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LordOfMinecraft99

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Everything posted by LordOfMinecraft99

  1. Hi, this might seem stupid, but here goes. I have ALL my realism mods loaded and saves etc for 1.2.2. It would take hours to update to 1..3. So I was wondering if you could make a version of this mod for 1.2.2?
  2. It did not work.... Kerbin was the same size as normal, even with 10x in cfg. Here is the CFG i was using, BTW: can you please add support?
  3. Is this mod compatible with Andromeda Visuals?
  4. Hi, avid PC player here. I want to buy the game on the Xbox One as well, but when i open the store, it says: Kerbal Space Program is currently not available. Why? When will it be available?
  5. I have KSP 1.2.2 installed, and I have a problem with the debug menu. When I hit alt-f12 it does not open I do not have a Nvidia card so i don't know what's going on.
  6. Hi there, does this work with K-scale 64? it makes the Kerbin system bigger.
  7. Hi, I am running a heavily modded install that is pretty much RO but without FAR and some of the part mods. I have noticed that my engines, even when on a different stage, have running plume effects. No matter if I throttle down or up, or if the engines are shut down. the actual thrust behaves like normal, however.
  8. Hi, I have been using Real Fuels with Stockalike Configs, but my engines still have an infinite number of ignitions, don't need ullage, AND can throttle down. Why? EDIT: I did go into the Stockalike enginesRF and did change the Ullage at moduleRF. But the ullage is still not working.
  9. I recently started writing again! My new story, The Otherwar, is on Wattpad and I am going to continue the Asteriod Rebellion.
  10. looks like its almost done! It looks great, thanks!
  11. after Bloojay, I am next! woo! BTW Pine, these drawings are amazing.
  12. Yes, I am here. I just had an exam so i didn't do that much. Unfortunately, i can't add the stripes without some major work. 3-D MODELING TALK AHEAD! WARNING! So, because i am terrible at UV mapping, i use something called "Material Manipulation" as a replacement. However, material manipulation only works on faces, so i would have to move vertexs in order to form the shape of the stripes which would not only mess up the model, it would take a while and would create extra tri's for KSP to render. So, i can't really. 3-D OVER! Anyway, I 3-d modeling some other things so i think the Photon Rocket, the Black Prince, and the Atlas V might be part of the mod as well.
  13. Here are some basic 3-d models: https://sketchfab.com/models/0d698f455340483a90bf7f1b2598fb90 https://sketchfab.com/models/fe9fb7dcb14f4274be7449de633dffdc
  14. This is kinda related, I am working on a Black Arrow mod and i was wondering if u would be interested in helping.
  15. All right, @Chiron0224, here it is. The lifter slightly sucks and might be overpowered, but before you judge me, I have not played Stock KSP in a while. I have mostly been playing RSS and R.O because they actually give me challenge. Here is the link to the .craft. You are welcome to change the lifter in any way and send it back. https://drive.google.com/file/d/0Bw0sOm99yOiXaFc0MkZSSkJ3MDQ/view?usp=sharing
  16. Can I design a space station module for Lockdown? I am terrible at docking though so if someone else could launch it i would like that. My proposal is a Orbital Refueling Module.
  17. OK, @The Raging Sandwich, Here it is. BTW It's very WIP: https://www.wattpad.com/321005810-the-asteriod-rebellion-intro
  18. Are you talking about @Just Jim? BTW, does anyone want to test-read my latest project?
  19. Hi, is there a mod like this: So first i fly a mission, with no cinematics at all, while the mod records it. then I revert to launch, and the mod copys all the controls exactly like i did, leaving me free to do camera work with Camera Tools while hiding the bar. Meantime, the autopiliot copys what i do and continues the mission towards the end. I would so love this!
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