mtpatane
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Everything posted by mtpatane
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
mtpatane replied to Athlonic's topic in KSP1 Mod Releases
Any known problems in 1.1.2 with this mod?- 751 replies
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- communication
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mtpatane replied to Ven's topic in KSP1 Mod Development
Looking forward to it!!! -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
mtpatane replied to nightingale's topic in KSP1 Mod Releases
Hello, Just curious, what release of RemoteTech is this version compiled against? I just want to be sure I download the right Dev version of RemoteTech. Thank you!- 5,206 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
mtpatane replied to sDaZe's topic in KSP1 Mod Development
Hey guys! First off this looks awesome and will undoubtedly give me a ton to do after I explore the stock solar system. I was wondering is there a DV map for this mod? Thanks!- 2,401 replies
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- rss
- real solar system
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mtpatane replied to Ven's topic in KSP1 Mod Development
I was able to get them to work in 1.1 with using texture replacer and with windowshine mod. I haven't been home to try in 1.1.2 but perhapse that could solve the issue? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mtpatane replied to Ven's topic in KSP1 Mod Development
You're awesome. I'm sorry I didn't mean to sound pushy or anything. I would do it if I knew how (which jIshould probably look into). Also, what's the deal with docking ports? that issue is news to me -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mtpatane replied to Ven's topic in KSP1 Mod Development
Oh yeah I totally understand. I was moreso saying is there a way to remove them, like removing the landing legs, so I can still use the other beautiful textures in the mean time. Like if the docking ports and gimbaled engines could get the same treatment the landing legs got in this "hold-over" configuration I think it would be more complete, otherwise it's kinda misleading because there's still issues. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mtpatane replied to Ven's topic in KSP1 Mod Development
Here's the list for 1.25 engines page 104 contains the discussion -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mtpatane replied to Ven's topic in KSP1 Mod Development
Any chance you could remove the engines with known gimbal issues too?? i think that that will ensure full functionality. I totally would but I have no idea where to start! -
All good as of late this forum has been plagued with questions that have been answered in previous posts. Didn't mean to take it out on you.
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- renaissance compilation
- visual enhancements
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How, after reading the above series of posts, did you deem it necessary to ask this question?
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- renaissance compilation
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
mtpatane replied to nightingale's topic in KSP1 Mod Releases
Is the SETI Contracts pack still supported? I know AVC says 1.0.5, but when I load it into the contract packs folder it works just fine. @nightingale Would you be the one to re-compile that? Not sure whose realm that falls in to. Thanks!- 5,206 replies
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(4/9/2017) [1.2.x] v0.6: Revamped Stock Solar System
mtpatane replied to Whirligig Girl's topic in KSP1 Mod Development
Does this work with EVE and scatterer? i love those mods and currently use SVE, but this seems awesome!- 289 replies
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- stock planet revamp
- revamped stock kerbol system
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[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
mtpatane replied to nightingale's topic in KSP1 Mod Releases
Sorry quoted wrong thing! Meant to say woo at the remotetech contract update Wooooooo- 557 replies
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- contract configurator
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[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
mtpatane replied to nightingale's topic in KSP1 Mod Releases
Hey! just following up, don't mean to be annoying about it, but wanted to inform you that the RemoteTech team released a 1.1 compatible version! I'm using it and haven't hand any issues (outside of the wobbly computer bug). Not sure if it counts as an official release, but looking forward to running Remotetech contracts in 1.1. I love that contract pack makes my careers step through planetary exploration in a regimented fashion!- 557 replies
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- contract configurator
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mtpatane replied to Ven's topic in KSP1 Mod Development
So I downloaded 1.9.2, it's AWESOME. I removed the landing legs due to known issues. I also am using KW Rocketry Engines to avoid the Gimbal issue for the time being (Actually liking the KW rocketry mod too!) I also made a workaround where window shine and texture replacer are working with 1.1 so everything is beautiful! -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mtpatane replied to Ven's topic in KSP1 Mod Development
No worries. I'll wait! -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mtpatane replied to Ven's topic in KSP1 Mod Development
Ah! is it a build for 1.1? I didn't hear anything so I assumed it was waiting until the full release. Thanks for the info! -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mtpatane replied to Ven's topic in KSP1 Mod Development
Where did you find 1.9.2? -
You sure it's working 100%? I haven't tested it so it's a serious question. I just know from reading around that similar mods, like Ven's stock revamp, have had issues with engines that have gimbals (not even sure if any of these engines do). Just want to make sure that we've fully tested everything before claiming something works. either way I'm looking forward to official comparability AFTER 1.1 is released. happy modding!
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Correct me if I'm wrong but I believe that the science transmission issue was fixed when the mod was officially "released" the the 1.1 pre-release (which happened like 1 hour ago)
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Awesome!!! two quick questions: 1. Will the SETI-remotetech config work with this version? 2. Will the remotetech contract pack now work or does remotetech come with its own contracts? Thanks!
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
mtpatane replied to Ven's topic in KSP1 Mod Development
My favorite part of vens are the parts that fill in the gaps across different sizes(I.e. Fuel tanks, engines, etc.) they're excellent for making small comms probes for RT as well as just streamlining designs. Excelent mod here