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Everything posted by Blackline
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Yes, its always the same part, you switch the type in the right clock menu.
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@Nertea has a cfg file called NFElectricalRTGPatch.cfg shipped with NearFuture Electric, which enables decaying RTG's. Its within the Zip Package under Extras. @Errol Btw, did you try out the non recharchable Lead-Acids i made you?
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Hi there, i am currently on Stellaris, but i didn't die away @DJ Reonic yes thats absolutely possible to replace all batteries with my RealBatteries. I already did that once, ill try to find the *.cfg @Errol yes thats an already integrated functionality: Single use batteries. Although i'd need to make a new cfg file i guess. @SpaceMouse I'm alive :-) Cheers DONE, see OP
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KSP Interstellar Extended Continued Development Thread
Blackline replied to FreeThinker's topic in KSP1 Mod Development
https://en.m.wikipedia.org/wiki/Energy_density pick something What I want to say with that: with RealBattery I can make any EC storage you'd like, just give me the specs you want (how many GWh per kg and GW per kg) -
KSP Interstellar Extended Continued Development Thread
Blackline replied to FreeThinker's topic in KSP1 Mod Development
Hmm, I can not understand that. How do you come to that conclusion? You need to know: 1SC = 3600EC = 1kWh -
KSP Interstellar Extended Continued Development Thread
Blackline replied to FreeThinker's topic in KSP1 Mod Development
I think its stock 4MJ (=4000EC = 4000 KJ) per 200kg -> 20 MJ/t. So your 308 MJ/t is about 15 times more. My Li-Ion RealBattery currently gives 180 kWh/t = 650 MJ/t and is more or less based on real stats. This at a power rate of 1.8 MW/t (plus 1.8MW required cooling :-) ) -
@FreeThinker found some more datasheets: http://www.edutecnica.it/elettronica/datasheets/PASSIVI/MC_Cell_Power_BOOSTCAP_Ultracapacitors.pdf http://www.maxwell.com/images/documents/K2Series_DS_1015370_5_20141104.pdf The 3000F one has: 5.52 Wh per kg 13800 W per kg max, 5400W continous power 0.55 kg mass @ 0.475 litre volume which gives 3Wh and 8/3 kW. For comparison, a 200kg stock "battery" has 4000kJ -> about 1.1 kWh. A 200kg supercap (with those specs) would have 1.1kWh as well. So now we know where SQUAD got the specs from ;-)
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Oh, sry, didn't recognize your post here :-) I'll hack that in later. currently I am working on a way to get my batteries to work at higher warp rates: a dynamically expanding EC buffer, you get the full credit for the idea ;-)
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KSP Interstellar Extended Continued Development Thread
Blackline replied to FreeThinker's topic in KSP1 Mod Development
@SpaceMouse @FreeThinker I did not read everything, but i think thats exactly what RealBattery could provide. Currently it only has 2 types (Lead-Acid and Li-Ion) and is using stock models, but its fully configurable (really easy to do!) and could use any model. I could recreate any sort of EC-Storage, supercaps included. Or flywheels, anything. The hard part (limiting the EC-flow) is done, now i can go broad. So give me the specs, and ill give you the module. The Battery/Supercap is defined by: A name for the tech, like "Graphen ultracap" Energy density: Energy per mass, kWh per t, or Mj per kg, any combination Power density for maximum discharge rate: Power per mass, kW per t, W per kg... Charge Efficiency: how much of the maximum discharge rate shall be available for charging. If this value is 0.1 and max discharge rate is 20kW, maximum charge rate is 2kW Heat stuff: do you want to get your device hot if its charged/discharged? Whats the optimal temperature? I can give you a prototype anytime. -
A new release: LoadMaster i now have implemented a load balancing algorithm: full batteries are discharged first and empty batteries are charged first. If the load gets high enough, all batteries give their best, thus some natural imbalance will always be there with different battery types. https://github.com/blackliner/RealBattery/releases/tag/v1.1.3 Have Fun!!!
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The problem is imho, that everything is looking for the Resource "Electric Charge". I don't think, that can be skipped. BUT i already planned something similar: Change all stock batteries to "RealBattery" and give them some small EC reservoir, just to "feed" all the mods and parts out there. That won't even take that much effort, some changes in the mm.cfg.
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Sitrep: implementing a load blancing algorithm which works independently on each module is harder than I thought. But I'm making some progress. I also implemented a lowpassfilter on the shown charge values, to get a smooth behavior. All WIP, I'll update the binaries later this day.
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Holy crap, how much EC/s is your engine using Oo that must me megawatts :-D
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That's what I am talking about! I guess you are using the lead acid tech, which is going to be the starting tech, if I get CTT going. Did you try the "next tech" button in the VAB? And thanks for testing/using my mod!!! BTW, I am almost done with the load balancing algorithm and the warp issue (almost no recharching if you have few EC)
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I can lower the generated heat, but it wont work different, you'll just need fewer radiators. Can you get it to run? I had 4 0.4kWh batteries and 2 small thermal control systems on the launchpad.
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See my upper post. The heat you see in the radiator panel is (i think) not useful, if only core-temps are in play. Maybe someone ( @Crzyrndm @Nertea ) could bring some light on that question.
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Maybe you misinterpred, how i implemented the heat mechanics: you can see the Core Temp: a K / b K, where "a" is the current temperature, and "b" is the temperature goal for the radiators. The radiators only dissipate heat from the Core Temp, if its actual temp is higher than the goal temp. Thats why it stays at around 280K, which is some modest 5°C (don't know the F). Now some of the batteries show 400K / 320K, this means, there are not enough heatsinks to cool them down. And at 400K, the current implementation reduces the output down to 30% of the maximum value. Here it idles on only the probe core, so only the first battery is discharging (which is the way it works now, blanced charge/discharge will be a new feature) Now the first Battery is getting hot, and the thirds is taking over slowly. Now with one radiator, all batteries are cooled down (ION engine on low idle) and the first can give all it can do. Now all ION engines on full throttle, the batteries can not hold their power request, but they do what they can.
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hm, it seems you forgot to include enough radiators, the batteries are too hot, so they don't discharge fast enough. would you try more radiators, just to proof its working? I can change the balance of course.
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Interesting, can you give me more information? What version of RealBattery? Did you use heat radiators? Can you post a Screenshot of your craft, with the right click menu of the RealBattery and the resource window open? How much EC/s is your drive requesting? Thanks! EDIT: I'll look into the multi usage problem. That may need some code changes, to distribute the load somehow.
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Updated the Github Wiki: https://github.com/blackliner/RealBattery/wiki
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Thanks for the flowers :-) Info: With the addition of heat effects, you really need at least one small radiator, if you draw more than a probe's required power. I'll update some specifications later this day.
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Update: https://github.com/blackliner/RealBattery/releases/tag/v1.1.2 new battery tech: Li Ion, see github wiki for specs.