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Everything posted by Mycroft
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All the same, I would really prefer to be able to choose my own warp drive mods. I believe that you should highly recommend them, but I really dont want to have to have a particular warp drive mod. And if that mod ever dies, that will be a large problem for TBG. Its sad if the wormholes wont be in. I will poke around to see if anyone can help with that. But the solution is not dependency on a parts mod. Sorry.
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That is actually a side effect of installing just about any planet mod out there. Rule of thumb with planet mods is don't add them to an existing save. Awwww man! I just want the planets, not the parts! I do not think its a wise idea to package in both parts and planets in a single mod. I'm sorry, but that kinda takes the fun out of it for those of us who just want a planets mod and want to pick which warp drives to use if any, and not be forced to go with one particular one. I for one dislike the alcubirre drive, and do not want to have to install it with TBG. Honestly you will have much much better success having it just be an independent (except for kopernicus but that's kinda a given) planet pack, and highly recommending and linking mebbe your top five warp drive mods. Also what happened to the super cool idea of having a wormhole network you promised earlier would be in 0.3? It makes me sad to think that we would just cop out and be dependent on a warp mod instead of the awesome and new idea of wormholes. But the real, practical problem with being dependent on the alcubierre drive mod is what if RoverDude ever stops updating it? Then TBG is also screwed. I really do not think that would be a good idea. I was really hyped about the wormholes too. @JadeOfMaar am I way off here? If anyone thinks I am, then please do tell me. But I just want the planets, not a parts pack. Maybe you can make one on the side, specially designed to accompany TBG, and that would give the player a choice whether to have the parts or not. But please don't make TBG a parts mod. I love the wormhole idea, and I think its an ingenious way around the size of the galaxy!
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A message to my fellow Kopernicus modders.
Mycroft replied to daniel l.'s topic in KSP1 Mod Development
No worries, my good chap! I was fairly certain that you were as yet unaware of the fuctions of TBG, and now that you know what they are, perhaps you could lend some of your considerable experience and talent. It seems to me that you have rather extensive experience with the various planet packs out there currently, and that usually means that you have knowledge of what is and is not a good feature in a planet pack. That is valuable. Perhaps you could come to the original TBG planet pack thread ([INDEV]-[1.2.1] - To Boldly Go | An external application designed to procedurally generate an entire galaxy for KSP.) and maybe help us figure out which planned features are good, too big, or irrelevant or something like that. Im not a dev, just a dedicated KSP player who believes that this mod could very well be the next, best planet pack. I do hope I caused no offense, as my purpose was not to drive you away, it was instead to help you understand that TBG is in fact a unique piece of art with awesome potential. Its like No Man's Sky, except it delivers. And its in KSP. How amazing is that? -
Dude, that is awesome! I'm glad that you see the potential that we all do! Downlaoding IE now....
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Spaceplane to orbit with air breathing engines.
Mycroft replied to RavenpawKSP's topic in KSP1 Challenges & Mission ideas
Ok wow this is the hardest challenge that I've seen in a while, sadly not because it requires any special talent, just very good timing. But anyway I do find this intriguing, and I am tempted to try the Munar assist approach as that seems to be the only way to actually do it. But gee this is a hard challenge. Anyway it is kinda amusing how lots of the major KSP gurus immediately jumped on this {cough} RedIronCrown {cough} and everyone started basically accusing the OP of lying outright. Now as a reasonably experienced KSP player myself, I do not believe that the stock or any remotely realistic aero models allow for any way besides the SoI change method. But I think we could all afford to cool off a bit and stop hammering the point I'm sure everyone has gotten at least until we have solid evidence of this. Right now as @Vanamonde rightly pointed out, the accusations got out of hand a tad. I think we could all stand to back off for a sec, take a deep breath and tackle this sticky issue with tact and logic, not emotions. Emotional outbursts are not needed here in my humble opinion which you may certainly dismiss if you wish (it's not like I have any authority or influence). So to tackle this issue, we should take into account every variable possible that is known. First, I agree that most times the Whiplashes experience flameouts around 22-25 km. However I have seen many highly experienced players nurse stock engines to almost 40 km. I managed to reproduce it myself once. However it requires really nursing the throttle and is not at all easy. I was only able to do it once. Second, if the intent was for players to form a full orbit from inside the atmosphere, I'm afraid we will run into the fundamental issues with air breathing engines, namely that they need air to run. I can't say that I could see a vacuum operable jet. Sorry. Third, I believe that this is actually possible via the Munar gravity assist discussed above. I have done similar things for the heck of it before and I would put it in the realm of hard but possible. Fourth, I will deliberately tip my hat to this player if he knows how to do this. But I would like to see a video of it. Because on the forums I found we have a forum rule of 'pics or it didn't happen' merely because it is so easy to fudge things if no one knows how to verify it. Fifth, @RavenpawKSP I would like to be one of the first to welcome you officially to the KSP forums! What a first post! I'm sorry that people on this thread are being less than nice, and thanks are due to @Vanamonde for keeping it from boiling over. I do hope that in general, the forums are nicer to you than in this particular thread, and sincerely wish you the best of luck in sorting this stuff out! Ok so I was wondering if perhaps this was a typo. I could kinda see 4.1 km/sec, though gee whiz I am not sure that this is in the realm of feasibility for me in stock. That would more than give you a Munar encounter. Kraken drives do do this kind of speed as a few have pointed out. All you gotta do is show the Kerbal what a Kraken looks like up close and he will be so terrified that they usually run away at near light speed . Especially Bill and Bob. But on the whole I am intrigued by the idea and hope nobody's feelings get too hurt. -
[1.0.5] FASTCORP Roads 2.2a Colliders Hotfix
Mycroft replied to fast_de_la_speed's topic in KSP1 Mod Releases
Anybody have a SpaceDock link? -
A message to my fellow Kopernicus modders.
Mycroft replied to daniel l.'s topic in KSP1 Mod Development
It seems to me that you haven't actually looked at the mod in your game, just dismissed it off hand. I don't know what this Stellarator thing is but I noticed you said it WILL generate PLANETS. This clearly shows me that you have no idea what exactly TBG does. TBG generates anywhere from 50 to a hundred star systems spread across approximately ten Kerbal light years. Galactic neighborhood was a bit of a disappointment because it only adds a few star systems and they were all well explored. This adds as many as you want and none of the systems have ever been explored before. There are many cool planned features including black holes. But right now it adds a whole actual freaking galaxy. Never dismiss something as "been done before" especially if that thing you claim that did it before doesn't even do it yet. Ironic, eh? And it's nowhere near the scale that this mod does. So why don't you take an actual look at it before you go off and tell the mod maker in front of everyone that his hard work is actually not unique or good when those of us who actually work with the mod can clearly see otherwise. Please reconsider your position and gather all your facts before coming up with an opinion. -
Hey Daniel! I'm finally back from my trip and am glad to see that my favorite mod is still well and growing! On the note of his advice, honestly to save yourself work later, it is my advice that you should clean up your code before you add more. It will allow the mod to perform better and be less of a CPU burden. Cleaning up code is no fun believe me, but it will need to be done sooner or later. So you may as well do it now while you have fewer lines of code than you will when it becomes absolutely essential later on. If you can clean up as much as possible now, and keep writing cleaner and more efficient code, then it will be easier later. I certainly understand not wanting to fix it while it still works, but trust me it will pay off.
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KerbalX.com - Craft & Mission Sharing
Mycroft replied to katateochi's topic in KSP1 The Spacecraft Exchange
Hey Kat, long time no talk to! I came here to report a small typo. In the part description for the stock OKTO probe core, it has a bunch of handy info as well as some 1796 craft using it. Among those it lists is the resources it contains. It says: resources: ElectricCharge 5.0 Resources should be capitalized. Thanks, Mycroft PS: Also this is the case for these: cost: 1480 mass: 0.04 category: Pods -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Mycroft replied to K.Yeon's topic in KSP1 Mod Releases
So recently I did some career and I noticed that the blade antenna that comes with opt is availiable from the very start. Could this be moved to a late game tech node? Thanks! -
Okay we are going live in afew with the Mad Moose Tank by @DoctorDavinci and @Wanderfound's Kerbodyne Planet Hopper! Come one, come all for crashes now and career (with crashes) later!
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Thanks for your submission! We will process it and it will be reviewed soon! Thanks to you too for your submission! We are processing it, and look forward to both these cool ships! Glad it was a help! We will be happy to review any craft you want us to (and by that I mean find new and innovative ways to crash it ). Thanks for your amazing rocket!
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Dude, that is awesome!
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Thank you for your submission! We are processing it, and I will tell you when we look at it!
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No you don't but the review seems a bit pointless if the creator doesn't actually show up and see the craft review... But if you tell me to review it without you, we will. Kryrano and I wanted to have the creators there, but I did tell hm that some won't be, so this is what we decided on. It sounds like you want us just to go ahead with it, so if you say yes, I'll give Kry the go ahead. Or we can wait on the craft. Thank you for your submission! Cool, I will link it to Kry now! Hold on, @eorin we already have that in the queue. If you want it reviewed today, show up at the stream, and we will do it!
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Kry wont review it unless you show though, so its up to you, unless you specifically allow him to do it in your absence and post the video on YouTube.
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Hey, @U.S.S, @DoctorDavinci, and @Wanderfound, we happen to have a free day today (nobody showed up) so if you want, we can look at your ships and find creative ways to crash them!
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Guys I found an incompatibility. This may be obvious to KSP veterans, but not to noobs. TBG and GPP argue over the stock solar system. Only Kerbin's replacement remains in the stock system! @JadeOfMaar @daniel l. You will probably want to mention that in the mod page, especially daniel l. Thanks guys! Oh, JadeOfMaar, we wanted to show you this at Snappy's
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[1.2.X] [Kopernicus] Total Rebuild
Mycroft replied to The White Guardian's topic in KSP1 Mod Development
Okay, I like black holes, but TBG will have them. If this will too, that will be cool. -
Okay well I will be posting my submission on the thread soon! Updating the backstory and waiting on a rules question I have in to HatBat...
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Yes it is still open for submissions. Feel free to submit any craft you want and watch us find creative ways to crash them!
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Okay I figured @HatBat could use the new stock HyperEdit to get ships like that into orbit. And shhhhheeeeeeewwwwt my Andromeda is way to big! (http://imgur.com/a/68uiJ) Urg. Welp I have other craft I suppose.