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Posts posted by Raven Industries
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If the real thing is half as impressive as the announcement trailer, I'll be a happy
stranded astronautcamper. -
KSP Rated: This vehicle has demonstrated through extensive testing that each and every individual part will explode instantly upon exceeding design specifications and stress tolerances. Manufacturing quality has been shown to be at or below the quality of assorted items found at the side of the road, and reliability proven via multiple aborts, crashes, and unexplainable accelerations to .9999999 c.
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Beautiful. I look forward to crashing many failed skycranes onto such a delightful texture.
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I wonder if that Constellation tower escape system has a loop near the end... for "gravitationally assisted braking", obviously.
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The progress on Starhopper sort of reminds me of how quickly structures like the Empire State Building went up. It also reminds me that building a spacecraft takes less time than building a local freeway intersection...
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You know, the whole build the Hoppers in a field thing might be partially intended as a marketing tactic to promote SpaceX as compared to competitors that use a more conventional method of construction: "Our vehicles are so reliable that we can build them in in the open, exposed to dust, dirt, and the elements, and they'll still work perfectly fine."
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4 hours ago, Nightside said:
Not a cyclone, just a storm with 35 mph winds: https://www.nhc.noaa.gov/graphics_at1.shtml?cone
That graphic seems to be from last month, if I'm reading it right.
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Is the $35k price specifically for tourists, or is it a general price for any non-government funded astronaut?
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12 minutes ago, tater said:
How bright was it? It was East for us (over TX?) and we could not see it, too much twilight, and some clouds.
I can't really quantify it, but the brightest ones were about on par with a small-looking star with the naked eye, while the dimmer ones required binoculars to see clearly.
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The Starlink train just passed by eastern NC. It's an incredible sight, dozens of pinpricks moving across the sky.
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I very much want to see a blueprint or something of these Starlink satellites.
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I wonder what spurred their sudden desire to update software.
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They use a size of 256x160 pixels.
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What is going on here?
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I'm sorry computer, but it looks like you'll have to bear the strain of yet another mod..
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Thank you, that's really helpful!
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This is a pretty simple suggestion in concept (I can't speak for simplicity of implementation though). Please change the Navball orientation of the Probodobodyne RoveMate probe core. It seems to be made for rovers, and currently, rotating the core into the best position for this role means that you sacrifice a legible Navball, which is quite annoying. That is all, thank you.
(This has probably been suggested before, but since this is still a problem, I would like to bring it up again)
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The FX system being worked on sounds like potential for a litte bit of a secret rehaul in that department.
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Requiescat In Pace.
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Heh, it's funny, T2 is acting as SQUADS scapegoat. Once upon a time, abuse would be heaped on squad for any flaws or bugs, but now T2 is able to wick away a lot of that.
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3 minutes ago, JPLRepo said:
Suit/Uniform switching requires the DLC. That has been announced in previous KSPW's.
Ah, ok. Thanks for the response!
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I'm no modder, but I'm curious, so I'll ask anyways: will this uniform switching function be something mods can take advantage of? If so, will it be only in the expansion, or will the framework for it be in the base game too?
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Today I watched in fascination as one of the ground vehicles in the SPH did donuts around a fuel tanker.
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4 minutes ago, Galileo said:
There is a bug in Kopernicus that is being fixed and will be released soon.
oh, ok. Thanks!
Kerbal Space Program 2: Master Post
in 2019
Posted
For those who aren't aware of it, this is the fan trailer that inspired the official one: