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Kerbal Fleet Commander
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[1.12.x] Cacteye 2 Refocused Full Release
GabeD416 replied to linuxgurugamer's topic in KSP1 Mod Releases
So I'm having some sort of conflict between this mod and MechJeb2. Whenever they're installed at the same time, MechJeb's menus get forced up into the upper left corner and some of them don't show up at all. Anyone had anything similar? -
Hey sorry for the super late response, I moved and was without internet for a month. I'm still having issues with the f-1b and rs-68's exhuast coming out despite the throttle being at zero when using cormorant aeronology. If you're still willing to take a look at my log I'd be wicked appreciative, this link should work hopefully: https://www.dropbox.com/s/forth6evh5i0vbx/KSP.log?dl=0
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https://www.dropbox.com/home?preview=KSP.log Thanks for checking it out. Since my initial post the RS-68 has continued doing it as well
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Stock I believe, unless realplume comes automatically with 1.7.1 SSTU. I actually partly identified the issue, for some reason it only happens when I use Cormorant Aeronology which I would love to use but it isn't too big of a loss. I can still post my log but I gotta warn you it's massive
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For me the F1B's exhaust comes out of the exhaust duct despite the throttle being at zero. I've had this issue in the past with both the F1B and the RS-68 but the RS-68 is working fine this time. Any idea how to fix?
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How's development coming along? I'm so bloody excited for there to be a good Ares mod. The textures so far are some of the best I've ever seen in KSP
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[WIP] North American Rockwell Mars Excursion Module
GabeD416 replied to TiktaalikDreaming's topic in KSP1 Mod Development
The craft files still seem to not work -
[WIP] Nert's Dev Thread - Current: various updates
GabeD416 replied to Nertea's topic in KSP1 Mod Development
Any plans to make 3.75 meter nuclear salt water tanks? -
For some reason when reentering Kerbin's atmosphere in my game, the Dragon V2 is unable to stay at an attitude which keeps it's heat shield pointed retrograde. About a quarter of the way through reentry, the craft begins a lopsided dive through the atmosphere and subsequently burns up and explodes. This was not a problem before the revamp update. I have nothing added to the craft that would cause such aerodynamic instability, just two stock radial parachutes evenly placed on either side of the craft, and a stock docking port underneath the shroud. I am using stock aero. This is a shame because the post-revamp Dragon V2 is absolutely gorgeous.
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[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
GabeD416 replied to tetryds's topic in KSP1 Mod Releases
Whenever I try and download the propellers pack I get a 429 error from dropbox -
The engine sounds only play through one headphone for me, any fix? Best propeller mod out there though, great work!
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