jcddmdad
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Everything posted by jcddmdad
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uploaded the update, and my rocket made atmo-escape speed and trajectory...which was hard with the fuel mix unbalanced. I was surprised! Thanks for that update. I tried the Redstone and included shroud/winglets. I noted that the winglets attachment points didn't snap to the related attachment points on the shroud. I used the symmetry Tool to place them correctly. I'm doing some research on the engine now, since I've not heard of it before.
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
jcddmdad replied to Nereid's topic in KSP1 Mod Releases
YAY!! I'm going to test it. I'll let you know. -
[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
jcddmdad replied to Athlonic's topic in KSP1 Mod Releases
I want to throw my 2 cents in. I like this mod...I appreciate this mod...the game sounds so empty without it. Thanks for updating it so quickly.- 751 replies
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And the crowd goes wild!!! Now, if "Take Command" gets updated, that would truly be awesome...
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
jcddmdad replied to Nereid's topic in KSP1 Mod Releases
Thank the Kerbal Gods you're working on this, Neried! This is one of my favorite mods. Thanks for the work you put into it. -
No bugs, as yet, for me. I'm really enjoying the new way of accessing SSI. I kind of miss having to pick up Inigma Kerman, but not too much.
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It was pretty cool! Although spending all that money to get access to parts, I ended up playing tour guide to make some money...which, I think, was the point. Thanks for the update!
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So, I was going to bed...fired up my PC for kicks, found that this mod was updated....now....I've got to try it out...oh boy!
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I have this issue, as well. I have the correct rover the mission calls for, I get all the checkpoints, and then is says "Collect Science at 2:" Does that mean I have to collect the specific science the contract calls for at location 2, or do I have to collect science at 2 locations? Very confusing, and costing me 20 k every time I fail. and continues: Vessel: Any I get all the way through, collect science, and that "Vessel: Any: Incomplete" remains, so my contract isn't fulfilled. I've tried playing the game without the mod, but find I just miss it! I look forward to the contract rewards. Any help would be awesome. Thanks!
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I don't know if anyone else has had this problem, but when I do the first contract "Join SSI Aerospace", I don't get the timer to start. There have been a few times that it does, but mostly not. What triggers the timer? Can I fix it myself? Thanks...btw, I love the mod! Edit: Ok, so I was reading the earliest posts, and while my question wasn't specifically answered, I think I figured it out. The problem, I think, was that there's a contract that requires telemetry readings, and since the seats that we get to place on the rover don't have an option for reading telemetry, I built a rover with a capsule, and one external seat. Obviously, the pilot went into the capsule, and not in the external seat. I think I need to add an extra seat, and move the pilot to one of those. I'm going to try that, then if it doesn't work, or if it does, I'll report back. Edit 2: So, I was right. It was the capsule that messed it up, AND, I had more than one contract open. I dismissed the other one, and left the SSI contract open. The timer didn't start until I got to the Admin Building, but it started. Whew!
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I'm new to the game, and was wondering why my rockets either over-heated, or tumbled from the sky...I know that you're supposed to do a pitch-over maneuver, but didn't know when. This guide is just what I needed! Thanks!!
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1.0.5 Mod compatibility FireSpitter ?
jcddmdad replied to Linkdeous's topic in KSP1 Technical Support (PC, modded installs)
You can find the most recent update that supports v 1.0.5 here: https://github.com/snjo/Firespitter/releases/tag/7.1.5- 6 replies
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