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Draco T stand-up guy

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Everything posted by Draco T stand-up guy

  1. Target the craft that you're going to rendezvous with. This will allow intersect information to be displayed Use a manoeuvre node to plan a Hohmann Transfer to the orbit of the target moving the manoeuvre node and manipulating the direction and amount of thrust to get intersect distance down to less than 2km - preferably less than 1km Use a second manoeuvre node to plan a burn to make your orbit the same as the targets Switch between both craft and set the targets as the docking ports and both ships are controlled from those docking ports. This means that you can use the target indicators in the HUD to align the docking ports After that it's just a case of using RCS to bring your craft to the target craft. Really, never forget your RCS as docking two ships on main thrusters alone is a real PITA. It's much easier to orient both.
  2. Minimum: 0 (probe or station launch) Usually: 2 (pilot and science) Max: 9 (1 pilot, 8 tourists)
  3. Gravity Turn lets you set m/s for when the turn starts. It's also OpenSource so having a look at how they do it may help with your own.
  4. Overly critical. This is my first successful Mun lander: Definitely not a lot of efficiency going on there but it did work and that's all it really needed to do. I build better ones now because I've learned a bit since then.
  5. I used to do that - until I realised that the name didn't actually count. Well, that's what I do now. Much better to be paid to put up your commsats rather than having to pay for them. Still, doing that does have a tendency to leave gaps in your coverage.
  6. Haven't had that happen and the launch pad is the first thing I update - can't do much with only 18 tonnes and my first launch is to orbit getting the first four contracts (the second thing I update is the admin building) in one go.
  7. Haven't had that problem but then I've been continuing to use fuel lines.
  8. Well, I'd say that the runway was at the KSC as well as the KSC so when you lose LOS with the KSC you also lose LOS with the command pod parked on the runway at the KSC. What's occluding them is Kerbin itself. Not that a command pod can control a probe unless it's got two pilots in it. At a guess I'd say that you're going up at a fairly shallow angle, around 45° or less and you're getting out over the ocean and losing connection with the KSC. That's due to the KSC disappearing over the horizon.
  9. So, when you load up it says that it's version 1.2.0.1586 down in the lower right hand corner and when you're in a ship it has the communications tab up in the top left hand corner?
  10. Actually, you don't. That blackspot has caused me to crash or lose a probe a few times now. There's a few other such blackspots around LKO as well. You need to get some relay satellites up. Because you lose LOS. The KSC is behind Kerbin from the craft's POV.
  11. Signal for Control Plasma blackout Range modifier at 0.65 All ground stations active There are blackspots in LKO If you were using the early relay it's because it's range isn't great.
  12. The contract system should actually tell a story. The first four actually do that and they'd be a great start but then it just goes all random with no logic or, seemingly, progression to it. The other day I had a contract to position a satellite in an equatorial orbit of Kerbin. When I got back from doing that I had the exact same contract waiting for me to do again. Now, it wouldn't be so bad if such was part of a process to get KSO satellites up to extend the DSN. That would have purpose, that would have reason and progression.
  13. ZOMG… They're swarming… and they're hungry… Run for your livessss…
  14. When I start a new career (happens fairly often) I click on the Hard button and then make a few changes: Give myself 500k funds - allows me to update a couple of buildings straight off the bat Give myself ~2000 science - give me the entire early tech tree available with the base building Set science and money rewards back to 100% - at 60% I find the game too slow Turn pressure and g-forces on Require signal for control - Yes, I have lost ships and tourists when the ship has gone into one of the many blindspots that the DSN has around Kerbin LKO Basic tab: Advanced Tab:
  15. Couldn't find an anomaly upon the Mun so I decided to create my own:
  16. Steam should be giving you a choice of launching either a default version (32 bit) or the 64 bit version. If you have a 64 bit OS then choose the 64 bit version.
  17. I didn't say it was. I just pointed out that, except for the hosting, Curse works the way that you say that such software needs to work so not a " total pipe dream." The hosting is the hard part and not the modders doing their own stuff. In fact, the modders have to work within constraints put in place by Squad and Unity that make adding the mods to the game really easy.
  18. Only from files stored on Curse. As I said, providing that secure file storage location which allows the modders access to it when they're ready to update a mod is the hard part. And not because the modders won't go for the hosting (they will as it makes it easier for them) but because it's hard and expensive to set up and maintain.
  19. You do realise that's how Curse works don't you? And if you think about it it's really not that difficult. The app would have to able to find the game installation directory, find the game version and installed mods and then be able to instal the necessary files in the right place. Considering that mods all get installed into the same directory and have the same file structure that's not difficult as all it is is copying a file folder with all the mods files into the game data directory. The hard part is having a secure location from which to source the mods for the app to install which is accessible to the modders to update when they get round to it.
  20. I don't have that many mods but that's one of the reasons why I delete.
  21. Tried that, didn't work. That may have something to do with my inexperience in building planes. Now I use a mk2 command pod riding some Hammers up and 9 chutes and a flea to stop just before hitting the ground when it come back down. Nine Hammers ignited and flown in a straight line after going straight up. The only problem I had was that I went out of LOS of the DSN the first time. Haven't done orbital one yet.
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