

LordOfMinecraft99
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Everything posted by LordOfMinecraft99
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@NISSKEPCSIM, are the IVA's going to use ASET and RPM?
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- definitely not tantares!
- big soyuz
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I used to play RO, but my puter' couldn't handle it and I got busier. So I went down to 6.4 scale, with Real Fuels, SMURFF, FAR, etc.
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[1.2] Real Solar System v12.0 Dec 8
LordOfMinecraft99 replied to NathanKell's topic in KSP1 Mod Releases
I am using this with Sigma Dimensions (My own 0.64 patch, making it the same size as 6.4 scale Kerbol),@Galileo's 1.3 patch, RSSVE Lite, 1.3 Kopernicus (and dependicies), 1.3 EVE, tweakscale, Real Fuels (with RFstock CFGS) , and assorted part mods. With the 4k textures. Everything goes fine, until I try to start or load a save. Then it just says "Loading" Forever. Any ideas -
[1.12.2] BARIS - Building A Rocket Isn't Simple
LordOfMinecraft99 replied to Angelo Kerman's topic in KSP1 Mod Releases
I take the.... (Red and blue, it's a hard decision) red pill!- 571 replies
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- baris
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[1.12.2] BARIS - Building A Rocket Isn't Simple
LordOfMinecraft99 replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angel-125 is starting to become like @Nertea or @RoverDude in his amount and quality of mods. And like Roverdude and Nertea, I have downloaded every one of his mods.- 571 replies
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[1.4.x] Stock Launch Pad V1.0.2 (Abandoned)
LordOfMinecraft99 replied to sciencepanda's topic in KSP1 Mod Releases
quick question, is this compatible with Tweakscale? -
Just a suggestion, try using Blender. It's much easier to make textures with, and has multitude of tools that Wings sadly lacks.
- 197 replies
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- definitely not tantares!
- big soyuz
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The problem was I had a module manager patch that overrides all textures. I deleted it, everything works now.
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It's not working. I edited all four of .cfgs. I first moved my images to squad/flags, and then i inserted their file name, and display name. Here is an example:
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My flags/patches for your mission [requests are opened]
LordOfMinecraft99 replied to cratercracker's topic in KSP Fan Works
Could someone make a patch for my tenX galileo packplaythrough?I am about to land kerbals on Iota, so I need a patch for that, -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
LordOfMinecraft99 replied to Galileo's topic in KSP1 Mod Releases
Sorry.- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
LordOfMinecraft99 replied to Galileo's topic in KSP1 Mod Releases
Can you update this to 1.3?- 7,372 replies
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- gpp
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
LordOfMinecraft99 replied to Galileo's topic in KSP1 Mod Releases
Hi, I am having some problems using this with 1.3. The Water effects are larger and lower then the actual collidor. Add to that, no matter what cloud version i use, it is always incredibly low res. And scatterer just flat out fails.- 7,372 replies
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Some mods work with both... I just thought maybe this would too. Can't wait!