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Shnyrik

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Everything posted by Shnyrik

  1. @Angel-125 Side elevator is wonderful! Waiting for the next release BTW, what font did you use for Akron's number? Another possible decision is to use hinge from InfernalRobotics
  2. This cockpit works well with TweakScale (although I believe 0.625 is a bit too small for a kerbal, 0.8 looks much better)
  3. I'm afraid, you've met some mod incompatibility. The current version of AirPark has some minor problems, but what you describe is absolutely not normal.
  4. I believe, the newest version of TakeCommand already has configs for this mod.
  5. Sorry, have been using TweakScale mod for so long, that thought everybody knows what it is This is a config patch for TweakScale. Just add this text to a file called, for example, " KFC_TweakScale.cfg" and then copy it to "GameData\TweakScale\Patches\". You will also need to install this wonderfull mod, of course: Try commenting out "CoMOffset" line in HL-10 parts configs. I didn't manage to determine interference with what mod causes the flipping over problem, but in my case this at least helped.
  6. I use this simple config (it is also useful to resize airplane hooks, because they are enormously large too): @PART[ArrestWire]:NEEDS[TweakScale] { %MODULE[TweakScale] { type = free } } @PART[TailHook]:NEEDS[TweakScale] { %MODULE[TweakScale] { type = free } } I use fixed joints from beta KAS-1.0
  7. Thank you once more for this cockpit! It is really awesome!
  8. On this page: You may find this link: https://www.dropbox.com/s/o9ngxq9l925lsu6/ASET_Props.zip?dl=0 It works
  9. Well, I've finished tests. I can say, that CoM offset seems to work fine on stock game with just HL Airships and Heisenberg installed. So, I thought, the problem must be in mod conflict. So I've been adding them one by one, trying to reproduce the CoM issue. And I've failed. So in the end the problem seems to be in my main KSP install, which is probably broken somehow.
  10. I'm sorry, but it was a mistake. I used configs from previous version, so that mislead me. The problem was not in lift multiplayers. It was in this line, that caused overturns:
  11. I'm sorry to ask, but were there any changes in the buoyancy balance of the HL parts? With 2.0 version my previously balanced airships suddenly began turning upside down. And they turn even when I attach something really heavy to the bottom to move center of mass down.
  12. Thank you! I'm sorry to report that, but I belive there is something wrong with air intake in KP-12 in the new release. Without external intakes I get flameout all the time.
  13. Hindenburg was larger, of course. But you should also take into consideration that "1 meter" is a bit relative size in KSP. Because kerbals have different dimensions in comparison to humans What stops you from making a TweakScale patch all by yourself? Adding something like this is not really difficult.
  14. TweakScale can help you. Simply add this config to TweakScale patch folder. There also is a solution, at least for open cockpits. There is Mk1 Cargo Bay mod which also has 0.625 cargo bay. You take it, take command seat and as a result get tons of happiness
  15. Of course, you can. Probaply, I should also mention, that I borrowed flight deck parts from Maritime pack. Thank you. I'll try it. UPD. Just noticed, that the latest version of Aircraft Carrier Accessories actually allready has an OLS.
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