hope to win.
1. You must add or subtract 1 (+1 or -1) for each post.
2. You cannot perform any operation** again until another person has successfully* perform an operation to change the current number. (Technically you can just get 2 people on the same team spam posts real fast without breaking this rule. But that is exploiting the rule and being cheap. I will record your win snidely, and that pair will get a medal of dishonour.)
*successful here means it has to be "correct" (see below) which means if someone made a mistake right after you, you can point it out, but you cannot perform an operation.
** You can make multiple posts in a row, so long as only one of them is an actual operation.
3. You can switch sides between positive and negative at any time you want, simply adding/subtracting in your next post if you are negative/positive. However, you cannot retroactively change your previous posts to reflect your allegiance changes, and they remain valid.
4. You can express the addition or subtraction process in anyway you like. You can express the current number however you like. Be it in words, numbers, mathematical expressions, a story, whatever*. However, your expression in your post, must clearly, correctly, and explicitly state the operation you have done (adding or subtracting) and the current number.
+ "Clearly" here means it must be clear to any reader, without context, to understand reasonably what operation you are doing to the number and what the current number is. If a message can be interpreted in multiple ways and is not clarified by the poster, it is nulled to avoid confusion. There must only be one interpretation possible.
+ "Correctly" here means your expression must truthfully represent the operation you did to the number and what the current number is. You cannot misinform other people of the current number and the operation you did to the number.
Note: Typos or mistakes are okay, but make sure that what you actually meant to say is clear. You can do this through editing or any other method, so long as the next person knows what you mean.
* Please avoid the following according to the forum game guideline:
5. In cases where a message cannot be reasonably interpreted any other way from the context and information available, it cannot be considered to have multiple interpretations. The game will continue assuming the available obvious interpretation of the post despite what the original poster meant it to be.
Special case: If a user clearly and explicitly express intention to null their own post (before another user make a post), that post is nulled, as per obvious interpretation.
6. In the case of the current number being incorrect due to intentional or unintentional misinformation/misinterpretation, a player must notify others of the error, and will have to find the last correct number and quote that post (for easier accuracy checking) and the game continues as normal from the last correct number. The responsibility of finding errors falls on to players. If no one report the error following the procedure above, before the number reach 100 or -100, the win will still be awarded, the positive team if 100, negative team if -100 (unless declared invalid by a GM). Common sense apply here though. If someone intentionally jack up a ton of numbers at once and reach a winning number in just a few posts, that is way too obvious and won't count as a win. This rules apply for more subtle errors.
* Please follow to the reverting procedure below to ensure your revert is valid:
7. In the case of two or more posts from two or more different people being posted at the same time(give or take a minute) trying to subtract/add to the same number simultaneously , the post that appears last on the thread counts toward the change in the current number (this does not allow override over winning posts). This is to avoid needless confusion and people can simply read the last post to continue the game. You also cannot spam posts in an attempt to override another person's change during the 1 minute window, only your earliest post will count in that situation. So don't spam.
Special clause for rule 7: Rule 7 cannot be invoked if in doing so it violates rule 2. So one person cannot override another person's post if they are holding the currently contested number.
8. Posts that are edited before the next post will be nulled if the edit is for anything other than mistake correction.
Posts that are edited after the next post will be made non-revertable (not valid, simply that it can't be used as revert point or as a cause for revert, the last valid post will be the one before it).This is no longer applicable. Instead, a post edited after the next post(s) will be nulled, along with any newer posts. At this point, it is best to clarify what number we were at before the confusion.9. The winning person is whoever says 100 or -100. The winning team is whichever team corresponds to the sign of the number.
10. If the nobody wins for a thousand posts, the team closer to winning and the person that makes the last post for that team get a round win, and we start over.
Note: If we decide to continue, it extends to 1111 posts. If still nobody wins, then it is stalemate.
11. If we stay between 1 and -1 for 10 or more posts, it is counted as a win for the zero team.
12. Please do not argue. The old thread was closed due to arguments.
If you have questions regarding the rules, you can PM a GM for more information. The current GM is me.
Example of gameplay and rules (error reporting procedure in rule 6 is ignored here to save word count):
Total score below.
Wins for Negative: 2
Round Wins for Negative: 0
Cheat Wins for Negative: 0
Stalemates and Wins for Zero: 1
Cheat Wins for Positive: 1
Round Wins for Positive: 0
Wins for Positive: 0