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Everything posted by BGYT
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Karabast!
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i've got two parts ideas for you nr.1 a mk2 cargo bay without the doors nr.2 mk2 half fuselages that a basically regular fuselages but cut in half from the top to the bottom so that one could have a left and a right fuselage part
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[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
BGYT replied to JadeOfMaar's topic in KSP1 Mod Development
If possible could you perhaps also add a cargo bay that doesn't have any doors and is just open top/bottom -
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
BGYT replied to JadeOfMaar's topic in KSP1 Mod Development
could you maybe add a set of half fuselages that are cut from top to botom so that one could have a right and left tank -
may i ask if there will be a forum page for this mod https://spacedock.info/mod/3424/Impulse Party
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
BGYT replied to Climberfx's topic in KSP1 Mod Releases
is there a chance you could make a cargo bay that open in the bottom also but it open in a different way from the top part for example the door part folds/shutters into the body of the part and if it has no bulkheads/walls that be cool cus then one would be able to connect lots of em and make a really large cargo bay- 211 replies
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Is it possible for you to add a set of half mk2 parts one set that is vertical and one set that is horizontal and if possible that those parts to be maybe cargobays, adapters,engines etc etc...
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[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
BGYT replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Is it possible for you to add a set of half mk2 parts that are vertical and one that is horizontal and if possible that those parts to be maybe cargobays, adapters,engines etc etc... (btw it would be grand if one could actually rotate the half part 180o without them resetting to their default position) -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
BGYT replied to SuicidalInsanity's topic in KSP1 Mod Releases
no it's not that but they are almost 50% there in one aspect and that is that they and that is that they open to the side not bottom /top but they're still full size mk2 parts not cut in half what i would like is as i said a set of mk2 part that are both basically cut in half one set that is cut from top to bottom lengthwise and one set that is cut from side to side sort of like some of the part from Nice MKseries Body but that both set of part i.e the vertically cut and horizontally cut part have a few different types such as cargobays,servicebays, fuselage adapters, engines,nosecones etc etc etc... and if some of the parts could be hollow so that one could have two of them that could splitt that would be super cool- 1,507 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
BGYT replied to SuicidalInsanity's topic in KSP1 Mod Releases
no it's not that i would like parts that a basically cut in half both horizontaly so from left to rigth and parts that are basically cut verticaly so from top to bot and if possible that those parts are like the otherpart included in this mod and that they are engine, cargobays, servicebays, fuselages etc etc...- 1,507 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
BGYT replied to Climberfx's topic in KSP1 Mod Releases
Awesome dude just one correction its Mr not mrs- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
BGYT replied to Climberfx's topic in KSP1 Mod Releases
I have an idea for a second cockpit where you can have a window/hatch in the bottom of the cockpit also you can see where you're landing whist in iva/first person- 211 replies
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- flying car
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
BGYT replied to SuicidalInsanity's topic in KSP1 Mod Releases
is there a possibility of adding both a horizontal and vertical half mk2 fuselage, nosecone ,cargo/service bay etc...- 1,507 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
BGYT replied to Climberfx's topic in KSP1 Mod Releases
Awesome Dude looks incredible- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
BGYT replied to Climberfx's topic in KSP1 Mod Releases
Lookin real nice dude- 211 replies
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@linuxgurugamer would it be possible for you to make the iris compatible with tweakscale so that i can have a 1.125m iris
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
BGYT replied to Climberfx's topic in KSP1 Mod Releases
@ClimberfxWould it be possible for you to make a hollow omicron to mk2 adapter so that the kerbals can walk trough and not just the one where a kerbal has to crawl through it- 211 replies
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is this still working and if so i would love to have this in my game
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Both i wanna be able to activate a bunch of timers that activate a few action groups at once so that i can scuttle my ships since the actions i have assigned to them do different things
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is this mod compatible with AGX?
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i would love to see a mk2 version that fits on the mk2 fuselage
- 15 replies
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- enceos
- kerbal hacks
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that's no eight legged horse
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[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
BGYT replied to Kernowden Kerbin's topic in KSP1 Mod Releases
yes -
will this mod be updated to 1.11/12 anytime soonish?
- 19 replies
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- industries
- near future
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1.10?