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Blackline

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Everything posted by Blackline

  1. Did that, it just turns around nicely. The problem is the rotatron.
  2. all yes, DLC and 1.4.2, and maybe the fuelTanksPlus, i guess thats whats missing. But (for my setup at least) any chopper configuration explodes. I'll make a new one here we go: https://www.dropbox.com/s/6tnvbg9z58w020x/Choppa2.craft?dl=0
  3. Although the Air Flow Heat Modifier was 0, it exploded :-(
  4. Thanks, I'll try it out asap. What's funny, the addition of the precooler actually increased that modifier... Edit: found it: https://github.com/sswelm/KSP-Interstellar-Extended/blob/31ff53261efaf9b768679bd8bd009583ef6172c1/FNPlugin/Wasteheat/FNModulePreecooler.cs This algorithm searches for some special places around the precooler for an intake. Either directly attached, then radial attached, then node attached, and last attached at it's 1 part distance neighbor parts. If one is found, the rest is not checked. So my intakes were to far away. Did you make it this way with any reason behind it? Because I think it should not matter too much, where the intakes are placed, but that's your decision.
  5. Still none of them both, and I did not alter the rotatron in any way, I left it like it came from the parts list.
  6. The precooler usually has his own intake, but on this aircraft I have 2 separate, surface attached intakes.
  7. Then it would be good, if: 1) reactors could be surface attachable Or 2) parts like thrust plates could be ignored by that rule, so we can attach a small generator and multiple small engines, as an example And 3) downsized generators should also decrease their mass, somehow the generator stays at 3t, regardless of size ( only smaller sizes tested ) reason for downsized generators: I only need it as aux power supply, about 20 EC/s is fine, only needed for the radiators. I actually don't know if smaller generators provide less electric power or not...
  8. I did not have a precooler, but even with one, its not working: (its precooler -> thermoelectric generator -> reactor -> engine) btw, do generators have to stick on a reactor?
  9. 360m/s - 2.5m reactor and engine - 8097. The Screenshot was taken 1s before explosion of the rocket.
  10. @FreeThinker downscaled thermal engines work fine now, but default 2.5m ramjet explode on a pebble bed reactor.
  11. Maybe its not fixed yet, but a heads up, my helicopter still wont work. Its a simple setup with an uncontrolled rotatron: Craft file here: https://www.dropbox.com/s/voqueweqx2shkti/Choppa.craft?dl=0
  12. Error downloading this via CKAN, just a heads up: Unhandled exception: CKAN.InvalidModuleFileKraken: C:\Users\florianb\AppData\Local\Temp\tmpA773.tmp has length 26695303, should be 26695307 bei CKAN.NetModuleCache.Store(CkanModule module, String path, String description, Boolean move) bei CKAN.NetAsyncModulesDownloader.ModuleDownloadsComplete(NetModuleCache cache, Uri[] urls, String[] filenames, Exception[] errors) bei CKAN.NetAsyncModulesDownloader.<>c__DisplayClass8_0.<DownloadModules>b__3(Uri[] _uris, String[] paths, Exception[] errors) bei CKAN.NetAsyncDownloader.triggerCompleted(Uri[] file_urls, String[] file_paths, Exception[] errors) bei CKAN.NetAsyncDownloader.FileDownloadComplete(Int32 index, Exception error) bei System.Net.WebClient.OnDownloadFileCompleted(AsyncCompletedEventArgs e) bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() bei System.Threading.ThreadPoolWorkQueue.Dispatch()
  13. i had no KJR installed, and NO autostruts (which i usually use instead of KJR). Does IR support autostruts? I am not expecting it, but would be a nice feature.
  14. Uncontrolled rotatrons do not work right now, am i right? Very funny RUD's if you try to make a chopper. Anyone tried yet? EDIT: ok, i correct myself, actually nothing works for me right now. Going to sleep mode, wake me up, when its time :-D
  15. In the post last year you said, this default settings are coming in a future release, that's why I asked. But thx for the clarification, is there a tutorial on how to exactly do that?
  16. Hi, are global settings a thing now? Or at least (any) way to deactivate stuff for good?
  17. Hi, nice for continuing this, did you already plan to unleash https://github.com/MagicSmokeIndustries/IR-Sequencer ?
  18. wrong again? its a probecore + msr + heatsink: 0.0000% where is that minimum power? here i attached the thermoelectric generator, now there are 20% power usage. But for what? There is no EC consumed, so where is that power going? Wasteheat? Couldn't the reactor just throttle down?
  19. Ok, I don't know if that answer has anything to do with what I was talking about, which was molten salt + thermoelectric generator. I was not talking about nuklear engines. Are you a politician by any chance?
  20. Ok, but this "minimum utilisation" seems to be not very consistent, see for example this plane with (now 2.5m radius reactor + engine) idle engine: So, is there any real minimum utilisation, or is there no automatic power control for thermoelectric generators? Man, i think that whole mod needs some more basic science, QSR all good, and multiple fuelmodes, but the basics are lacking a litte...
  21. Love that mod, but I am missing horizontal and vertical speed indicators, like the longitudinal one that already exists. Thx!
  22. Ok, thanks. Let's wait for @FreeThinker if he's able to reproduce and fix that nasty logic-breaker. Especially the cold reactor heating stuff up beyond 2700K breaks any thermodynamic law there is (no heat transfer from cold to warm, you would need time to run backwards for that) edit found it, it's the second thermodynamic law :-)
  23. Ok, with what logic should I ever come to that conclusion? That must be a bug, right? Low power --> overheating stuff --> ok let's add more power ??? And btw, how can a 1200K core temp overheat my jet engine to 2700K??? Something is very wrong here...
  24. I'm on mobile now, but don't forget, I did it in science mode, with only the molten salt and the 3 nozzles unlocked. No fancy updated parts yet! I wrote about that tech node problem above as well (molten salt not showing up if it's researched, only if one node later is also researched)
  25. KSP doesn't bother with the needed radiators for my low tech atomic jet, but why in hell do i need soooooo much radiators for a simple setup like this? If i don't use those huge radiators, my turbojet engine just overheats and explodes... Setup is 2x ( thermoelectirc generator + moltensalt + thermal turbojet) @1.25m radius Oh and btw, those radiators are still not enough... they only cool 1.6MW, although the ingame description says 93MW and the helper settles somehwere inbetween at ~21MW. Why has all the Energy has to be cooled away? Arent the Engines here to use that heat? Yay, i found a stable configuration: And why is the thermoelectric generator always ulitizing 20% of the reactors thermal power production, no matter if actually any EC is needed or not? Where does the energy/EC go? Why not throttle down the power utilization and save Uranium?
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