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Everything posted by doggonemess
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Greetings, Very cool mod, useful in so many ways. I am having trouble with one feature, though. FPS Keeper doesn't seem to do anything for me. I assume it's meant to lock the FPS at whatever you set and scale the time appropriately. Am I wrong in assuming this? Thanks! Jamie
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
doggonemess replied to Galileo's topic in KSP1 Mod Releases
THIS ISN'T WORKING... because my computer can't handle the level of AWESOME this mod provides. I hope to be getting a better video card in the near future, at which point I'll be downloading this again along with the various related mods. Thanks for being awesome! Jamie -
Greetings, I'd like to start making mods. I have a few in mind, but have a few questions. There is an excellent post from a year ago about this topic here: I want to know if this information and the information linked within is still valid. I would hate to get started only to discover that I didn't download the correct version of the tools I need. There is also a tutorial on making assets: http://wiki.kerbalspaceprogram.com/wiki/Tutorial:Making_an_asset_from_start_to_finish This one looks like it's been around a while, and I wasn't sure if it was up to date. Any recommendations and advice is greatly appreciated! Thanks, Jamie
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[1.12.x] Kerbal Launch Failure Revived
doggonemess replied to linuxgurugamer's topic in KSP1 Mod Releases
Cool! I'm glad to have contributed in a small way. I'd love to do some texture work, but so far, I haven't learned how to use 3D modeling software. I just need to get around to it, I guess. -
[1.12.x] Kerbal Launch Failure Revived
doggonemess replied to linuxgurugamer's topic in KSP1 Mod Releases
If you want to include it, that would be awesome! http://www.thatsmywebguy.com/shared/warning.png http://www.thatsmywebguy.com/shared/warning2.png http://www.thatsmywebguy.com/shared/failed.png Every time I tried to put the path, it turned into the image. So I dropped it in here as code. Thanks! Jamie -
[1.12.x] Kerbal Launch Failure Revived
doggonemess replied to linuxgurugamer's topic in KSP1 Mod Releases
I just uploaded it to my own personal webserver, which will never stop hosting it or change the URL. So it's good now. Thanks! Jamie -
[1.12.x] Kerbal Launch Failure Revived
doggonemess replied to linuxgurugamer's topic in KSP1 Mod Releases
Greetings, I love this mod, and hope to see it continue. One thing I'm not to fond of is the warning icon. So I remade mine, and wanted to share in case anyone else would like to replace theirs, too. Thanks to linuxgurugamer for all of your hard work in the KSP modding community! I don't know how you keep on top of so many projects. EDIT AGAIN: So it 'forgot' my image url and I gave up and uploaded them to my own webserver. I also found a "part failed" indicator that I made before, but I'm not that fond of it. Jamie -
BWAH HAH HAH - Taurusfecalium. That's awesome. Has anyone else realized that it's basically a combination of the Latin words "bull" and "feces"?
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[CKAN Plugin] CKAN Mod Hider
doggonemess replied to BlackNecro's topic in KSP1 Tools and Applications
Thank you for this. Huge accolades and awards are sure to be in your future. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
doggonemess replied to politas's topic in KSP1 Mod Releases
Thanks for responding, I appreciate the answer very much. One other thing - is it possible to add a "select all / deselect all" to the checkboxes? That would rock. If not, I can always export a blank list of mods to use as a baseline. -
At the risk of sounding like an Internet know-it-all, ACTUALLY, he's trying to assemble a flag. Someone mentioned this above and referenced a video. On Squad's youtube page there's a video of the Kerbals doing various thing (the wrong way) including this Kerbal, attempting to deploy a flag and failing.
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Or 7Zip. 7Zip rules.
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
doggonemess replied to SuicidalInsanity's topic in KSP1 Mod Releases
Question about the Hyperblast scramjet - how do you keep it from overheating? I get my craft up to speed, the X-43 activates, then immediately turns off due to overheating. I've tried spamming it with radiators, using precoolers, and mounting it away from other hot parts. No dice. Any ideas? Thanks!- 1,520 replies
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I have a funny question. What exactly is this Kerbal doing, and what is the thing he's poking at? Is it a strut? Is he afraid of it? Is it because of the weird physics that happen with struts sometimes? I want to understand this! Theories and ideas are welcome, thanks!
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
doggonemess replied to K.Yeon's topic in KSP1 Mod Releases
Awesome! Thanks so much guys, I appreciate the suggestions. I'm going to try the vertical placement method. And definitely going to put the completed assemblies in subassemblies. I can't believe I didn't think of that! -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
doggonemess replied to K.Yeon's topic in KSP1 Mod Releases
This is one of my all-time favorite mods, for sure. I have one nitpick - why don't the control surfaces automatically align with the wings they are designed for? I find myself fiddling with the rotation and placement to get them to the right position. I apologize if this has been brought up before, I read through the recent posts and didn't see it brought up. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
doggonemess replied to politas's topic in KSP1 Mod Releases
Is there a place to post requests for CKAN features? I'd like to see a 'last updated' field for the mod list. That would be awesome. Jamie -
[1.3.0] Filter Extensions 3.0.4 (Jul 11)
doggonemess replied to Crzyrndm's topic in KSP1 Mod Releases
I am experiencing the bug with pods only showing in the VAB. I can still load saved craft that use the missing parts, so it's just a display issue. -
I got part highlighting turned off and the problem seems to be gone. I tried on both machines and haven't seen it reappear. What does "highlighting fx" do exactly? Thanks for your help! Jamie
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I'll try AA on and part highlighting off. Which Rendering option is it under Graphics? Is it Highlight FX? EDIT: I can't turn Highlight FX off! Why might that be? Also, I do have an AMD card on my other machine. Jamie
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Thanks for this great response, I appreciate it. I'm not sure if my other machine is AMD, I forget. I think that it might be. I'll check out that fix and see if I want to go that route. I grew up playing games with CGA and EGA graphics, so anti aliasing isn't such a big deal for me. I don't mind the pixels so much.
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I have an update! I can make the problem go away by turning off antialiasing. I saw this on my other computer, so it's not a hardware issue, as my other computer is completely different. I'm going to try turning off antialiasing on the other computer and let you know how it works.
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Would my log files be helpful here? I am including them now. ksp_log: https://drive.google.com/open?id=0B6uSG41CHwFuOVgzdTczeHVFVWs. dxdiag: https://drive.google.com/open?id=0B6uSG41CHwFuNm9xVFNuNTBKQVk I have no output log file in either of the KSP_Data folders. My buildID64.txt is: build id = 01604 2016.11.01 at 19:25:37 CET Branch: master PC info: Windows 7 64-bit Intel Xeon 16 GB RAM 2 x ATI FirePro V5700 Crossfire enabled SoundMAX integrated audio Jamie
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Greetings, I have a fresh install of 1.2.1 with no mods. When in the VAB and SPH, moving the camera low and looking up sometimes causes the screen to black out, with the UI still showing. Screenshot included. I have also seen it be black when I first enter the VAB, and then goes to normal once I click a root part. I'm on Windows 7 x64, ATI FirePro graphics. Thanks, Jamie