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Floating Round my Tin Can
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Might be sounding dumb... but for the Sina, you make mention of quadrants, but dont really say anywhere that I can find where the starting one is. I assumed it was where the lander entrance/exit is, but then some of the parts dont line up well. So what exactly is quadrant 1, and do we go clockwise or not around from there?
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I am running a new playthrough now that KSP 1 seems to be done updating, and I have noticed that when I enter the orbit map while in flight, the map does not focus or show the active craft, though it will show its flight path and comm links, as well as already operating craft. I am figuring its a mod conflict, but going through the list doesn't seem to be yielding results. Can anyone help me out?
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
JediRangerkendor replied to Nils277's topic in KSP1 Mod Releases
This is gonna sound really stupid since I am assuming I am missing it... but why would the fuel tanks not have an option for the mix needed for the Fuel Cells? -
[1.8.x, 1.9.x, 1.10.x] Orbital Decay Updated
JediRangerkendor replied to linuxgurugamer's topic in KSP1 Mod Releases
Perhaps you could rip apart the mod and make your own version? -
So, I am currently using a low mod play through cause my potato laptop just doesn't have the power to run a large mod list. Basics are Blue Dog Design, SXT, Mk2/Mk3 extended, Probes Plus. However, I also discovered I need quality of life mods, so I have KIS/KAS and ScanSat. Now, I just want a life support and failures added to the mod list to finish it off. So, in your opinions, which is less memory heavy. Kerbalism, or a combo mod of TACLife/DangIt! ?