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Draco T stand-up guy

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Everything posted by Draco T stand-up guy

  1. After finding out 1.1 had installed I started a new career game and sent Jeb into orbit. Jeb got bored on the way down and decided to do an EVA - and promptly fell off. That's Jeb on the ground looking back up to his capsule - he did, as a matter of fact, survive the 1km fall
  2. Does what it's designed to do which is to slow down the craft quickly and stop it from burning up while maintaining the correct angle of attack. The science around re-entry vehicles is really quite fascinating.
  3. I was thinking of the interesting equations that it'd have on the astronauts stomachs... IRL, The re-entry capsules are designed to slow down the craft rapidly during re-entry through aerodynamics. And, no, they're not bad aerodynamics. A brick has bad aerodynamics, a re-entry capsule has very good aerodynamics.
  4. Well, there was no way I was going to discover that - I have CAPS LOCK turned off. Have done for better than ten years. Caps Lock in most games is rather irritating.
  5. Installed now but this is the type of thing that you'd expect as standard in a game like KSP.
  6. But difficult when you've turned reverts off Which mod would that be?
  7. Just killed my entire crew and lost all money. As I play career in slightly harder mode (no reverts, no repsawns, no quick saves) this is going to be another restart And I was so sure I had all those stage sequences right... Oh well, good job I actually enjoy the early career mode
  8. I've made Minmus. Now, if I just stop restarting my careers I'd probably make it further
  9. I bought myself a game controller. Figured it would be better than the joystick/keyboard for translation. And it is - when KSP doesn't lose it. Don't know what the problem is. Windows finds it, says it's working fine never seems to lose it. KSP just doesn't like it.
  10. Grass is slipperier than asphalt or concrete. In other words, yes concrete's (edit) got more friction. But it's harder to drive through the grass than it is to drive over asphalt/concrete. And, of course, you'll also be sinking into the dirt and thus driving through that as well. Displacement of the grass and dirt is much harder to over come than the riding across a hard surface with no give in it.
  11. Yep. That is what's getting to me about the stock game. Stuff that should be there simply isn't. Sure, you can play without it but it makes the game more 'real' when you have it.
  12. Define 'rough', specifically, define it in a program. It's not just defining the ground as rough but defining what happens to the craft as it lands. Do you take into account what appears to be an individual rock in the texture or do you just crash the craft? Do you shake the visuals a bit to make it look like a rough landing but doing no damage or do you just crash the craft? A craft that lands or takes off horizontally shouldn't be able to land on unprepared ground. This is the point about the first level runway being worse to use than the ground next to it. You'll notice that the first level runway is meshed and not just texture. Basically, if there isn't a runway there then your craft should crash and you'll be looking at mounting a rescue mission with a VTOL (unless all Kerbals die).
  13. Yep, this is pretty much what I do. I tried, once, to launch a plane from the un-upgraded runway and had it promptly blow up on me. The ground around it is far better for take off and landing than the runway. Not that I've ever landed on it. Flying planes is far too painful so I land pretty much anywhere close by the end of the mission and recover. That comes down to programming and the capability of PCs. If you thought we had parts problems now watch what happens when there's suddenly millions of parts lying all over the ground that have to be taken into account. The only way that it could be done would be to make a landing that has any sort of horizontal speed that's not on a runway an automatic crash.
  14. Tested a new Mun lander... I found that the ground isn't what it appears to be. I was very glad that i had the RCS turned on when it landed
  15. I used Linux for my desktop for a few years a few years ago. The problem always came down to having the software that I wanted to use. It was available on Windows but not on Linux. And that, for me, is the big killer for Linux - it just doesn't have the software available for it.
  16. The mods aren't saved into each game save. The game save would only have the settings as it does now and the players progress. The problem is that the loading process loads all mods and then you get to where you can set the settings for the game that you're going to be playing. This means that you can't choose the mods that you want to play with from within the game set up. As it stands you'd need a front end loader* that directs which mod is loaded and even that would probably be quite complex to set up. * You'd set up the game prior to the game loading and you'd have to go through it every time that you wanted to play. Still, I'd say that it would be better than having to have multiple game installs.
  17. I made a car to help pick up all the science around the KSC Walking around the place isn't really an option but there's actually quite a bit of science there. Last outing picked up 63 science.
  18. If you did it that way it'd be complex but all we really need to do is switch the mods on/off for each individual game. Each save would hold the condition of the mods for that game as each save now holds that it's either science, sandbox or career mode. It'd just be in the game difficulty settings which are saved for each game: You could another Tab labelled 'Mods' that shows all the mods installed and allows you to switch them on or off but it does require setting a few standards that modders have to adhere to. WoW has the latter option. I would like a realism 'mod' that is actually part of the game though that can be switched on/off that I don't have to worry about breaking the next time the game gets updated.
  19. Not really. It's essentially putting the realism mods that are available straight into the game and then putting an on/off switch within the settings of the game making that particular mod turned on or not.
  20. I just bought myself one of these from Logitech for the purpose. Seems to have all the necessary controls in all the right places and it's wireless. Now I hope it'll work (hasn't been delivered yet).
  21. But why would I want to go to that effort when it could easily be a part of the stock install?
  22. What I'd like is the stock ability to turn realism on or off as I choose per game. That way I'd be able to learn to play in the non-real and progress to real. Or, if I had kids, I could have them play the non-real while I play real and also use it to teach them the difference.
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